tag:blogger.com,1999:blog-73151956696639091602024-03-13T23:34:44.177-07:00ACC AlphaACC Alpha is a sim on the virtual world known as Second Life. The 3D city I built is where I enjoy inviting visitors for creative events and art display. My avatar's name is Haveit Neox.haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.comBlogger127125tag:blogger.com,1999:blog-7315195669663909160.post-56970017211565513722019-07-23T20:50:00.000-07:002019-07-23T21:06:43.165-07:00Lilia's Details<div style="margin-bottom: .0001pt; margin: 0in;">
<span style="color: black;">Lilia
Artis, my artist friend and collaborator building Fantasy Faire, also puts in a
good amount of feedback and suggestions for ACC Alpha, and has contributed in some
builds there as well. Just two days ago, she surprised me with a list of ideas,
she knows I love her suggestions. You will see below that I not only appreciate
her feedback, but usually implement them. Shall we get started?</span></div>
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<span style="color: black;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPBeKGXZBRsOVS6zCy1i3KWS1eaecG3bUoMP-_2aPOy989dzEvDJmPJgxMbyFq7P1nV1RHgDcoBWV4wPpG40zQBrBcRVOSXk_bBZLY2KOBnC3eVKHNQ-57fMdrSAB_Yr95HR2CNYg4yb0A/s1600/Paper+Tower+Studio.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPBeKGXZBRsOVS6zCy1i3KWS1eaecG3bUoMP-_2aPOy989dzEvDJmPJgxMbyFq7P1nV1RHgDcoBWV4wPpG40zQBrBcRVOSXk_bBZLY2KOBnC3eVKHNQ-57fMdrSAB_Yr95HR2CNYg4yb0A/s400/Paper+Tower+Studio.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div>
The back side of the Paper Tower Studio, with fern frond pillars</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpIq15CK7Eu3X7c6SwLkZmYAvYB7TSHCgvZsd3JvZrqKoGt3YefA91TjHQupGztucWi3eKQyMIDvdxEmuful1CR9bSsOaaOhCYUBdJ8bFAtREvFL5khtz_goyJOR6U62Cme7w1ZSYL2Aue/s1600/Visitor+Center+exterior_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpIq15CK7Eu3X7c6SwLkZmYAvYB7TSHCgvZsd3JvZrqKoGt3YefA91TjHQupGztucWi3eKQyMIDvdxEmuful1CR9bSsOaaOhCYUBdJ8bFAtREvFL5khtz_goyJOR6U62Cme7w1ZSYL2Aue/s400/Visitor+Center+exterior_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div>
The back side of the Visitor Center, with fern frond pillars, </div>
<div>
facing Maze Gardens.</div>
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<span style="color: black;">The back sides of the pavilions on
Paper Tower Court, that side of the architecture which faces out toward the
rest of the city, seemed massive and too sheer to Lilia. She felt they didn't
relate to the city surrounding this grand central structure. Her idea was to
break it down visually with a bit of detail, such as a row of columns. I
agreed, feeling this would allow the walls of glass to take some comfort and fit in better with the style of the land of centaurs.
Lilia's idea was to have the wall behind the Visitor Center be flanked directly
by the pillars, perhaps touching the walls, or at an immediate proximity to
them. However, in contrast, she said to have the pillars lined up outside the
Paper Tower Studio be distanced, following the perimeter of the roof top upon
which the entire Paper Tower Court is built. Having a little distance in this
manner like a little avenue, would give the impression of history - perhaps in a distant time, two
rows of pillars circumvented the arena, but behind the Studio, the pillars
close to the wall fell, while the opposite would be true behind the Visitor
Center. This reference to history is not meant to refer to a false past,
rather, a contemporary kind of statement working more on the subconscious, why
is it one way here, and another way there? </span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
<span style="color: black;">Instead
of straight columns, I used a kind of plant like structure rising a bit like a
fern stem. The organic nature of it ties in with the curly nature of many
architectural styles in ACC Alpha. </span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
<span style="color: black;"><br /></span></div>
<span style="color: black;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPdgCUzyN_va4nNLb7P8Smd8T0BGPb-KkiwBbsX4-xybDjTWnMMgAeIvkjAL3JakJmLusCR5Ze6ztHChJRHbMBrR0HrrONKDwCV2QeB6itcVZp9T7KNRlOkLUchdYakY3KCnVIb28k2TuK/s1600/private+spaces+3_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPdgCUzyN_va4nNLb7P8Smd8T0BGPb-KkiwBbsX4-xybDjTWnMMgAeIvkjAL3JakJmLusCR5Ze6ztHChJRHbMBrR0HrrONKDwCV2QeB6itcVZp9T7KNRlOkLUchdYakY3KCnVIb28k2TuK/s400/private+spaces+3_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Approaching the Ghost Sanctuary</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX-tmvi5lxycJUYt77bsEtHCNOxGBo_yCYxQgQtgatNn2im7W_xjqadFwyTZ6DDswlhMkJSxU7ZOPFFVu4RHURZYmWeFTn1ETtlGBkGkOoOs0gOY-cE3v_YEYWHqRdOP0Mbe1e3UIUiQVt/s1600/Ghost+Sanctuary_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX-tmvi5lxycJUYt77bsEtHCNOxGBo_yCYxQgQtgatNn2im7W_xjqadFwyTZ6DDswlhMkJSxU7ZOPFFVu4RHURZYmWeFTn1ETtlGBkGkOoOs0gOY-cE3v_YEYWHqRdOP0Mbe1e3UIUiQVt/s400/Ghost+Sanctuary_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ghost Sanctuary with towers and balconies</td></tr>
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</span><br />
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</span><span style="color: black;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNhVFhiUrnxvv3ngEzmuRBtpbAdpDLz_VBD9GCSiBGHUuB_gGKt2WZETllH7oGbEcNQlbklpPN-QXUc4RgAqHUrVwDyLpEvPJV9sURVzU2T2GqNEjLcFXXlwiLqKGYZQuScthY90nsv7MY/s1600/Ghosts+1_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNhVFhiUrnxvv3ngEzmuRBtpbAdpDLz_VBD9GCSiBGHUuB_gGKt2WZETllH7oGbEcNQlbklpPN-QXUc4RgAqHUrVwDyLpEvPJV9sURVzU2T2GqNEjLcFXXlwiLqKGYZQuScthY90nsv7MY/s400/Ghosts+1_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">One of the rooms at Ghost Sanctuary giving onto Venice Under Glass</td></tr>
</tbody></table>
</span><br />
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</span>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsl3MWdTXWOJWYKProPeSbGuzjxwr70htWZbahBHauXD7WRYS4lwvARZ_R35mnDA1rSrLYxPTMqQBpERgxbtlLA-fOzRw2KsFVrUs1xZ2IjUbuhyphenhyphenQTipkFSas6zojAEwzC2xF5LuIzEyFP/s1600/Ghosts+2_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsl3MWdTXWOJWYKProPeSbGuzjxwr70htWZbahBHauXD7WRYS4lwvARZ_R35mnDA1rSrLYxPTMqQBpERgxbtlLA-fOzRw2KsFVrUs1xZ2IjUbuhyphenhyphenQTipkFSas6zojAEwzC2xF5LuIzEyFP/s400/Ghosts+2_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div>
Another room inside the Ghost Sanctuary. The wall textures are the same which</div>
<div>
used to decorate the interiors of Paper Village back in 2013. The added ghostly</div>
<div>
people I added today from textures I'd made many years ago, they make a come back.</div>
</td></tr>
</tbody></table>
<div style="margin: 0in 0in 0pt; text-align: center;">
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<span style="color: black;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_iVScaDS8NpXv-Ge6QQeCB5ocdzyM5YSA-LrKb8MqdL8wfVXzRyJHLY2jcVNeKGH_NXvfGUSdaMM9m9_QDP0E4RzagdjRVGiWd7oTE0MGXZcd87gl-JjY3njzH5j2OmITAj_iR0tNpnKq/s1600/Bibbys+suggestion+5_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_iVScaDS8NpXv-Ge6QQeCB5ocdzyM5YSA-LrKb8MqdL8wfVXzRyJHLY2jcVNeKGH_NXvfGUSdaMM9m9_QDP0E4RzagdjRVGiWd7oTE0MGXZcd87gl-JjY3njzH5j2OmITAj_iR0tNpnKq/s400/Bibbys+suggestion+5_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div>
Lilia asked me to rezz 6 of my new balconies. She then positioned them on a couple</div>
<div>
of the houses at Paper Village. It made all the difference.</div>
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</tbody></table>
</span><br />
<div style="margin: 0in 0in 0pt; text-align: center;">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglYgIw46gYw_FKRKlh-YOVcrWwEqRTQFVkA0o6mKGQYZkPMPUj5FnFKtJZu65x7uHfaML5WCdPiS9rXqgYP7Ujk7xqAI0dZQU2gULjNkDKiObPZdt7OOj96qhc7EWfBDOHpSPzx6XblZOt/s1600/Bibbys+suggestion+6_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglYgIw46gYw_FKRKlh-YOVcrWwEqRTQFVkA0o6mKGQYZkPMPUj5FnFKtJZu65x7uHfaML5WCdPiS9rXqgYP7Ujk7xqAI0dZQU2gULjNkDKiObPZdt7OOj96qhc7EWfBDOHpSPzx6XblZOt/s400/Bibbys+suggestion+6_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div>
The house in the center of the picture now has the same type of new balcony</div>
<div>
as the other buildings mentioned above. The old balcony was a very heavy</div>
<div>
cement structure. It was actually at this house where Lilia's suggestions started.</div>
<div>
The balcony overlooks Gemusy Market, definitely one of my favorite spots in the </div>
<div>
city of Accentaury. The furnishings and life all around the Market are Lilia's touches.</div>
</td></tr>
</tbody></table>
<span style="color: black;"><br /></span></div>
<span style="color: black;">
</span>
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<span style="color: black;"><br /></span></div>
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</span>
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<span style="color: black;"><br /></span></div>
<span style="color: black;">
</span>
<br />
<div style="margin-bottom: .0001pt; margin: 0in;">
<span style="color: black;">Lilia’s
feedback on some of the paper-like houses along the front base of the Paper
Tower Court, was nearly the same. She noted how they seemed blocky, and too
similar one to another. She sent me some photos of European details which break
up a flat surface, such as embedded towers and turrets. Lilia also thought I
should build some balconies. I did this at the Ghost Sanctuary, where added
architectural features broke up the predominance on squares. I had all but forgotten how these old buildings were copied off the
older builds of Paper Village. The interiors were originally translucent with
interesting textures to save me from using prims to furnish the buildings,
prims I did not have any spare at the time. While Paper Village has lost all
its translucent interior walls in favor of finally being able to be furnished,
The Ghost Sanctuary preserves it. I even added additional ghosts for a more thorough
play with the effect. How do you get inside these houses? Just walk through the
walls of course. One of the houses has direct access to Venice Under Glass, and
the views from inside are especially soft and tranquil. I am debating whether
to use extra prims to put in a couch or chair for those visitors who want a
peaceful, private rest, for no one would see them inside these structures which
are opaque from the outside. The wavy pillars I made for the Paper Tower Court
area, by the way, are simply taken from the bars of the new balcony, and
stretched 10 fold their original size.</span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
<span style="color: black;"><br /></span></div>
<span style="color: black;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibR0hhDJ6f55fWsi_TmrDSvMtPHzw7CHkkrZTS4MMYiM0n-nfHqBAET1-rPwYtnIj-8j2YFwqxdNrBWKf1zp1jle2bSZxqDq8Z7aJUP6cM9KIX33fXtPVpXptKFRKLdxfuwu44uFc5B5Z0/s1600/Paper+Tower+Studio+pots_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibR0hhDJ6f55fWsi_TmrDSvMtPHzw7CHkkrZTS4MMYiM0n-nfHqBAET1-rPwYtnIj-8j2YFwqxdNrBWKf1zp1jle2bSZxqDq8Z7aJUP6cM9KIX33fXtPVpXptKFRKLdxfuwu44uFc5B5Z0/s400/Paper+Tower+Studio+pots_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div>
Two long, narrow pots which had been a part of the original Paper Tower,</div>
<div>
are preserved, but presently take their new positions upside down.</div>
</td></tr>
</tbody></table>
</span><br />
<div style="margin: 0in 0in 0pt; text-align: center;">
<span style="color: black;"><br /></span></div>
<span style="color: black;">
</span>
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<div style="margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
<span style="color: black;">When the Paper
Tower was removed from ACC Alpha in 2014, I’d set up an exhibit showing the
history of that structure. 5 years have passed, and I am considering using that
particular room in the museum for a new exhibit. But first, I moved two of the ‘jars’
which came directly off the Paper Tower before its return to inventory. Those I
have now moved onto the façade of the Paper Tower Studio, turned upside down,
and balancing upon the heads of two guardian statues just below the level of
the dome. </span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
<span style="color: black;"><br /></span></div>
<span style="color: black;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi09kwU_c9weAPSog5XQAilc-dMr0A19YHyHH3YkIesJ8meX8naUQTW0pEyrSZbokzWOgvLDXH00i_nN4QRW9m7WvYg9C98Kw7cBPH1H0JNBgb8_i4WtPYjiwEv6kKRkBhgKmqsIzlAVil4/s1600/Accentaury+airport+5_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi09kwU_c9weAPSog5XQAilc-dMr0A19YHyHH3YkIesJ8meX8naUQTW0pEyrSZbokzWOgvLDXH00i_nN4QRW9m7WvYg9C98Kw7cBPH1H0JNBgb8_i4WtPYjiwEv6kKRkBhgKmqsIzlAVil4/s400/Accentaury+airport+5_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The plane flies every which direction, while the pilot dog's ears flap in the wind.</td></tr>
</tbody></table>
</span><br />
<div style="margin: 0in 0in 0pt; text-align: center;">
<span style="color: black;"><br /></span></div>
<span style="color: black;">
</span>
<br />
<div style="margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
<span style="color: black;">And last
but not least, is a gift Lilia surprised me with: a pilot dog who now flies in
Maze Gardens, where the playground used to be. This made me especially happy,
because the little quilted duck which Lilia got for me many years ago, has been
a resident of the museum area ever since, and she is very happy to have
company! This dog in a plane comes by way of a humorous inside joke. Lilia
knows how deeply involved I am with the transportation systems on the sims,
with a comprehensive railway, and always wishing I had the space for an
airport. She rolls her eyes when she sees how the train tracks have overtaken
every centimeter of the land – and sea. This gift was a perfect expression of
the joy I get from working on the sims. To poke a little fun at myself, I made
a tiny sign on the lawn next at the area where the pilot dog flies around his
duck and cat friends. The sign reads: Accentaury Airport. If you look around
the rest of the gardens, tranquility seems to reign. This is odd to say, but
were someone to ask me where I like most to relax in peace and quiet on the sim,
I’d probably say the airport.</span></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div style="margin: 0in 0in 0pt; text-align: center;">
<span style="color: black;">XXX</span></div>
haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-81773263981318669972019-07-21T09:12:00.001-07:002019-07-21T09:53:15.090-07:00Recent Changes at ACC Alpha in 2019<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzjiP2ediLK_4nMOyo-mX8OBH-TGETBAjHQcn2-BVOeGQeARzZNrWDczWOneKjdh4-RMPzWVReBDSBZBS4YSB6WPwpjrf5gGc_l670o28jf7qoPGokLHtjqGZMu238CrqjTj14R8YI5P1u/s1600/Maze+Gardens+2_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzjiP2ediLK_4nMOyo-mX8OBH-TGETBAjHQcn2-BVOeGQeARzZNrWDczWOneKjdh4-RMPzWVReBDSBZBS4YSB6WPwpjrf5gGc_l670o28jf7qoPGokLHtjqGZMu238CrqjTj14R8YI5P1u/s400/Maze+Gardens+2_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div>
The beach at Cranberry Dock has also been retextured, and the wind blew</div>
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the dunes into new formation.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBHDKmO9sgqUGWtX5mgLMYWuXz_3guFhjfkj0uYxgBgh0JWae7UddJf1H7oV4iQd0ABGHUB85xmXxH_5j2_-XZogF_JlRTEnSWxbtE4nQtmso3RbvexvbE7jwZxk8Ru7vY21iTvyA37_O3/s1600/Maze+Gardens_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBHDKmO9sgqUGWtX5mgLMYWuXz_3guFhjfkj0uYxgBgh0JWae7UddJf1H7oV4iQd0ABGHUB85xmXxH_5j2_-XZogF_JlRTEnSWxbtE4nQtmso3RbvexvbE7jwZxk8Ru7vY21iTvyA37_O3/s400/Maze+Gardens_001.png" width="400" /></a></td></tr>
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The Playground once occupied this garden terrace. </div>
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Now it is a relaxing spot to look onto views all around the gardens.</div>
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I haven't posted in a year not because nothing was happening, but because too much was happening and I fell behind. Several months ago, I began a project to clean up Accentaury. One of the first things I did several months ago after the end of Fantasy Faire 2019, was remove the playground because it was heavily scripted and very complex in appearance. I loved it, but took the big leap to make this part of Maze Gardens simple and green, so that when you look toward the museum from that space, you really see things much more clearly.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNi62EDGzMyVbLAbaSr6M5Vvqh8aR60Cfp1XnI0PrffFkuJg6BlshghP4otOjeWe0y1S3qxXwHYxvUl-GcW6Tbbzee5-3S4-dX42DUV9heBVIqHriPCNiev2J97XJXgq3dyOA2GqNVgEw5/s1600/Napping+Sun_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNi62EDGzMyVbLAbaSr6M5Vvqh8aR60Cfp1XnI0PrffFkuJg6BlshghP4otOjeWe0y1S3qxXwHYxvUl-GcW6Tbbzee5-3S4-dX42DUV9heBVIqHriPCNiev2J97XJXgq3dyOA2GqNVgEw5/s400/Napping+Sun_001.png" width="400" /></a></div>
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<tr><td class="tr-caption" style="text-align: center;">The Napping Sun. Fabrics and interior features sculpted in Blender.</td></tr>
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The next major change to arrive on the sim was the Lighting Project. It's always been my desire to bake shadows into the buildings on the sim. Learning the Blender sculpting program allows this. The first interior to use this technique is the Napping Sun gallery. The process is to make a rough plywood dummy of the interior space, bring that into the Blender program, and build new walls onto the imported dummy. Then I discard the dummy and complete work on the shell I just made. When it returns back to Second Life, the exact dimensions and size are preserved.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_aVYBsg73MROkZ6JUeTvJOXPhyLO73c0Ia8c6yeq_1C_irwM6zdAttkQ8D4YhWREq3s-ijDZeKrRhUEm1E6yXYQkLEUxEMwSkG6eHkjA6FadkA9mVqLkjuf4OHBer8HwbBlRZUiK6Wq7N/s1600/Ziki+Pavilion+1_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_aVYBsg73MROkZ6JUeTvJOXPhyLO73c0Ia8c6yeq_1C_irwM6zdAttkQ8D4YhWREq3s-ijDZeKrRhUEm1E6yXYQkLEUxEMwSkG6eHkjA6FadkA9mVqLkjuf4OHBer8HwbBlRZUiK6Wq7N/s400/Ziki+Pavilion+1_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Interior of the Ziki Pavilion. </td></tr>
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I also wanted to try another challenging space that had an irregular floor plan. One building in need of remodeling was the Ziki Pavilion at Venice Under Glass in the heart of ACC Alpha. This room was brought into shadow and light shortly after I'd finished the Napping Sun.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMaVjtfrtMx9yA_Qn4NwQh7gspujnr6Ksfq8WuPy5JFkMcVQLqrpLTkgGYzCWrbyiclFu9I5ncliKBwRmV_ejf012D5ff5KGYX2D_8FsUkQhOqANbjud0Q7GUwFmXfO4oTKhB1iz6px1WH/s1600/Museum+Station+2_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMaVjtfrtMx9yA_Qn4NwQh7gspujnr6Ksfq8WuPy5JFkMcVQLqrpLTkgGYzCWrbyiclFu9I5ncliKBwRmV_ejf012D5ff5KGYX2D_8FsUkQhOqANbjud0Q7GUwFmXfO4oTKhB1iz6px1WH/s400/Museum+Station+2_001.png" width="400" /></a></td></tr>
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The purple platforms allow travelers to easily find their train.</div>
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Signs are in English and Primchords (the indigenous language of Accentaury).</div>
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Now coming into July, I had big plans. While on a trip, I drew out my ideas for removing the train tracks which dominated the square in front of the museum. Instead, I would bring those three lines under ground below the museum, and thereby clear up the square into a fresher look. The station would need to be large, so when I returned home I began work immediately July 1. This was one of the more complex digging projects because entry and departure tunnels had to be figured out for the simplest working system, and be clear to the user which platform to use. I wanted to give the rider a sense of arriving at a major destination, for in fact, the museum above is an expansive complex nearly a third of the sim large.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikLq_gyNrKv_rLBDSup7txZWFFhJq-Q8i2aFc09tmb2GR1O4S_Vfpr3a7U6RQaNZfpc-WRTwdNCDRXf31MBRLTe_tTlrxY4dBllCuxfgmke6_UNyguAwvylcOLbNu7GC0eTCLRy3YgASDY/s1600/Accentaury+Furniture_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikLq_gyNrKv_rLBDSup7txZWFFhJq-Q8i2aFc09tmb2GR1O4S_Vfpr3a7U6RQaNZfpc-WRTwdNCDRXf31MBRLTe_tTlrxY4dBllCuxfgmke6_UNyguAwvylcOLbNu7GC0eTCLRy3YgASDY/s400/Accentaury+Furniture_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Accentaury Furniture. The interior is paper based.</td></tr>
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The Centaurs' Beat dance club was replaced with the Accentaury Furniture shop. My friend Lilia Artis suggested I sculpt things that people could use to decorate their houses such as ceramics. Then I thought, what about still lives then? She liked that version of the concept, and so this is what is now being presented at the shop. Then I made a shell for the building in Blender with light and shadow and paper horses coming out of the wall. This continues the paper motif, after all, the shop is in the Paper Village district of Accentaury.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_7tCXYdWLM5VkQPVRubwItqa5lU2IAjeXhQBkmFkDd3jNh5La6D44Lp6rdlRf3xj6Gq1fSYszfOIMzIT9bU45OBOm4-ykxdRbxI3LvAfgkRWjZYpvaxf8yBtyuvxsAEsbs45mC9oMz0Eg/s1600/Plantings_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_7tCXYdWLM5VkQPVRubwItqa5lU2IAjeXhQBkmFkDd3jNh5La6D44Lp6rdlRf3xj6Gq1fSYszfOIMzIT9bU45OBOm4-ykxdRbxI3LvAfgkRWjZYpvaxf8yBtyuvxsAEsbs45mC9oMz0Eg/s400/Plantings_001.png" width="400" /></a></td></tr>
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"Plantings" by Lilia Artis and Haveit Neox for the UWA.</div>
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The building they hold is Windham Tower at the UWA.</div>
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Many years ago, Lilia Artis and I did a collaborative piece for the UWA (University of Western Australia in Second Life). Lilia sculpted the female figure and I did the male figure. But both faces are textured with photos of the faces Lilia sculpted in terracotta in real life. This piece is one of my favorite works she and I made, and I finally decided to rezz it at the Menagerie Court in ACC Alpha even though it is nearly 200 Li. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEbFs8wcPllX-DLAAG0rEF6KAfLsXhi8XGrBwe9jwipCqcZs1Dn0eZ9kYui4saMfqk8J_YpRWBETS_oAjUcxpBVtn2tKZeI64afiL26d52yYSZhgLDsNH0bijdtufz0cz1oJ8MJyfsuqps/s1600/Accentaury+School+House_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEbFs8wcPllX-DLAAG0rEF6KAfLsXhi8XGrBwe9jwipCqcZs1Dn0eZ9kYui4saMfqk8J_YpRWBETS_oAjUcxpBVtn2tKZeI64afiL26d52yYSZhgLDsNH0bijdtufz0cz1oJ8MJyfsuqps/s400/Accentaury+School+House_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Accentaury School House. </td></tr>
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If you've traveled through Accentaury before, you may have noticed the use of a language written in a very different script. Some say it looks Chinese, some say Arabic, some say Hebrew. But it is the indigenous language of the ACC Alpha sim called Primchords. It is the language of the centaurs. The Library of Darkrodin, and its surrounding neighborhood is where one could find rare examples of this language. However, recently, it has bloomed across the whole sim, and signs are popping up in public spaces, such as the train stations and public institutions. Is there a Rosetta Stone for Primchords? The closest one may come to discovering more about it is in the Accentaury School House. Until mid July 2019, the space was a texture shop, which I speak more about below. The hints to the language show up on the blackboards as well as the student papers on the desks which have been corrected by the teacher. These centaurs are trying their best to learn English, and you can see their efforts on the homework assignment.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3l_lmPTm-rDRHewMCbxJiixnZ6Ml74qzqOSSTJezAQ96LNr4xCr-3Cl7iq7HyDnyNZaH36Fbx32SnAjkF_brFwykCibVEVLjLqQKs0n4WQ6o0cXavZAMIPCkPCe0nzFKc73Pw6QZjCbKU/s1600/Sun+Deck_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3l_lmPTm-rDRHewMCbxJiixnZ6Ml74qzqOSSTJezAQ96LNr4xCr-3Cl7iq7HyDnyNZaH36Fbx32SnAjkF_brFwykCibVEVLjLqQKs0n4WQ6o0cXavZAMIPCkPCe0nzFKc73Pw6QZjCbKU/s400/Sun+Deck_001.png" width="400" /></a></td></tr>
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The new Sun Deck gallery and its stairs, perching atop the Napping Sun gallery. </div>
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Now showing work by Art Oluja.</div>
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I made a little gallery on top of the Napping Sun building. It has a nice terrace which I call the sun deck. When Lilia saw the build, she asked how people would get up there. I said they could fly. But she suggested a stairwell would be practical, and could look interesting. I thought at first to hide it at the back of the building, but Lilia suggested in the front if I were to make the stairs look architecturally interesting. Off to Blender I went, and soon had access to the little gallery atop the Napping Sun. I wanted to show some of Art Oluja's work, and this was the incentive to build a new gallery. The views walking up the staircase are interesting, so this project worked out all the way around.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKW7s4DvhOcJjMLPr2dSCYR5rIsH_BT5Dcmogj_poOodL37uBeemOJu8Lp9OXzukMP8ynHgP7EO9HFTh6vClYhSMmxHMlqp-0AZWDoZmDYGXWAiz_PEKYr1MYHcLLFj7m2G04XIQnZ_KLh/s1600/Accentaury+Textures_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1600" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKW7s4DvhOcJjMLPr2dSCYR5rIsH_BT5Dcmogj_poOodL37uBeemOJu8Lp9OXzukMP8ynHgP7EO9HFTh6vClYhSMmxHMlqp-0AZWDoZmDYGXWAiz_PEKYr1MYHcLLFj7m2G04XIQnZ_KLh/s400/Accentaury+Textures_001.png" width="400" /></a></td></tr>
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Accentaury Texture Shop. It is the bottom floor of the building in the</div>
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center of the photograph.</div>
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Lilia Artis thought it was a bad idea to move my little texture shop from the above school house building to the Museum shop, where I had a tiny corner. She likes the school, but insisted that I get a permanent space for my texture shop. She scoured the sim, and came upon an ideal spot at Paper Village. Right below the Parrot Troubadour café. But it was a low ceiling basement with prims from the café jutting in from above, and from the sides. It means doing a little bit of terraforming and reconstructing the lower walls of the building. Within a few hours, the space was ready to move in. The location is right at the Darkrodin Pier and below the café which Lilia furnished. So she and I share the same building which makes it especially nice.</div>
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XXX</div>
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haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-46243021828246945732018-08-04T19:57:00.000-07:002018-08-04T20:00:52.597-07:00A glimpse of Haveit's real life<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQqyplbFbw8c5Pk9_2YrSVjMpwC4bOy6T29r6NUvNvgCO6261Ma025524eTndRKKlYD962qQTnolR6rfyH069y8tedE2NNCtMfnyFr8qZFTI6cN45SJvzbQU9rpyj-crNmae0ni4HWmTui/s1600/Village+Awakens.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="538" data-original-width="970" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQqyplbFbw8c5Pk9_2YrSVjMpwC4bOy6T29r6NUvNvgCO6261Ma025524eTndRKKlYD962qQTnolR6rfyH069y8tedE2NNCtMfnyFr8qZFTI6cN45SJvzbQU9rpyj-crNmae0ni4HWmTui/s400/Village+Awakens.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">From the film "A Village Awakens"</td></tr>
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Recently, I posted a film on vimeo about some of my real life work from the time before I found Second Life.<br />
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Please click <a href="https://vimeo.com/281525163" target="_blank">HERE </a>to watch the film.</div>
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Description posted on my vimeo page:<br />
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<span style="background-color: white; color: #1a2e3b; font-family: helvetica, sans-serif;">I love to build cities in gardens, or in the pixelated
landscapes in Second Life® as my avatar Haveit Neox. This village is what I
made for my garden. I sculpted it from both earthenware and high fire clays,
which I decorated and glazed. The village is quite old and weathered naturally
by the elements. I have awaited this for a long time, as a sense of history
bathes the decomposing walls. The film captures the village after a long period
of quiet. It has been sleeping under its cover of leaves since I discovered
Second Life® in 2009. Only last week did I decide to clear some of the streets
and plazas to make room for its awakening. I thank my friend Lilia Artis for coming up with the title for the film.</span><br />
<div style="-webkit-text-stroke-width: 0px; background: white; box-sizing: border-box; font-size: 0.875rem; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: 0.01rem; margin: 1.25rem; max-width: 44rem; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; widows: 2; word-spacing: 0px;">
<span style="color: #1a2e3b; font-family: "helvetica" , sans-serif;">Filmed in
my garden in the States, July 2018<o:p></o:p></span><br />
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<span style="color: #1a2e3b; font-family: "helvetica" , sans-serif;">XXX</span></div>
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<br />haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-52041511515400790432018-05-03T07:32:00.001-07:002018-05-03T07:32:26.544-07:00Last Week of Fantasy Faire 2018The Faire usually ends the last day of April, but it has been extended until around May 6. I made a film about it which you can see by clicking <a href="https://vimeo.com/267541399" target="_blank">HERE. </a><br />
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<a href="https://vimeo.com/267541399" target="_blank"><img border="0" data-original-height="535" data-original-width="956" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRrJ8pvdiPyUYEmF4C2I2eIktJm8Z5zUVUYnmQ5t_0TGuQB7TXFjvd9w_2L8xhVJkHJ5nN4Y3oF9EJFCDrjOBvt5vxie2uoFN0WkQ-UiL-SPWDI99yUgs7_rFRCABOfl6T72Qlbh3LWT5_/s400/The+Story+Well.png" width="400" /></a></div>
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Lilia Artis and I built the arts and entertainment sim, which we named The Story Well. If you read this post by May 7, you can visit our installation by clicking <a href="http://maps.secondlife.com/secondlife/The%20Story%20Well/145/29/64" target="_blank">HERE. </a>While at the Faire, there are 15 sims to discover, which I highly recommend visiting. After May 6 or 7, all the sims vanish. Fantasy Faire is an annual event which only stays up about two weeks, not nearly enough time to see everything, but a destination where you really can't go wrong with any of the choices you make to see.<br />
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STORY:<br />
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<span style="letter-spacing: 0.0px;">The Story Well</span></div>
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<span style="letter-spacing: 0.0px;"> There’s a little island in the middle of the vast sea. It emerges from the water like some verdant whale back of enormous dimension. Here, there are no cars, no electricity, not many conveniences… but there are walkways to follow, and other paths not so well defined, which are the preference of children. They make good use of the trees for their games. They also skip into the galleries of paintings, because everyone on the hill seems to love pictures, and there are no doors to prevent curious children from enjoying these. </span></div>
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<span style="letter-spacing: 0.0px;"> Just in front of the Blue Palace which dominates the summit of the hill is a well. It is simple, but the people consider it magical. From it, each day, people fish up children’s drawings. Where these drawings come from, nobody knows. How they survive the currents is equally perplexing. Nevertheless, the pages arrive in a continuous flow, and from this resource, parents fashion tories to company the pictures, reading them to their sons and daughters.</span></div>
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<span style="letter-spacing: 0.0px;"> A particular sister and her brother have the curiosity of a cat. Every day these two children sneak to the well when no one is around, to peer down into its dark depths. Today, they can almost see something in the darkness, like stars in a misty night sky. “What do you see?” they ask each other. “I see thousands of fish jumping out of the ocean to attack a ship”, says one. “I see giant children surrounded by clouds of floating pages” says the other. “Where?!” says the brother. “Where do you see that?!” says the sister. They were both bending quite seriously over the edge of the well. All it would take was the gentlest of breezes to make them loose their balance and fall headlong down the well’s shaft. And this soft breeze is provided by a little bird in pursuit of a plump fly, whose path zigzags right past the children. Down they go, screaming in terror. An echo returns the voice in its watery amplitude, was if a thousand children are joining in. Suddenly, they come to a soft landing onto a flexible surface which gives in with their every move so that it is nearly impossible to remain standing. When their eyes adjust to the darkness, they can see the interior of a large cave with crumbling remnants of an ancient civilization, whose walls are covered with very active light bugs. The wobbly surface they landed on is a paper raft, a large drawing of a ship upon which they now ride. All around them in the water are more pages of children’s art. Looming close by, is the top of a spiral staircase, extending below the waves. More distant, is the grotto’s entrance leading out to sea. As the raft drifts on its way in the direction of the entrance, it will pass right next to the staircase. “I want to walk down those stairs to see where it goes”, says the boy. “But I want to see where this trail of drawings comes from”, says the girl. There was not much time to decide whose idea is better, so each child chooses their own desire. The boy jumps off the raft to the stairs. The girl remains on the floating page which takes her on a current of artworks floating atop the ocean. Looking back toward her island, it patiently becomes smaller. Looking ahead, she sees a never ending trail of pages seeming to be born of the eternal sky. Then the sister turns once again to face the tiny dot of her island. Her brother is somewhere there… below the sea which was as enormous as the sky itself. What will he find there? What will she find at the end of the trail of drawings? Their prospects seem to her as exciting - as they are lonely.</span></div>
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<span style="letter-spacing: 0.0px;">Written by Haveit Neox and Lilia Artis</span></div>
haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-77726368691097330292018-03-03T13:20:00.001-08:002018-03-04T12:30:31.204-08:00PARK PLANNING<br />
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<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: white; color: #999999;">Sitting comfortably at the highest elevation, toward the end of the crescent bridge</span></td></tr>
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Anyone who knows the city of Accentaury on the ACC Alpha sim, may be familiar with the
periodic remodeling of its existing structures and parks. Recently I’ve been
watching films by architects who address the question of what makes a city
enjoyable for its inhabitants. Naturally, I want to apply many of these
concepts to areas where I feel improvements would make a difference for the
visitors. Accentaury is an old city established in early 2010. Its historic
layering makes applying new ideas an interesting challenge in such a complex
setting. <o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnmWbXBMda53VIMcNakF7lzxDpeAJffKEgYVUVqertX06_nipgqBDKePuNABCgILV5WHET-qCh7uiVPZ9X4NRnXdpudREpTWgAa5g6XaGcDIr55cQ679_NEnKJNzydG9xkXbfvam2fEOG7/s1600/13_001.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="848" data-original-width="1600" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnmWbXBMda53VIMcNakF7lzxDpeAJffKEgYVUVqertX06_nipgqBDKePuNABCgILV5WHET-qCh7uiVPZ9X4NRnXdpudREpTWgAa5g6XaGcDIr55cQ679_NEnKJNzydG9xkXbfvam2fEOG7/s400/13_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="color: #999999;">The old carousel from 2010, never having been removed from its</span><br />
<span style="color: #999999;">present location, but what changes it has seen all around it for years!</span></td></tr>
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<span style="color: purple;">THE CAROUSEL</span></div>
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My focus is now on opening several areas which could feel
more inviting to the visitor. Public spaces should feel comfortable but also be a
place where people congregate. Previously, the park benches at Plateau of Man
faced interesting views, but they were distant from each other. I removed most
of them, and brought in new benches in closer proximity around the carousel.
This area has challenged me for eight years now. What was missing was the human
scale. The old carousel was there to be ridden, but the area around it did not
feel inviting enough. The placement of seating is key, as are the paths in a park. Before
adjusting the landscaping a bit and adding the benches, I would have enjoyed
walking through such a space were it in RL, but now with the changes, it is a
place I would want to sit down and stay a while. <o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjosbaOyGtnLEBms1rVeDOka6INNnfGwQ8KkVRX1Cmest3hSzpvrGucvrGqDK4ruZ5eo1bPF4kWBHQPeRwKUN0O71qTkG4ZG0PQcNNql-yaLnAgxyZKYLOn9XgDvhpImevgnS7uroPd7iz/s1600/11_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="848" data-original-width="1600" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjosbaOyGtnLEBms1rVeDOka6INNnfGwQ8KkVRX1Cmest3hSzpvrGucvrGqDK4ruZ5eo1bPF4kWBHQPeRwKUN0O71qTkG4ZG0PQcNNql-yaLnAgxyZKYLOn9XgDvhpImevgnS7uroPd7iz/s400/11_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="color: #999999;">Looking onto the crescent bridge from Maze Gardens</span></td></tr>
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<span style="color: purple;">THE CRESCENT BRIDGE</span></div>
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The same energy went into the crescent bridge at Maze
Gardens. For years, a lone bench at the end of the walkway delivered the
visitor to the cello statue, overlooking a dangerous precipice. It had a sense
of adventure, but the path was quite Spartan. Rethinking the structure, I
decide to increase the benches to three, and have two face the museum, and one face
the ocean. They are flanked by plantings, and the path now bulges wider in front of
them so passersby can continue on their way without encroaching on the space of
seated visitors. The bulged terraces are ideal places to stand and look out at
the view as well. People like being around others, and still enjoy having their
own space. My hope is to increase the sense of comfort across the sim. <o:p></o:p></div>
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<tr><td class="tr-caption" style="text-align: center;"><span style="color: #999999;">Aerial view of the remodeled pathway atop the crescent bridge</span></td></tr>
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<span style="color: purple;">TRANSPORTATION and SPORT</span></div>
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This is one of the reasons that the transportation system
was built. People tell me that it is easy to get lost on the ACC Alpha sim.
They like the adventure, but they have no idea how much of the sim they have seen.
Train lines make most of the sim accessible. When we think of rails, buses, and
trams in Second Life, they usually are for show, and quite slow. You could walk
here or there far quicker and more easily. However in Accentaury, the railway
is practical since the sim does not have a predictable layout, thus making it
so easy to get lost. Whether you actually click on a vehicle to ride, or just
walk along the rail tracks, you will find your way around as if you’d dropped
bread crumbs to mark your journey as did Hansel and Gretel. There are very few
streets on the sim, so the train tracks are your best bet to keep on a path.<o:p></o:p><br />
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The train tracks have another function as of tonight. I just purchased a bicycle rezzer that either one person or two people can ride. You will need to develop skill to cycle around the ACC Alpha sim, as it has its share of unforgiving terrain. However, it can be done. I tested it tonight, and had a good deal of fun in the process. I recommend staying on the train tracks, as some areas are impossible to climb without them. It will be difficult enough to stay on the narrow tracks. Biking is now considered Accentaury's national sport! If you want to try it, as of today there are two places to find a bicycle. You can hop on a bike at the Museum, or at the Darkrodin pier by the Flea Market. If you want some practice first before tackling the difficult terrain, ride the bike at the museum, and peddle along the North Shore (east of the Museum's North wing). It is flat there for a little distance. It then becomes a dirt road with rolling bumps, but still easier than other parts of the sim. Once you get the hang of it, it's a good way to explore the sim with some added adrenaline. </div>
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XXX</div>
<br />haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-12631681248890546612018-01-16T15:26:00.001-08:002018-01-21T15:02:26.685-08:00Cabinet of Curiosities Court<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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<tr><td class="tr-caption" style="text-align: center;">The exterior of the Cabinet of Curiosities.<br />
I began the current remodel of the main interior room on Jan. 16th.</td></tr>
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The Cabinet of
Curiosities was a copy of the house I made for myself at Sparquerry, and placed
on the ACC Alpha sim in early 2010. This
old structure has seen many remodels, though the bones remain in place with some
original walls and textures. The floorplan has been expanded over the years,
but the old rooms remain fairly intact. Had
I traveled in time from 2010 to the present, and seen this new version of my old Sparcurian house, it would have been a
shock, yet I would recognize the space.</div>
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<o:p></o:p></div>
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From private
home, to a merchant establishment, to a cabinet of curiosities, the building
now becomes the first seat of power at Accentaury: a royal court… a rather
small but functional palace. <o:p></o:p><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRiTRTTElf9eetixsSft15rVDnHsZS3paXCG5baMpqnjRJDZnFM8Bw-s9qVSEn5_SpHn3HQ_DmYS3AmkeIQ-vubGsoz_bNGN9bbihJM29DBWBEGHt4qZ6aWeb84rnKxhdtWOovpIQF37jN/s1600/Cabinet+of+curiosities+Jan+2018+look.+8_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="848" data-original-width="1600" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRiTRTTElf9eetixsSft15rVDnHsZS3paXCG5baMpqnjRJDZnFM8Bw-s9qVSEn5_SpHn3HQ_DmYS3AmkeIQ-vubGsoz_bNGN9bbihJM29DBWBEGHt4qZ6aWeb84rnKxhdtWOovpIQF37jN/s400/Cabinet+of+curiosities+Jan+2018+look.+8_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The interior: a red court sets a brighter space than the dark textures from the<br />
past few years. A large well was excavated in the middle of the room which<br />
reaches down to the water table. While digging, I found a lost plywood cone<br />
I rezzed in June, 2010. I encased it in an outer shell without having moved or<br />
altered it. Such archaeological finds on the sim are preserved.</td></tr>
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The Quing* of
Accentaury has an important role to perform. That avatar is the representative
of the sim, and must be a curious appearing and acting soul, and
must be equally curious about the outside world. The throne, after all, stands within the
walls of the Cabinet of Curiosities, and this relationship dictates the role.<o:p></o:p><br />
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<tr><td class="tr-caption" style="text-align: center;">On one side of the pit's rim, is an arcade with stools which face the throne<br />
across the 'pond'.</td></tr>
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<span style="font-size: x-small;">*Quing – the mix of king and queen. Neither is dominant over
the other. It is pronounced kweeng. There has yet to be a coronation, as I have
not made a crown, nor decided which avatar(s) is best suited to the role for
the present. If there is no coronation, and no avatar to fill the quingship,
then an empty title will ironically fulfill the curious requirement. In that
case, the present Quing of Accentaury is a collection of unrealized but imminent
pixels. </span><o:p></o:p><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMdnW-_24cLaZW9DdKLO1e1wUehS1GZIX_G3CeYmUrrd_fvxRMzaFiYRB3Ulv-0YiFjuIB92Bt1C9EmF0Ig9cfTTDN_nbhz7Y2_8wPLlYy7f4K8oLS9raUSzdBCYdrZATv3CgQOeVAt5o3/s1600/Celery+5_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="848" data-original-width="1600" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMdnW-_24cLaZW9DdKLO1e1wUehS1GZIX_G3CeYmUrrd_fvxRMzaFiYRB3Ulv-0YiFjuIB92Bt1C9EmF0Ig9cfTTDN_nbhz7Y2_8wPLlYy7f4K8oLS9raUSzdBCYdrZATv3CgQOeVAt5o3/s400/Celery+5_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Notice the tail behind the second throne chair on the lower level. The 'pond'<br />
can be seen below the thrones. Wearing the celery crown I made today.<br />
Chairs and thrones by Silas Merlin.</td></tr>
</tbody></table>
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UPDATE Jan 17 2018<o:p></o:p></div>
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</span><br />
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Silas Merlin made
the chairs for an upcoming Gatcha that I added to the court. When I showed him
a picture of the room in progress, he said the armchair didn’t come across as a
throne. That night, he had made a regal variation of that armchair which serves
as a perfect throne. He gave it to me as a gift and said if I wanted it to be
uniquely at the court of Accentaury, he wouldn’t put it up for sale. In
response to his generosity, I said that such a gorgeous chair should be made
available to whoever would like it. It’s more than enough that I got the first
one! When I saw Silas’ new chair collection, I instantly knew they correlated
perfectly with my new project for the court. In fact, the reason the new space
is red themed is due to the upholstery on the chairs. I took this shot at an
angle so you can see a little of the side of the second throne… the chair has a
tail. The back has wonderful detailing as well. Silas asked if I had a crown,
to which I realized I didn’t have an appropriate one. So this morning, I hopped
onto Zbrush after getting the idea to make a stylization of a bunch of celery
stalks topped with their leaves. Being a vegan, I felt this was an ideal kind
of crown.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXTSMt-cERB4BwGZ6gXHUIPN34ZNrtZCEmR33s8j7tL9TlzG8zB2Z2CDOsyrYXbrCCfBOxczYnx6Lo1N0A9JElkNnJ8dvqC-__aJD4Q1macpP9ylNBAjMAqFWg2vAjnY3xxZIWsV6K8HK3/s1600/Celery+6_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="848" data-original-width="1600" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXTSMt-cERB4BwGZ6gXHUIPN34ZNrtZCEmR33s8j7tL9TlzG8zB2Z2CDOsyrYXbrCCfBOxczYnx6Lo1N0A9JElkNnJ8dvqC-__aJD4Q1macpP9ylNBAjMAqFWg2vAjnY3xxZIWsV6K8HK3/s400/Celery+6_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Reworking some of the textures: I replaced yesterday's back wall with one I made<br />
for THE PLANT, a past installation by Eupalinos Ugajin where he had invited<br />
others to participate. I felt this texture blended well with the architecture of the court.</td></tr>
</tbody></table>
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UPDATE Jan 18 2018</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0LNK0KiFoglvKnPuVjyMkTQUkqsqsV3fkV9n1pZJqHPG0WYeKSj0eMdtgui8VPRBACUV18i_53S3dG4nEEW1Fw-hNe3IktvjTJpxjsgfaxL40HVwJDeZWbXmPUYq2J0oPzc28_UKtolQB/s1600/Haveit+01+18+2018.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0LNK0KiFoglvKnPuVjyMkTQUkqsqsV3fkV9n1pZJqHPG0WYeKSj0eMdtgui8VPRBACUV18i_53S3dG4nEEW1Fw-hNe3IktvjTJpxjsgfaxL40HVwJDeZWbXmPUYq2J0oPzc28_UKtolQB/s400/Haveit+01+18+2018.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Shameless selfie. Still working on my outfit, buying clothing items that seem<br />
to fit the style of the ACC Alpha sim. I made the towering 'celery' crown,<br />
and painted orange strands at the base to make it appear some of my avatar's<br />
red hair trails up into the crown, like little flames.</td></tr>
</tbody></table>
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UPDATE: January 21, 2018</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO5PZxVzgiQS0EoM-LHhjq8x6w6dVOCvVhKrr6LNWWrJX0RvnnXjJsZEpag2cYj1fceDK4W7_F9WD0R1EmfbHqCxoHXl9HWF9Z0gTarlFO2oqZK7Q47rVronsjwC1L2cKNXS7PeSeUq3E3/s1600/Jester+and+Quing.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1017" data-original-width="1017" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO5PZxVzgiQS0EoM-LHhjq8x6w6dVOCvVhKrr6LNWWrJX0RvnnXjJsZEpag2cYj1fceDK4W7_F9WD0R1EmfbHqCxoHXl9HWF9Z0gTarlFO2oqZK7Q47rVronsjwC1L2cKNXS7PeSeUq3E3/s400/Jester+and+Quing.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Silas Merlin magically transformed into a jester, sporting the hat he made a while<br />
back for one of his statues. He rides a jester donkey I'd made for a past event, and<br />
he nearly insisted I make a scepter for my Quing outfit, which I now hold in my<br />
hand, and a copy I gave to Silas which he made glow blue. The scepter is topped<br />
<span style="font-size: 12.8px;">by the same donkey upon which Silas rides.</span><br />
<span style="font-size: 12.8px;"> We stand here in a </span><span style="font-size: 12.8px;">neighboring sim hoping to get into the event where he is showing his newest</span><br />
creation, a furnished belvedere. That's where I got the chairs in the above photos.</td></tr>
</tbody></table>
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XXX</div>
</div>
haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-77479489771044499812017-10-31T08:45:00.002-07:002017-10-31T19:35:21.001-07:00ELASTIC GARAGE at UTSA's ArtSpace This is one of the most personal exhibits I've made, with all the bittersweet references to childhood. I came rarely to see the installation, and wait till the last moment to film it, which I'm doing only the last few days of its existence. Because this is such a strong part of my past which is gone and which I miss so much, it was hard to bring myself to revisit the space. And now I have regrets.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX9KpZrPsAoxspo8ahhIk2BIeFzXxUYeuN1Fk7kw0deT8w_lk2RZZiuUUZekw1WQWNmcAXiHQ6QXvyajsITeQTknBlwa0RdmEAlNHwP73a1_lNRYmHMXqNWSgDwBRuuDNcXgCwmpbSSQHl/s1600/artspace+haveit_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="512" data-original-width="1024" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX9KpZrPsAoxspo8ahhIk2BIeFzXxUYeuN1Fk7kw0deT8w_lk2RZZiuUUZekw1WQWNmcAXiHQ6QXvyajsITeQTknBlwa0RdmEAlNHwP73a1_lNRYmHMXqNWSgDwBRuuDNcXgCwmpbSSQHl/s400/artspace+haveit_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Entrance to the exhibit</td></tr>
</tbody></table>
<div style="text-align: center;">
<br /></div>
<br />
I just finished the film this Halloween night, and it is now posted on vimeo:<br />
<a href="https://vimeo.com/240769002" target="_blank"> Click to see the film here.</a><br />
<br />
<div style="text-align: center;">
Description of the exhibit:</div>
<br />
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“The Elastic
Garage”<o:p></o:p></div>
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Shown at
ArtSpace, UTSA, University of Texas at San Antonio<o:p></o:p></div>
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August - October,
2017. Opening: Aug 24 at 1 pm SLT. <o:p></o:p></div>
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<br /></div>
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Sometimes magic
is elusive. In the dark, in a large crowded storage space with one hanging
light bulb: the realm of shadows and highlights, everything is sculpted of
wonder. A broken down car dreams of the morning sky. An old-fashioned white
porcelain bathtub with rusted scars, broken furniture, a collection of rocks in
little cloth bags hanging from a beam, yellowing slides and photos from the old
days stowed in a corroded file cabinet where I saw my father naked -for the
first time- in a fishing trip photo, a film of a long ago vacation when
everyone was much younger than I suspected they ever could be, slides telling
the story of how the Earth came to be, tools, ancient electronics, the air
tempered with repeated phrases of Prokofiev that my mother is practicing on the
piano in the distant living room, paints, a broken English screen with peopled
scenes on it, the multi-colored bicycle my father painted for me, account for
some of the treasures. All of these things are at my service in the secret hours
when no one sees me enter here. When the garage door is open during the day,
the whole space is deceptively flooded by light, but it still harbors reckless
shadows ready to trip me at any moment. The dark spaces are dangerous with
plentiful sharp objects and ideal nesting for waiting spiders. I am not
supposed to be in this cavern of Ali Baba. Sweet and sour odors accompany the
light from the luscious garden just steps away, under my feet.<o:p></o:p></div>
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This was the
garage of my childhood, where my visits were frequent in search of all manner
of treasures to furnish the little cities I was building in the garden.
Whatever I built from the material felt real, and authentic. The face I cut out
of the decomposing, antique screen was, for me, the Mona Lisa. A city of twigs,
broken brick and mud domes dripping with poster paint design was the passport
to the most exciting places in the world. Contrast has its destined way of
entering a child’s world. As my life began to crumble and change faster than
anything or anyone could repair it, when daylight shared its chilled light with
midnight, the garden and the resources of the garage remained, and refused to
diminish their yield. <o:p></o:p></div>
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<br /></div>
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Decades pass. I
still carry the garage with me. Sometimes its size is elusive.<o:p></o:p></div>
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<o:p></o:p></div>
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My friend Lilia Artis gave me very valuable
feedback as I was working on this exhibit. I have much to thank her for, and to
the curator, constructivIST Solo for having so generously invited me to
exhibit, and for tolerating my every question with a smile. <o:p></o:p></div>
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<o:p></o:p></div>
<div class="MsoNormal">
Haveit Neox<o:p></o:p></div>
<br />
<div class="MsoNormal">
Aug 22, 2017<o:p></o:p></div>
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XXX</div>
haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-49240959767222653482017-10-20T07:53:00.003-07:002017-10-20T07:59:50.078-07:00EXPANDED RAILWAY >>> Trans-sim Service<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUIDBEBmFmG4kSE_0QvRROqQkgaA0XKH2F_0d3UDDOJ2PKYFROlCbZFlXo6Gq0UYUjCkuAA24Yv79rYNXxTbDyHOU5oDUXOjeHc7IhzSMxRPgxAm9uR5nL4soexnTK-5jYDQGesHxD-QQo/s1600/Train+Lines+AERIAL+MAP+%25281024%2529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1600" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUIDBEBmFmG4kSE_0QvRROqQkgaA0XKH2F_0d3UDDOJ2PKYFROlCbZFlXo6Gq0UYUjCkuAA24Yv79rYNXxTbDyHOU5oDUXOjeHc7IhzSMxRPgxAm9uR5nL4soexnTK-5jYDQGesHxD-QQo/s400/Train+Lines+AERIAL+MAP+%25281024%2529.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
<div style="text-align: center;">
<br /></div>
<br />
<br />
While I was away during the month of September in exciting real life destinations, one of the things I love seeing are signs on the streets. Train station signs are particularly appealing as the vehicle slows down and the lettering announces where you are. So I decided to make a bunch of signs for ACC Alpha on arriving home in October, and expand the number of stations. There are presently three lines: Line 1 which services the city of Accentaury much like a metro rail. Line 2 which travels the distance to the neighboring sim of Sparquerry, and Line 3 which connects the lose end of Line 1 with the other lines, all three converging at the Museum which is a terminal. The nice thing about the setup is the dual function: a mode of transportation for commuters, as well as a relaxing way to tour the sims. There are little surprises along the way, such as an underwater dip in Accentaury, and the tall waves of golden wheat brushing past your face at Sparquerry, which is a far more rural setting than the urban nature of Accentaury.<br />
<br />
Each vehicle rezzed has seating for two, so it's an ideal way to tour the sim with a friend. Since you don't have to do any guiding of the vehicle, your hands are free to type away in conversation. You can ride indefinitely - at the end of each line the car stops for a second or two, and if you remain seated, it simply reverses direction and is on its way again until you stop it or stand up. Stopping and starting the car is as easy as toggling off or on with a click anywhere on the vehicle itself. See previous post for more info on this.<br />
<br />
Last night while working at the Museum train terminal and testing the tracks, I was delighted to see a visitor well ahead stopped on the tracks looking around. Soon afterwards, he was on his way deep into Sparquerry. This showed me that visitors can figure out the system. The creator of the SL Rail really made this user friendly. The scripting gives a smooth ride. I've been craving a well functioning ground transportation system for ACC Alpha since 2010, and now finally, it's here.<br />
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XXX</div>
haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-64824184749536081292017-07-15T11:02:00.003-07:002017-07-15T11:07:41.039-07:00SL RAIL transportation system comes to Accentaury<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZxfAnYcCtJ9R9TIESDJDtpy8vhFzXKr5exA_gcCj13P6EidFsAD2StuTd4YfCy6FPZgOskSuDVRfa80o8pBb-KPon8xkkIRAL3N75J-BHrlw4Yv2NJEzYNI4uZ1iSWRpM3SxOslT7MZrG/s1600/rail+4+trestle_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="848" data-original-width="1600" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZxfAnYcCtJ9R9TIESDJDtpy8vhFzXKr5exA_gcCj13P6EidFsAD2StuTd4YfCy6FPZgOskSuDVRfa80o8pBb-KPon8xkkIRAL3N75J-BHrlw4Yv2NJEzYNI4uZ1iSWRpM3SxOslT7MZrG/s400/rail+4+trestle_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Riding atop the Trestle Lock overlooking the bay and Paper Tower Court</td></tr>
</tbody></table>
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For the past two days, I’ve been setting up a transportation
system in the city of Accentaury. There used to be a tram there years ago, but
it didn’t work properly. In fact, the trestle that expands over the bay is the
only remaining artifact from that extensive system from 2010. I kept a couple
pieces of the original track intact for history sake, but as of this week, the
trestle fulfills its original function once again. I found the SL Rail this week while exploring
a pet cemetery. That sim was fascinating, and after viewing headstones people
left in memory of their beloved pets, I saw the train tracks on the edges of
the sim. After a very pleasant ride, the next step was to find the vendor! The
quality is quite smooth and user friendly. <o:p></o:p></div>
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<br /></div>
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As of this writing, there are 6 stops that compose the route
in Accentaury. You can catch a vehicle at any of the stops, and click on the
appropriate board for the direction in which you wish to travel. I placed a red
arrow pointing the way above each vehicle generator so the visitor knows which
to click to rezz the car in the desired direction. Once onboard, simply left
click the vehicle and you’re off. The scripting is excellent, so anywhere along
the way, you can click the car again and it will stop. Another click and you
start again. Once you stand, the vehicle instantly disappears.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1wgnI66-4trrzvj0xn1jPL6VDuwMfniwt4R9-xAPQYt2GChJzF9hFrz1fVSO6p1E1eL5G3LcbQLCL8nPpq28Qn-TOOZN3MqNMfwPbJKPGfyk-IrrGdy2Lt-kb0t58e5CRe_00dVEY0qdL/s1600/rail+1_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="848" data-original-width="1600" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1wgnI66-4trrzvj0xn1jPL6VDuwMfniwt4R9-xAPQYt2GChJzF9hFrz1fVSO6p1E1eL5G3LcbQLCL8nPpq28Qn-TOOZN3MqNMfwPbJKPGfyk-IrrGdy2Lt-kb0t58e5CRe_00dVEY0qdL/s400/rail+1_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The four stops between the ends of the line each have two ride generators, which rezz<br />
the vehicle. Left click the generator which has the arrow showing the direction you<br />
wish to travel. </td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj504ssIsyZG04PiQ4kTWKsW2nanN3rBzSOYJLr111GSUOIDOlXnHWILVFnC3KnyU0PByNOgfiZx8sJ9ue5HdubcW3qK2ue2YR9IWCVCt1_ZuEMZgNYuvvY-oC8hd6Pk3LjXn35un_lpRav/s1600/rail+2_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="848" data-original-width="1600" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj504ssIsyZG04PiQ4kTWKsW2nanN3rBzSOYJLr111GSUOIDOlXnHWILVFnC3KnyU0PByNOgfiZx8sJ9ue5HdubcW3qK2ue2YR9IWCVCt1_ZuEMZgNYuvvY-oC8hd6Pk3LjXn35un_lpRav/s400/rail+2_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I clicked on both generators for this photo so you can see how the vehicles rezz<br />
in the direction of the red arrows. The unused vehicle here vanished in one minute<br />
because no one was sitting in it. You can start and stop your car at any time by<br />
clicking anywhere on the vehicle. Toggle it on and off as often as you want. Once<br />
you stand, it will disappear instantly.</td></tr>
</tbody></table>
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THE ROUTE:</div>
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Currently the six stops are:<o:p></o:p></div>
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1. Trestle Lock (overlooking Paper Tower Court)<o:p></o:p></div>
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2. Plateau of Man Park<o:p></o:p></div>
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3. North Shore (shopping and an entrance to the Library of
Darkrodin)<o:p></o:p></div>
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4. Museum and Maze Gardens<o:p></o:p></div>
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5. Sunken Gallery at the Museum (bring a snorkel)<o:p></o:p></div>
6. Darkrodin Pier (Paper Village)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj05T9S8XBTwxf9GkJ6wxUiSQ0qBGwW4SbBnfZuo6MNwUFa34waJ-3N4gcFfelFIVWBqOz6X_lmwezBW6swygFxa4dHAl5FuJ0Lh_xBwesdsZApiUoROdEfZDbm1F3kw2sIJ-xxJHXCi7C2/s1600/Rail+Map+July+2017.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj05T9S8XBTwxf9GkJ6wxUiSQ0qBGwW4SbBnfZuo6MNwUFa34waJ-3N4gcFfelFIVWBqOz6X_lmwezBW6swygFxa4dHAl5FuJ0Lh_xBwesdsZApiUoROdEfZDbm1F3kw2sIJ-xxJHXCi7C2/s400/Rail+Map+July+2017.jpg" width="400" /></a></div>
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XXX</div>
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haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-53134127923227043322017-03-21T12:57:00.001-07:002017-03-21T13:02:23.255-07:00BLEEDING BOOKS<div class="MsoNormal">
My new exhibit, "Bleeding Books" is showing from March 4 - April 30, 2017 at Split Screen Installation Space. My deep appreciation to the curator, Dividni Shostakovich for having invited me to install an exhibit at Split Screen.</div>
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Taxi to the landing spot: <a href="http://maps.secondlife.com/secondlife/Amra/57/128/130" target="_blank">CLICK HERE</a></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAeTRlO69OE796maplmMO-U4qUL1sIuHY7HdlyZMLqvSZr_o3gIjcPCg_xD2S5MTwIeS7rg9dUHm5Gr305hg6pL1S-9QTcpxdj8ZpKIsUSdH4r7jI7vH24KcjF2JpbDrk1FibQiTj4uoC7/s1600/Bleeding+Books+2_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAeTRlO69OE796maplmMO-U4qUL1sIuHY7HdlyZMLqvSZr_o3gIjcPCg_xD2S5MTwIeS7rg9dUHm5Gr305hg6pL1S-9QTcpxdj8ZpKIsUSdH4r7jI7vH24KcjF2JpbDrk1FibQiTj4uoC7/s400/Bleeding+Books+2_001.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The exhibit starts in the sky, then sinks to the land level seen in the photo above.</td></tr>
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About the build:</div>
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‘Bleeding Books’ begins in the sky, and drops to the large
fortress at ground level. It is a story in my ongoing series on abuse as seen
through the lens of language. What happens when knowledge is so disrespected
that it is freely contaminated with doses of falsehood? There are avenues to
properly sort facts in this information age, yet we easily turn a blind eye to
certain evidence if it goes counter to our beliefs – even when our choices may
cause immeasurable harm. In the exhibit, the texts of books bleed falling
letters of the alphabet, for they can no longer contain any structure of
value. <o:p></o:p><br />
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http://maps.secondlife.com/secondlife/Amra/57/128/130<br />
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XXX</div>
haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com1tag:blogger.com,1999:blog-7315195669663909160.post-79225326896274873092017-02-21T11:34:00.001-08:002017-02-24T10:07:58.233-08:00CARAVAN INN<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6BUXOHpOFq-smTEa676g6Nu8g_mp-kEEyqKcKW8GdJuEfCYtGL05dLAkXU4BU2gPRsoJ3mHm4SRfTjHdqCcLM-_IRJWkDlyyiS1adYBdd9s5zb9hR0PHzq1oxM7eguhrbjNoeSZb9MSfS/s1600/hotel+7_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6BUXOHpOFq-smTEa676g6Nu8g_mp-kEEyqKcKW8GdJuEfCYtGL05dLAkXU4BU2gPRsoJ3mHm4SRfTjHdqCcLM-_IRJWkDlyyiS1adYBdd9s5zb9hR0PHzq1oxM7eguhrbjNoeSZb9MSfS/s400/hotel+7_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lobby, with entry to room 201 in forground.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoVuIXDaMPjJ04EGNAjBDPNdpJsm_AKCTQn2AUgCd96F3kG6_OGrOaTas4spsnTUAu_zkI4bfJu2DRfbCM2K4Usi2eLXBe_K7QSbTYIRD6SWWWuzNJGQnougp7OX9oamdygT82pE15oInd/s1600/Caravan+Inn+Aerial+Map+%25281024%2529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoVuIXDaMPjJ04EGNAjBDPNdpJsm_AKCTQn2AUgCd96F3kG6_OGrOaTas4spsnTUAu_zkI4bfJu2DRfbCM2K4Usi2eLXBe_K7QSbTYIRD6SWWWuzNJGQnougp7OX9oamdygT82pE15oInd/s400/Caravan+Inn+Aerial+Map+%25281024%2529.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Aerial view of the Caravan Inn, with some nearby amenities.<br />
A<span style="font-size: 12.8px;"> pool was added to room 200. </span><span style="font-size: 12.8px;">Pass your mouse over the rim of the pool</span><br />
and you will see your cursor switch to the chair icon in several places<br />
and even on the lion fountain ledge, where you can click<br />
to sit - or wade in this case.</td></tr>
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<br />
Gardens are nice, museums and galleries are nice, and restaurants are nice to park your avatar during a visit, but what if you want to feel at home at Accentaury? A couple days ago, remodeling of the building at Alphabet Wash Fountain began, converting it into a hotel. Here, you can kick back and relax in the comforts of home. There is a fully functional bathroom, a bed, and seating. Artwork on the walls are very fine works by SL artists. Each room has a unique view onto the Caravan Terminus neighborhood. Room 200 has an additional panoramic view onto the museum way below the cliff. Though the architecture of the buildings and the furnishings are similar, the feel and layout of each room differ greatly. Try them out for your best fit. No reservations necessary. If a room is not being occupied, it's yours, but don't hold your breath waiting for room service. The lobby joins rooms 201 and 202, but room 200 is off on its own. The Menagerie Court Restaurant, Cake Thieves Patisserie, and Dog Wears A Bib Cafe are in the immediate vicinity.<br />
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ROOM 200</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNxcdJ3jSn_0hEOTQEwh0_gNKIKbX8z6kGBDNeVWMCme8-iQw23qt6nWtl-QsvqRvfed4kceRcqcmvgKCnbEp3FhjJ6CPGtz3PSsj9iuDOI9xNiOxafA07lpI3nsHwOM_DaPQHs7xKf5nA/s1600/New+Room+2_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNxcdJ3jSn_0hEOTQEwh0_gNKIKbX8z6kGBDNeVWMCme8-iQw23qt6nWtl-QsvqRvfed4kceRcqcmvgKCnbEp3FhjJ6CPGtz3PSsj9iuDOI9xNiOxafA07lpI3nsHwOM_DaPQHs7xKf5nA/s400/New+Room+2_001.jpg" width="400" /></a></div>
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ROOM 201</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr3v74M2kQcFuBfvjxiyE1pqxj6NWfofJC4ziOG_hJADIdgxMBrA4fHKGIAe6dRw5nvTpdgiTHuFQgpA4uiXlJ0EPfJWwfttbcteCzZRkXQ544VNUO2DHx_b-GU6_IkenhMdLi2GNHp6gR/s1600/Bibby+on+couch+3_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr3v74M2kQcFuBfvjxiyE1pqxj6NWfofJC4ziOG_hJADIdgxMBrA4fHKGIAe6dRw5nvTpdgiTHuFQgpA4uiXlJ0EPfJWwfttbcteCzZRkXQ544VNUO2DHx_b-GU6_IkenhMdLi2GNHp6gR/s400/Bibby+on+couch+3_001.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWIbT2_w3XkTWSp8tqafLznRbeWrO99-sWPSgVv54MMvXikaGfQSPSO_Td7UPgccfw86iv_icpj1MsQLTJzHJ8-bQnDZvgb7zGohdvgCVx8_GKC5-Ftd-JGWOu_kmmFkQhNtaho7tpQu7k/s1600/hotel+8_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWIbT2_w3XkTWSp8tqafLznRbeWrO99-sWPSgVv54MMvXikaGfQSPSO_Td7UPgccfw86iv_icpj1MsQLTJzHJ8-bQnDZvgb7zGohdvgCVx8_GKC5-Ftd-JGWOu_kmmFkQhNtaho7tpQu7k/s400/hotel+8_001.jpg" width="400" /></a></div>
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ROOM 202</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6hZ1u6jKezBd8nIr83luvr8oCFG4KiNB9hseCNCWRKK1flma1Gbt5u9MNu6WqcYdbVs1IdjJ3a7VO9MwLxh9Cz25tDNm40HNQ0u7HSNcrh8R_QHMQdn-KziLtQ_Sp6xUT1nB7w61Np5hD/s1600/hotel+4_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6hZ1u6jKezBd8nIr83luvr8oCFG4KiNB9hseCNCWRKK1flma1Gbt5u9MNu6WqcYdbVs1IdjJ3a7VO9MwLxh9Cz25tDNm40HNQ0u7HSNcrh8R_QHMQdn-KziLtQ_Sp6xUT1nB7w61Np5hD/s400/hotel+4_001.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM8TAGMkbTzWG54Q0N8S8PqVRLTVVht61Yk95cxv6NPDNVTh1uEqMmORKvZHgnhw4nF_FcIpBNvHHp92X73LdA3W1-vHLu-4Zj0Thzpc-V7jqSENMh-9Q5Mz7clgITXpBXL0arCwS3GhCI/s1600/hotel+15_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM8TAGMkbTzWG54Q0N8S8PqVRLTVVht61Yk95cxv6NPDNVTh1uEqMmORKvZHgnhw4nF_FcIpBNvHHp92X73LdA3W1-vHLu-4Zj0Thzpc-V7jqSENMh-9Q5Mz7clgITXpBXL0arCwS3GhCI/s400/hotel+15_001.jpg" width="400" /></a></div>
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There's lots of spray coming off the waterfall fountain at Alphabet Wash. You will see an umbrella provided in rooms 201 and 202. Enjoy your stay!</div>
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XXX</div>
<br />haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-8061572982052089402017-02-06T10:01:00.003-08:002017-02-06T10:19:53.827-08:00Building and decorating frenzies.<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAMxZKxUSSpdAwDTXPTdIUhyphenhyphenjbMgpq909Bd3XISAPCaSUkQL9GYhNGgNGMb1i4t3kLEEZJRj-mHjpl5yvTPPSzb3_E9lRXD0QdN80uOuzJvkmb_Eb_HDNsU0huC4buJgnI9EFsuafIUP_B/s1600/Darkrodins+Sketchbook_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAMxZKxUSSpdAwDTXPTdIUhyphenhyphenjbMgpq909Bd3XISAPCaSUkQL9GYhNGgNGMb1i4t3kLEEZJRj-mHjpl5yvTPPSzb3_E9lRXD0QdN80uOuzJvkmb_Eb_HDNsU0huC4buJgnI9EFsuafIUP_B/s400/Darkrodins+Sketchbook_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Darkrodin's Sketchbook, sometimes called the Paper Village, finds its habitable spaces.</td></tr>
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For the past couple months, I have been remodeling several
areas in the city of Accentaury. Some are mentioned in previous posts,
but more recently, due to a suggestion by Lilia Artis, I am addressing
the quarter called Darkrodin’s Sketchbook. There had been only a couple
furnished houses in this cluster of charcoal sketch facades, the remainder of
the buildings were simple hollowed cubes with textures inside and out, but not
habitable spaces. That is different now. Most of the structures are finally
accessible. Both Lilia and I are shopping like mad to furnish the new spaces.
She brilliantly decorated the Parrot Troubadour Café and the Gemusy Market.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyI284h9MYjY5dKA8jxya8sA05lMNjzioWkpFpxcX_juDAHqlkTir3SM5bFrj25I1BDELghJVNQy0ytIXwdcDrEjECcNafCr2o6tPcFjxXhXKIh-DQPLQ_f-EXUMiqBmQqre5q7b92kXfe/s1600/Two+peas+in+a+window_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyI284h9MYjY5dKA8jxya8sA05lMNjzioWkpFpxcX_juDAHqlkTir3SM5bFrj25I1BDELghJVNQy0ytIXwdcDrEjECcNafCr2o6tPcFjxXhXKIh-DQPLQ_f-EXUMiqBmQqre5q7b92kXfe/s400/Two+peas+in+a+window_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lilia and I sit in a small corner of the Parrot Troubadour Cafe, between two<br />
cat pastels made by Silas Merlin.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2GNzzuE_JqQtsySF9M-n3CHg99fMVS6Jc4Ob9CVy4G17r7pO4AdhE5EwZiOmJqpcMhM84e_fW6j-FjHJJxmKGYWSA4tz9EV1UHhaKunBMsKCnobuk6aYwf3ld5C3a35N40uBKm_W7jSdc/s1600/Parrot+Troubadour+2_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2GNzzuE_JqQtsySF9M-n3CHg99fMVS6Jc4Ob9CVy4G17r7pO4AdhE5EwZiOmJqpcMhM84e_fW6j-FjHJJxmKGYWSA4tz9EV1UHhaKunBMsKCnobuk6aYwf3ld5C3a35N40uBKm_W7jSdc/s400/Parrot+Troubadour+2_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Parrot Troubadour Cafe, furnished by Lilia Artis</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip1zuf1lEL6yxDARwmMP9f2b2dTv3Nf8I277_3PRHs5dNtsMipTQSXE2BgUJMwxTy2wk6ffFVH_FV6Mx6oaQEpDpYafSQTM7lY9uc6eHkrdm6c3sKRUx7ZY4P9IJ65qm6dFIIXinGPxgmF/s1600/Parrot+Troubadour_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip1zuf1lEL6yxDARwmMP9f2b2dTv3Nf8I277_3PRHs5dNtsMipTQSXE2BgUJMwxTy2wk6ffFVH_FV6Mx6oaQEpDpYafSQTM7lY9uc6eHkrdm6c3sKRUx7ZY4P9IJ65qm6dFIIXinGPxgmF/s400/Parrot+Troubadour_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Another view in the Parrot Troubadour Cafe.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOdElSM_Kpe4VDuDLFBj0UYk6ue5GNkfPaCKERvpLlc8JXjghzlVnVIhevWaJjCkUIy7desbPfKZGdFFETddW6L70bPg1OSvw42vi_dNvkzgoXqv98qbWMVDDoP88J0l19z9HLmTPCpKvP/s1600/Gemusy+Market+1_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOdElSM_Kpe4VDuDLFBj0UYk6ue5GNkfPaCKERvpLlc8JXjghzlVnVIhevWaJjCkUIy7desbPfKZGdFFETddW6L70bPg1OSvw42vi_dNvkzgoXqv98qbWMVDDoP88J0l19z9HLmTPCpKvP/s400/Gemusy+Market+1_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gemusy Market. This old square is refreshed by Lilia's choice of a vegetable<br />
and fruit market. Her birds and cats give it a realistic charm.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmJhnIcCKaBdvQ-cpzuCDeApnSPKgQ5BnVgAgTUOZ_xTrD8wt5VrLbgEz0464ubqsvKjZ1zcik7UDqWJSPZqgv0YLLCL4qqU0olwexTt2Vi4cwUmGKzA6-gQzBTKweLuNJhyekvz-vRr-a/s1600/Gemusy+Market+3_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmJhnIcCKaBdvQ-cpzuCDeApnSPKgQ5BnVgAgTUOZ_xTrD8wt5VrLbgEz0464ubqsvKjZ1zcik7UDqWJSPZqgv0YLLCL4qqU0olwexTt2Vi4cwUmGKzA6-gQzBTKweLuNJhyekvz-vRr-a/s400/Gemusy+Market+3_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gemusy Market looks onto the distant waterfall.</td></tr>
</tbody></table>
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Silas Merlin's works (pastels and sculpture), which are to be found in many areas of the sim, have a dedicated showcase in the newly remodeled room called the Curious Butterfly.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCC8-f7UgxoJpoFtwsG23gmtd1UUyfwCxXMhIWUBhAFFhahNkVtxGhEXSeDqorcREW1-afwKgUOVOE9VUwjmz_STHqt3y3IHEc_XH19Y70gq7TJOb9khRRHEu5ZJkNpnyg4Hwm6vLt8n7C/s1600/Curious+Butterfly_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCC8-f7UgxoJpoFtwsG23gmtd1UUyfwCxXMhIWUBhAFFhahNkVtxGhEXSeDqorcREW1-afwKgUOVOE9VUwjmz_STHqt3y3IHEc_XH19Y70gq7TJOb9khRRHEu5ZJkNpnyg4Hwm6vLt8n7C/s400/Curious+Butterfly_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Silas Merlin's works can be found at the Curious Butterfly.</td></tr>
</tbody></table>
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Lilia also
furnished the Stargazer’s Sanctuary. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJCRivpn9PIfBZ29A5WE5dZPv8DZjp4_Udsel4yGZSYvJMjdFUYHTgUFVHk67fEp6o0-2chfU-H2Ha8tY_FCsPKIx2nKxLAHpfuloPY4Vy4ICHSssYjFR-1P9Tuf_W9c8hr8q3NTOhpiDH/s1600/Stargazers+Sanctuary_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJCRivpn9PIfBZ29A5WE5dZPv8DZjp4_Udsel4yGZSYvJMjdFUYHTgUFVHk67fEp6o0-2chfU-H2Ha8tY_FCsPKIx2nKxLAHpfuloPY4Vy4ICHSssYjFR-1P9Tuf_W9c8hr8q3NTOhpiDH/s400/Stargazers+Sanctuary_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Stargazer's Sanctuary. Interior furnished by Lilia Artis.</td></tr>
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I’ve done a major remodel to the interior
of the Library of Darkrodin, removing the waterfalls, opacifying the floor,
rearranging the furniture, etc. Lilia will set up the little bookstand/snack
area at the much enlarged opening onto North Shore. For now, I’m only posting
pictures of the finished areas. There is more to come as spaces are filled.
Make sure to have your sounds enabled when you visit the Parrot Troubadour Café,
as Lilia has endowed the comfortable space with a number of parrots chirping
pleasantly adding to the enchanting atmosphere she created.<o:p></o:p></div>
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haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-15464816780972046532017-02-05T23:41:00.002-08:002017-02-05T23:48:04.108-08:00The Haul<div class="MsoNormal">
Today is the opening of my exhibit "The Haul" at the MetaLES sim. Below, is the flyer with information about it. Please note that I also give a tour of the installation in the film on vimeo.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhofPQKoEC9cRsLdT5l1Ml-lwUiXErVmINEwSqU_Fg-zErxngoS7sq_gWxMwHQH-4cHP3siDjUCDvXI3FndpL6bWxpwhzlLk6_hYiCbIvMFNOZGYjN3T-KMEE1zqSFf6wJG3SXM6oQRz2l8/s1600/The+Haul+by+Haveit+Neox+%2540+MetaLES+..O..+flyer.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhofPQKoEC9cRsLdT5l1Ml-lwUiXErVmINEwSqU_Fg-zErxngoS7sq_gWxMwHQH-4cHP3siDjUCDvXI3FndpL6bWxpwhzlLk6_hYiCbIvMFNOZGYjN3T-KMEE1zqSFf6wJG3SXM6oQRz2l8/s320/The+Haul+by+Haveit+Neox+%2540+MetaLES+..O..+flyer.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Poster created by Ux Hax</td></tr>
</tbody></table>
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THE HAUL<o:p></o:p></div>
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by Haveit Neox<o:p></o:p></div>
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@ <a href="http://maps.secondlife.com/secondlife/MetaLES/216/134/24" target="_blank">MetaLES</a> ..O..<o:p></o:p></div>
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February 5 to March 31, 2017<o:p></o:p></div>
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Hauling, on land and in the sea. <o:p></o:p></div>
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Exploring limits and bypassing any respect for them, while
stringing our catch into a growing story.<o:p></o:p></div>
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I am very grateful to the generosity of Metales for having
invited me. <o:p></o:p></div>
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There is a film tour of the installation on vimeo which you
can watch here: <o:p></o:p></div>
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Film: <a href="https://vimeo.com/202451564" target="_blank">THE HAUL</a> <o:p></o:p></div>
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Additional information about my works:<o:p></o:p></div>
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Haveit Neox, 3D installation artist, and creator of
indigenous centaur architecture on the sims ACC Alpha, and Sparquerry.<o:p></o:p></div>
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ACC Alpha sim. Please click to visit the <a href="http://maps.secondlife.com/secondlife/ACC%20Alpha/87/144/36" target="_blank">Visitor Center</a><o:p></o:p></div>
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XXX</div>
haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com1tag:blogger.com,1999:blog-7315195669663909160.post-26458326847508154682017-01-09T11:00:00.003-08:002017-01-09T11:12:25.907-08:00CAPTAIN'S CABIN<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcNgPWMgOvfXn04mCG0Lh37ki0cmmFAJuldQHWWKGpayJDS2rz3W2TGNGlih0tyS5Z9AHt1D6n25E-XRbgaHI4L07wVigMpoT2hGTkDU2owAIsJGjH2ZjYFNuEYqn6rpEjwZgrtzr72sQ7/s1600/chairs+2_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcNgPWMgOvfXn04mCG0Lh37ki0cmmFAJuldQHWWKGpayJDS2rz3W2TGNGlih0tyS5Z9AHt1D6n25E-XRbgaHI4L07wVigMpoT2hGTkDU2owAIsJGjH2ZjYFNuEYqn6rpEjwZgrtzr72sQ7/s400/chairs+2_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A place where visitors can sit in comfort while conversing, or simply taking in the view.<br />
You can also sit on the counters, and there are cupcakes for the sweet tooth.</td></tr>
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Recruiting a little
house into an extreme remodel which enlarged it significantly, the Captain’s
Cabin becomes the third corner of a usable triangle of buildings at Venice
Under Glass. Earlier visitors might remember that at first, this network of
canals was arranged as a set design, with only one focal building containing an
interior: the Orange Gallery. The next to come was the Peace Gallery to house images
of Lilia Artis’ exhibit “The Cruelty of Peace”. In order to balance the
habitable space, I began work the past week on the café now called the Captain’s
Cabin. <o:p></o:p></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxCf60Uwb8_wnoozWdE3jH8339hq8SttHjSEpCfynQQDq2ibU6kdMjPA06C06D6mv1s88l2jgsl3JO8WwazK1QkFYgHov7fggboYKH7WRdJUH3U3v07ubesqRElRyIVpdOhojBJov-4628/s1600/Split+13_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxCf60Uwb8_wnoozWdE3jH8339hq8SttHjSEpCfynQQDq2ibU6kdMjPA06C06D6mv1s88l2jgsl3JO8WwazK1QkFYgHov7fggboYKH7WRdJUH3U3v07ubesqRElRyIVpdOhojBJov-4628/s400/Split+13_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">These three walls were only one hollowed out prim.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaED9c_HkMylRq-B0EAVqHXap3cL9Fj5PFs8s8ilBIToZdq9bIiQwpHI7Vz5ZYftsZXPCEq6vH71W0jWuF_J7R40CKqNEvvcCxIc1wpxTflPPtPO44EyAcJIAc5f3VT-dfTFNSVKUddVt4/s1600/vases+4_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaED9c_HkMylRq-B0EAVqHXap3cL9Fj5PFs8s8ilBIToZdq9bIiQwpHI7Vz5ZYftsZXPCEq6vH71W0jWuF_J7R40CKqNEvvcCxIc1wpxTflPPtPO44EyAcJIAc5f3VT-dfTFNSVKUddVt4/s400/vases+4_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Molding was added at the floor and ceiling, and the alpha texture for walls<br />
was removed. The pillars and arches are prims with non-alpha textures.</td></tr>
</tbody></table>
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The two pictures above show the progress of the build. Thank goodness for the alpha wars inherent
in transparent textures. It was for this reason that I didn’t settle for the
first draft of the walls. The building’s upper exterior gave precedence to the
alpha glass floor above it, rendering the typical ghost effect. Though this kind
of blending is often desired, in this case I felt it weakened the overall look
of the building. I took a deep breath and decided to spend the extra prims
necessary to construct non-alpha walls. Going from one prim to about 20 is the
result. That wasn’t so painful after all thanks to the savings with convex
hulling. <o:p></o:p></div>
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To acquire an
Italian look, I take inspiration from Loggias. If you notice the pillars, they
are a device to call on classical architecture, and are actually photos I took
of an iron building in New York. It seemed to fit the bill, though a continent
away. The wide open arches on three sides allow an extraordinary amount of
light to engulf the interior, and afford the opportunity for a panorama looking
out. The Captain’s Cabin is one among the choice spots for a view at
Accentaury, so the generous windows were essential. <o:p></o:p></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUe7-cGj91G6y6H3jG5gjtoHP2uWHSY9MggWJ2GkBtzb8GxwPrHMwMLqdUaSYamJWgVRkREpY2F9kYkPF4WgTcqTMgJb0vvDVof0vgaYiyNPIWLfc4-JOKGrkwB4yPEEoLgxRgoR8tRTsQ/s1600/chairs+4_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUe7-cGj91G6y6H3jG5gjtoHP2uWHSY9MggWJ2GkBtzb8GxwPrHMwMLqdUaSYamJWgVRkREpY2F9kYkPF4WgTcqTMgJb0vvDVof0vgaYiyNPIWLfc4-JOKGrkwB4yPEEoLgxRgoR8tRTsQ/s400/chairs+4_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The counters are arranged as an oval, to suggest the shape of a ship.</td></tr>
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Venice Under
Glass is not a copy of its namesake in any manner. No buildings are copied from
the real life city. It is simply a fantasy adaptation, yet still has the
gondolas and poles to show for it. However, Venice, whether in real life or in
a virtual world, is indebted to its glass. Wanting to include this aspect, I
sculpted some glass pieces which are given for free to visitors when they click
on them. I might make variations in the near future so anyone who wants can
build up a collection. <o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4QIUxMPlwVK8iswxaaEp4xmU6tqFvg2VpmEdTBBvjGwWXp-1Afuin7ZBc5tGxp7p04mgm4Y2sUABrofCvgBM7Psx0tykl4ObLHAmuWL1x3PK6lsvoLsWvraWNkQQdK33BP-NhBsE54NG0/s1600/Cafe+Venezia+mon+3_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4QIUxMPlwVK8iswxaaEp4xmU6tqFvg2VpmEdTBBvjGwWXp-1Afuin7ZBc5tGxp7p04mgm4Y2sUABrofCvgBM7Psx0tykl4ObLHAmuWL1x3PK6lsvoLsWvraWNkQQdK33BP-NhBsE54NG0/s400/Cafe+Venezia+mon+3_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">There was a wall of rock facing this doorway. Yesterday I removed it,<br />
and just by chance, the view looks onto the shipwreck, which has<br />
been a part of ACC Alpha since its early days. It was not<br />
touched to accommodate the view, it remains steadfast.</td></tr>
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haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-5247399506993377452017-01-02T14:29:00.000-08:002017-01-02T14:30:35.828-08:00The Peace Gallery<div class="separator" style="clear: both; text-align: center;">
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The Peace Gallery is part of the Studio of Builds Museum. It
is composed of ‘canals’ in an area called Venice Under Glass. Navigating the little
gallery islands makes it a fun way to experience the art displays. The Peace
Gallery takes its name from the recent full sim exhibit Lilia Artis build on
LEA6. I took photos around her installation “The Cruelty of Peace”, placing
them on the walls of this small gallery. Over the past couple days, I reworked
the façade, until it reached its current melty appearance. Undoubtedly, there
will still be refinements applied to the architecture over time, but the photos
here show its progress. These melting walls are similar in style to the
architecture right overhead on the Paper Tower Court.<br />
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Lilia’s “Cruelty
of Peace” came down on December 31, 2016. But both she and I will preserve it
to the best of our abilities in a film to come out in the near future. I’ll
announce the film when it is finished. <o:p></o:p></div>
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XXX</div>
haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com1tag:blogger.com,1999:blog-7315195669663909160.post-2516223067822320572016-12-31T16:53:00.000-08:002016-12-31T16:53:16.114-08:00Colorful 2016, and Welcome to 2017 <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhluIlM0fXV3h_5G6ZJtGByxfy7PJ98iBXkQcy2G2fChC72epYuWghpyCyBStv5cIWHsZnBpYdWJRbWU7Efy5IKrK0gyIljujMIxnnzugS2jzDSBzCPe0d0H2CLXM2uHfLlqzfPy-kIKkNK/s1600/venice+long+12_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="145" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhluIlM0fXV3h_5G6ZJtGByxfy7PJ98iBXkQcy2G2fChC72epYuWghpyCyBStv5cIWHsZnBpYdWJRbWU7Efy5IKrK0gyIljujMIxnnzugS2jzDSBzCPe0d0H2CLXM2uHfLlqzfPy-kIKkNK/s400/venice+long+12_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looking onto Venice Under Glass</td></tr>
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To celebrate the year 2016, ACC Alpha has had quite a number of recent changes, and BIG ones which you can read about in recent posts. Refinements continue to be underway, most evident at the sea level of the Studio of Builds arena (right beneath Paper Tower Court). This ancient aquarium from 2010 has been remodeled to fit a small town, warmly referred to by the residents as "Venice Under Glass". It is part of the expansive Studio of Builds museum, and if you fall into the water and sink to the bottom of the sea, you will find yourself in yet another museum gallery called The Dead Mariner's Treasury.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBfSzhIS7FCM_1SIwZgAKlknHu2B8DotTXcN5Sejttfh2eRZSmb2EpIaofJ4Cjob2zKgC_JaXpmxUekxT3VRAQx3ct7Ha4bDHw8GP5yCShZ2BYdPY83kQ_sKmW0SJwFzsNZuO_ciuT6ofs/s1600/venice+long+7_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="145" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBfSzhIS7FCM_1SIwZgAKlknHu2B8DotTXcN5Sejttfh2eRZSmb2EpIaofJ4Cjob2zKgC_JaXpmxUekxT3VRAQx3ct7Ha4bDHw8GP5yCShZ2BYdPY83kQ_sKmW0SJwFzsNZuO_ciuT6ofs/s400/venice+long+7_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Garden below painting of dancer by Tishati.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHCRyQRplgSBdU1oAmSX2KQ1gsVQ418Fw5tuonfn7QPF4vYG0qEtbJWuvdYUDitpdeUCaz7jKhM7e0LutCG2mMNaeghR3-nyOx5HANx1kU_8FRL9mEJutj3c408ul3d6vp8-QX8HevNrDl/s1600/venice+long+2_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="145" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHCRyQRplgSBdU1oAmSX2KQ1gsVQ418Fw5tuonfn7QPF4vYG0qEtbJWuvdYUDitpdeUCaz7jKhM7e0LutCG2mMNaeghR3-nyOx5HANx1kU_8FRL9mEJutj3c408ul3d6vp8-QX8HevNrDl/s400/venice+long+2_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Artwork by Ziki Questi at the Orange Gallery.</td></tr>
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Various artists' works can be seen in the arena area, including Tishati's painting of a dancer at the garden. There is an exhibit of Ziki Questi's work in the Orange Gallery in Venice Under Glass, as well as a special exhibit dedicated to "Cruelty of Peace" by Lilia Artis. These pictures of her exhibit on the LEA6 sim will come down today at midnight, so I wanted to preserve it in some way on ACC Alpha. If you read this post before the end of the day, there is still time to see Cruelty of Peace. Both Lilia and I are burning the midnight oil to film her creation before it disappears shortly. I will post a link when it is complete. We intend to spend some time in making the movie, reflecting Lilia's philosophy of making everything from scratch. All the terraforming on her LEA6 sim, mesh and textures are by Lilia, and the film will be the music that she and I create also.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgbzwHJTfVFEVcIJK6dx47DIPZ6DSclOOi8owpbGNMLRS8ArbTXSBSC6C-SOsuIDxgtffuH4hyphenhyphenEyZJm7S0b6fNRN02Xrnjv_MNCWe8ok3drs-SP-U_yTvQwIeRe39YRiwf36TLkcIlj_zo/s1600/venice+long+16_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="145" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgbzwHJTfVFEVcIJK6dx47DIPZ6DSclOOi8owpbGNMLRS8ArbTXSBSC6C-SOsuIDxgtffuH4hyphenhyphenEyZJm7S0b6fNRN02Xrnjv_MNCWe8ok3drs-SP-U_yTvQwIeRe39YRiwf36TLkcIlj_zo/s400/venice+long+16_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Views of "Cruelty of Peace" by Lilia Artis. Still on view at the LEA6 sim<br />until the end of the night December 31.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBqKGmURDT8zjf6pxCJW-ibviXMnyrvPRrjkXzFC2c4a8LyDWOvF0ZTqJ8HdxZONN3uhgeJZZApwJXWA3jrATACmfhIqNyQY_kAdbnM7uuazBRkRzveHI45WpEGkuk_a0VEqM7Bbw01O93/s1600/venice+long+13_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="145" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBqKGmURDT8zjf6pxCJW-ibviXMnyrvPRrjkXzFC2c4a8LyDWOvF0ZTqJ8HdxZONN3uhgeJZZApwJXWA3jrATACmfhIqNyQY_kAdbnM7uuazBRkRzveHI45WpEGkuk_a0VEqM7Bbw01O93/s400/venice+long+13_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Peace Gallery seen in the middle of the photo with melting Baroque<br />facade is where images from Cruelty of Peace are displayed.</td></tr>
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As 2016 is honored at ACC Alpha, so 2017 is welcomed. On Saturday, January 14th at 1 PM SLT, Paradox Messmer will have an opening of his works at the Dead Mariner's Treasury. There will be an announcement prior to the opening with more information.<br />
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Have a wonderful New Year everyone.<br />
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XXX</div>
haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-51276944288672832022016-12-25T12:56:00.002-08:002016-12-25T13:17:53.592-08:00The Brother's Tale: exhibit of Silas Merlin's art.<div class="separator" style="clear: both; text-align: center;">
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Silas Merlin presents his first full sim exhibit: "The Brother's Tale". It is only up for a short time, so run to see it by Dec. 27. He had not originally intended to announce it to the public, but I asked if I could make a film and tell a few people. Actually, I was nearly whining. I couldn't imagine keeping this from visitors.<br />
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Silas has been altering the land textures and windlight from time to time, so this post captures a slot in time with his exquisite pastel land. The film shows an earlier land texture.<br />
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If you are able to visit before the sim comes down, make sure to go inside the ruins and walk over its top. It is not a large structure, but the irregularity of the plan expands the feeling of size, and is laid out for a sense of adventure. The organic layout reminds me in some ways to tide pools. What you find inside is of particular interest. Tic the Advanced Lighting Model in preferences for the full effect of Silas' statues, including the goblet on the table inside the ruins. There is also a page of Silas' story written on a book in that same room. <br />
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<a href="https://vimeo.com/196493636" target="_blank">To watch the film I made about this destination, please click here.</a></div>
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"The Brother's Tale" is on the Pica Pica sim in Second Life until Dec. 27.</div>
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<br />haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-61542213720195093152016-12-15T21:48:00.002-08:002016-12-15T22:09:05.366-08:00Lilia Artis' exhibit: "The Cruelty of Peace"<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUIaUJscOV5gWg-6zCfk-H997oGNKDxsZom_PcwJEc3lVjLgBLLU9VWHEJ1B0Mqpsa54ZfV1C4YZAUEyIk-ipTK1SmY8khIhll-xjtIxZOjF3yRBBrGI9ckwnI_NZxntE1l6sBhx89i3fg/s1600/Peace+11_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="168" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUIaUJscOV5gWg-6zCfk-H997oGNKDxsZom_PcwJEc3lVjLgBLLU9VWHEJ1B0Mqpsa54ZfV1C4YZAUEyIk-ipTK1SmY8khIhll-xjtIxZOjF3yRBBrGI9ckwnI_NZxntE1l6sBhx89i3fg/s320/Peace+11_001.jpg" width="320" /></a></div>
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<span style="background: white; font-family: "trebuchet ms" , sans-serif; font-size: 10pt; line-height: 107%;"> Until the end of
December, Lilia Artis is displaying her build <i>“The Cruelty of Peace”</i> on the LEA 6 sim.<o:p></o:p></span><br />
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<span style="background-color: white; font-family: "trebuchet ms" , sans-serif; font-size: 10pt;"> What may appear as a
beautifully tranquil setting upon arrival, </span><i style="font-family: "trebuchet ms", sans-serif; font-size: 10pt;">The
Cruelty of Peace</i><span style="background-color: white; font-family: "trebuchet ms" , sans-serif; font-size: 10pt;"> has another tale in store for the visitor. It is not a
fairytale, but a harsh reality that millions suffer. In this personal view,
Lilia focuses on one family unit. In their tragic fall among the vast
landscape, one can imagine the sense of solitude one may feel in the last
moments just before war burns life away. This is the palette the artist seems
to have chosen, a million souls represented by one family. But Lilia goes yet
another step further. </span></div>
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<span style="background-color: white; font-family: "trebuchet ms" , sans-serif; font-size: 10pt;"> In her own words:</span></div>
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<span style="background: white; font-family: "trebuchet ms" , sans-serif; font-size: 10pt; line-height: 107%;"> "War just never
seems to end. It turned into a background noise while we are having breakfast
or dinner and live our everyday lives," says the artist. "The news
shows there seems to be no limit to the cruelty of what human beings do to other
human beings, to men, women, children. And then there is the ongoing
destruction of our environment. Hearing about ever growing pollution, a
question rises in my head: what is the reality of peace? Is it only possible
when the human race becomes extinct?"<span class="apple-converted-space"> </span><o:p></o:p></span><br />
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<i><span style="background: white; font-family: "trebuchet ms" , sans-serif; font-size: 10pt; line-height: 107%;">The Cruelty
of Peace</span></i><span class="apple-converted-space"><span style="background: white; font-family: "trebuchet ms" , sans-serif; font-size: 10pt; line-height: 107%;"> </span><span style="background: white; font-family: "trebuchet ms" , sans-serif; font-size: 10pt; line-height: 107%;">will remain on display through the month of December.<span class="apple-converted-space"> </span></span></span><o:p></o:p><br />
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haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-35658548525239098902016-12-10T02:29:00.004-08:002016-12-14T22:09:49.118-08:00The Basaltic Herd: A transformed bay at Accentaury.<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLJffNiEeYD47UyiERYBur55Ez3Yy1LRzJqs3PBYQI-CLEJ3ZlwL87Zi3LePGiCrvsxQ418z9KgKh0KUhRgGoFrKu0Lb8S17e8b7wQV6xaW5svH0WNOvqPGKFS2GzzdrbRdn_mgyjctECV/s1600/Paper+Locks+11+Greed_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLJffNiEeYD47UyiERYBur55Ez3Yy1LRzJqs3PBYQI-CLEJ3ZlwL87Zi3LePGiCrvsxQ418z9KgKh0KUhRgGoFrKu0Lb8S17e8b7wQV6xaW5svH0WNOvqPGKFS2GzzdrbRdn_mgyjctECV/s400/Paper+Locks+11+Greed_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The field of houses leading up to the Paper Tower Court in the distance.</td></tr>
</tbody></table>
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FILM<br />
I recently made a film about the city center discussed in this post. <a href="https://vimeo.com/195723654" target="_blank">To watch, please click here.</a><br />
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GLUE</div>
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The land rumbled. Buildings and trees shook. All around,
living beings held their breaths, was it an earthquake?</div>
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A fault line has
skimmed the ancient Paper Tower area of ACC Alpha since a mishap in Second Life
years ago, which returned many residents’ mega prims. The base and ceiling of
the arena was one of the victims. Fearing future disasters, the scientists have
been squeezing high quality glue into the cracks of the faults. Skeptics challenge its
efficacy. Two days ago, an architectural glue was applied: a web of houses
now expands over the bay like a binding blanket. The idea of the overlapping, similarly sized houses, comes from a natural formation in Iceland, where one finds basaltic hexagons covering a large area of
land. They look like human constructions, but are in fact wholly sculpted by Nature. In the case at Accentaury,
the square and rectangular floor plans take precedence over the hexagons for a particular reason; their
geometry is easier to read as they overlap one another. And overlapping is key,
for this giant bib spanning the bay is indeed a bridge. If the
visitor is careful, they may avoid falling through open spaces to the bottom of
the bay. For those who do sink to the seafloor, there is plenty to see under the waves.<o:p></o:p></div>
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<tr><td class="tr-caption" style="text-align: center;">Looking onto the Basaltic Herd with Medusa Locks in the center and right background.</td></tr>
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AND IF YOU FALL BETWEEN THE FLOATING HOUSES... </div>
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IF YOU SINK </div>
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TO THE BOTTOM OF THE SEA, </div>
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WHAT MIGHT YOU FIND?<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO8DY5kBZ82W6l8vr_8VppRXZdwh4JLLr5DJ5-JuiS3rS_5MOnypEnN94tE7u3wFXIe2RdvOKSeT7RL81i6jwt-dS4LBKJArbznCvLxncohqsL_F6Ii8hZlkYsxfZope-lwUSdcUUZ-o5-/s1600/under+paper+village+4_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO8DY5kBZ82W6l8vr_8VppRXZdwh4JLLr5DJ5-JuiS3rS_5MOnypEnN94tE7u3wFXIe2RdvOKSeT7RL81i6jwt-dS4LBKJArbznCvLxncohqsL_F6Ii8hZlkYsxfZope-lwUSdcUUZ-o5-/s400/under+paper+village+4_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looking up, underneath the Basaltic Herd from the seabed.<br />
Most of the so called paper buildings at Accentaury have translucent interiors,<br />
please step inside for some unusual visual views of the city.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFwh-BzeDoNN9ggZ44CcLfOEq2q_6cGYnduGHNkNJU7ZipMw6nmQUkB9Ze9gbH7fuQ8SRd1n6-igZunWduo_ZYV3Jo4abnWsv57xgjSER_xHlehVhmfJ4Upkdom6gljyT3BjlWQaWg8PZA/s1600/gallery+2_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFwh-BzeDoNN9ggZ44CcLfOEq2q_6cGYnduGHNkNJU7ZipMw6nmQUkB9Ze9gbH7fuQ8SRd1n6-igZunWduo_ZYV3Jo4abnWsv57xgjSER_xHlehVhmfJ4Upkdom6gljyT3BjlWQaWg8PZA/s400/gallery+2_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Entrance to the remodeled space under the Paper Tower Court. This part of<br />
the museum is under the sea. Its name is "The Dead Mariner's Treasury".</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeH2HiME8E3oehkM18GlXboXObeitc9YU7UvK3cHnTawnl-TS0kNxMrID8XN9ei2R7rlXr00zy6786RwtvB1DIY_EJ4qd30sDBJuy3hVFmOhYfcB31FAOoxc8uEyV4XnwGgwgtzJIq1K-n/s1600/gallery+4_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeH2HiME8E3oehkM18GlXboXObeitc9YU7UvK3cHnTawnl-TS0kNxMrID8XN9ei2R7rlXr00zy6786RwtvB1DIY_EJ4qd30sDBJuy3hVFmOhYfcB31FAOoxc8uEyV4XnwGgwgtzJIq1K-n/s400/gallery+4_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Dead Mariner's Treasury plans to rotate exhibits every three months. Installed now,<br />
through March 2017 is the portrait work of Paradox Messmer.</td></tr>
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WHAT IS BEHIND THE NEW RETAINING WALLS?<o:p></o:p><br />
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"Venice Under Glass"<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCcuEUNh14sXjbUt7m8I9DyOkEfvMLr26cWhiRjRgtqiGwjTgsu-YRxoNf8EaAvO_O4JCAZFG88OuYLSBagOHcsdwsQaPIp8ETw3dnzWkqSUPiiuT8af4DD0x72K3bIpMI3lwSy1GyofsE/s1600/Bibby+over+Paper+Village+2_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCcuEUNh14sXjbUt7m8I9DyOkEfvMLr26cWhiRjRgtqiGwjTgsu-YRxoNf8EaAvO_O4JCAZFG88OuYLSBagOHcsdwsQaPIp8ETw3dnzWkqSUPiiuT8af4DD0x72K3bIpMI3lwSy1GyofsE/s400/Bibby+over+Paper+Village+2_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lilia visiting the new installation of what used to be the ancient aquarium.<br />
The enormous colonnade called the 'Golden Corridor' dates to 2010.<br />
It is one of the oldest structures on the sim.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhctCjEBk37dHNd1a-H4xmqtCAegsj35zTF5MUrozaQouWOL1F52BZ2OJNw9K5IgHxEBhGi7MsrY8kvnCAu0Q0QvfluAldTswKPu6wwkZzIUzqnqZhLcufW8BWaD-32MZYgF62FUk75ifmq/s1600/acc+alpha+23_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhctCjEBk37dHNd1a-H4xmqtCAegsj35zTF5MUrozaQouWOL1F52BZ2OJNw9K5IgHxEBhGi7MsrY8kvnCAu0Q0QvfluAldTswKPu6wwkZzIUzqnqZhLcufW8BWaD-32MZYgF62FUk75ifmq/s400/acc+alpha+23_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tour the art in Venice Under Glass with the hydrobicycles. Just click to RIDE.<br />
Artworks are generally installed on the outsides of buildings. </td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqP_LkZSEqEn172RBcbVHDUuakrJoTxra1PcJpvL7zpx1ASS3aOU2af9A_CGNlMHnvppbSOiWYrttd10tyQkK7HC_OUMslDDwTomQHua1AQJ_amlvgobBfxNzJaUZrMi_XoRu_W_0fyFkh/s1600/art+2_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqP_LkZSEqEn172RBcbVHDUuakrJoTxra1PcJpvL7zpx1ASS3aOU2af9A_CGNlMHnvppbSOiWYrttd10tyQkK7HC_OUMslDDwTomQHua1AQJ_amlvgobBfxNzJaUZrMi_XoRu_W_0fyFkh/s400/art+2_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Riding through the canals, this cycling avatar notices the visitor standing<br />
above through the glass ceiling. The standing man is on the Paper Tower Court.</td></tr>
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With the application of the ‘housing glue’, the Paper Tower
Court is now more solidly supported. The circular colonnade which forms the
lower level has become enclosed to such an extent, as one might call it a cave.
The new walls do not shut out the light, to the contrary, the glass bottom
floor of the Court allows the sun to illuminate a new scene where the giant
aquarium used to be (the ancient sharks now live under the sea). Venice Under Glass is a gallery of canals, as this building which houses it has always been part of the museum. There is a hydro
bike which visitors may ride for a slow tour along the canals of the gallery
space. If you step off the bike in mid water, you will find yourself sink into
yet another gallery beneath the sea. Of course, the city of Accentaury tends to
favor layers, so the whole is rather like a labyrinth.</div>
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THE HERD<br />
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Crossing over the basaltic inspired housing, flocks of animals cross the bay in large number. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaZSgoE0t83yQZLAHoFKyOr2qoK7FAs0CK5EIRgfn-L0NcqtoyehNbGpFw5uTk94coMWsJv6XjED5JTf0kRpBUGKGOr2dTHwYgTmBcZd1XOlhAKGal98XVN1Va8PE4OetFWsoySSGAoCZ0/s1600/lilia+at+basaltic+herd+26_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaZSgoE0t83yQZLAHoFKyOr2qoK7FAs0CK5EIRgfn-L0NcqtoyehNbGpFw5uTk94coMWsJv6XjED5JTf0kRpBUGKGOr2dTHwYgTmBcZd1XOlhAKGal98XVN1Va8PE4OetFWsoySSGAoCZ0/s400/lilia+at+basaltic+herd+26_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This first herd of centaurs, a couple deer, and many hares cross the bay carrying<br />
their ship high above the water to prevent it from getting wet. </td></tr>
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<tr><td class="tr-caption" style="text-align: center;">They are quick, but sure footed.</td></tr>
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haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-69786439128462768392016-11-30T16:25:00.003-08:002016-11-30T16:25:42.903-08:00MENAGERIE COURT<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr7Kp936m8NsZ3Ca01MrfAYjjdOCl_xksCtC_I7MIied0vVtAMDz4mrD33lD84KzY2pO1xTAp0s0iJ3AR94u9wCfgjpj55exjxwmKxqL6DMudJojBpZxV9XNapMi-BhqZ1-24auOzHDUxu/s1600/Menagerie+court+facade_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr7Kp936m8NsZ3Ca01MrfAYjjdOCl_xksCtC_I7MIied0vVtAMDz4mrD33lD84KzY2pO1xTAp0s0iJ3AR94u9wCfgjpj55exjxwmKxqL6DMudJojBpZxV9XNapMi-BhqZ1-24auOzHDUxu/s400/Menagerie+court+facade_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The new lawn makes the park feel more open, but if you cam beneath the blades<br />of grass, you will see the original landscaping which endures year after year.</td></tr>
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The old House of
Accentaury, established in this building in early 2012, had once been a shop,
then a meditation hall, and now a restaurant with the new name: Menagerie Court.
Not only was the interior redecorated, but the park which it faces has also
been simplified with a wide open lawn. Conforming to the theme of the sim, more
animals find their home in this quarter of the city. The restaurant is set up
with seven tables so there is plenty of seating for visitors, a stage for
entertainment and / or lectures, and even a special soy turkey! When clicking
on a chair to sit, the guest will see a menu, for which they can choose a meal.
You can find the restaurant at the ACC Alpha sim, on the high plateau in the city.<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyvIX7l_qNJfU1esW4tUG_ArkgwvtcZb_N8zOwwZZETXruQJlxwWpdNbf-L2kCsMk_zT0L9GCzgZyOq7HuQ_Gba1uW9Lde6xP5c-4SYTBqfD8xfZELvZ_xnfFxulCpKn5IZ04qXIY93mqO/s1600/Menagerie+Court+3_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyvIX7l_qNJfU1esW4tUG_ArkgwvtcZb_N8zOwwZZETXruQJlxwWpdNbf-L2kCsMk_zT0L9GCzgZyOq7HuQ_Gba1uW9Lde6xP5c-4SYTBqfD8xfZELvZ_xnfFxulCpKn5IZ04qXIY93mqO/s400/Menagerie+Court+3_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dine in comfort, and enjoy the peacock entertainment. You can pet the tigers<br />at the fountain. Once seated, click your chair for a menu of meals.</td></tr>
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I made a film of Menagerie Court <a href="https://vimeo.com/193112933" target="_blank">HERE</a>. Many
thanks to the people who arrived on the sim to be included in the video. It was
a wonderful couple days.<o:p></o:p></div>
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XXX</div>
haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-57131856084499302782016-11-15T21:48:00.000-08:002016-11-15T22:00:07.957-08:00Art Diva! fashion show. "Baroque Dreams"<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj2GaPECT4_0KrfcXwBZgY0_dsPINM9B5256UTmE7CwUQIg_YNHfwKDzKYnDy2OeETAXx58mYdEg4DX6JVfVqydrs5zoXHvz0Uqn2J-gtUWwtUS-d7-slg1SkRBBBMwt7NwOjT-C-XmP6N/s1600/Baroque+Dreams.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj2GaPECT4_0KrfcXwBZgY0_dsPINM9B5256UTmE7CwUQIg_YNHfwKDzKYnDy2OeETAXx58mYdEg4DX6JVfVqydrs5zoXHvz0Uqn2J-gtUWwtUS-d7-slg1SkRBBBMwt7NwOjT-C-XmP6N/s400/Baroque+Dreams.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_HmWSVlkqByp5XOxAcm8WfL-UvGaic78udLJN3kbOjwPTloEYi2CBXrnESoBQdRN8EPVb-Clsi5kLLHQ7I8PpgX0R08wg2UWnQh1TfcGES4MjiW_rhlCxjnjwHUDLxyXSlCWusF4_TWXi/s1600/Art+Diva.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_HmWSVlkqByp5XOxAcm8WfL-UvGaic78udLJN3kbOjwPTloEYi2CBXrnESoBQdRN8EPVb-Clsi5kLLHQ7I8PpgX0R08wg2UWnQh1TfcGES4MjiW_rhlCxjnjwHUDLxyXSlCWusF4_TWXi/s400/Art+Diva.jpg" width="400" /></a></td></tr>
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<a href="https://vimeo.com/191592180" target="_blank"><br />Click here to watch the video.</a></div>
<br />
Eleseren Brianna and John Brianna from Kultivate Magazine had invited me to create a runway for the Art Diva! fashion show, which celebrates the first year anniversary of "The Edge". After all the months of preparation, it gave me great pleasure to see the whole event come to life. The exquisite fashion of Lyrical Bizarre brought much grace, color, and style to the show. Before her line of clothing, the AIM agency presented a segment of ballet, descended from the clouds, after A Midsummer Night. It was a great surprise to me, as I hadn't been told the programme. The finale was a firework show that painted the scene in color and light as you'll see in the film. After the fashion show, John and Eles had also arranged a special opening focused on my build, where we were entertained by the great singing of Dimi, and we danced to celebrate this unique event. I was very much a member of the audience, not knowing what was coming next while I filmed. The build will remain in place about 4,000 meters up in the sky at the Water Haven sim until the end of November.<br />
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haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-28275895988139903232016-09-30T22:00:00.001-07:002016-09-30T22:05:07.760-07:00Fallen Gods Ninth Anniversary<div class="separator" style="clear: both; text-align: center;">
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One of the spectacular sims I'd discovered in my newbie days in Second Life was Fallen Gods. Signs indicate that it has just undergone a major remodel in preparation for the anniversary which starts tomorrow. I walked around in awe, as if I were a newbie once again. It remains one of the finest examples of artistry across the grid. I'm quite excited to be able to participate in the hunt. Below you will see two gifts I made for the event. But first, the hunt includes a schedule of exciting events listed here.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRKKpjJmoGMBm3pDjKEs-6CVWVfUrLmw_yrB6npG9gpW-OfrpH6auV8eIc64Rnqwg41hmL8Tt6OOr-umIEHpSmQWC_vFHyoIUCcwiGHQUiA-6erz4gt9lBg0SJiZz_ULm1lZwWfY2abhqw/s1600/Fallen+Gods+Schedule.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRKKpjJmoGMBm3pDjKEs-6CVWVfUrLmw_yrB6npG9gpW-OfrpH6auV8eIc64Rnqwg41hmL8Tt6OOr-umIEHpSmQWC_vFHyoIUCcwiGHQUiA-6erz4gt9lBg0SJiZz_ULm1lZwWfY2abhqw/s400/Fallen+Gods+Schedule.jpg" width="305" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Schedule of events held at Fallen Gods </td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbYxG4kJkkjK8NUXg0BcdcNKphz3s0DDdciTfV73V4UjeGy8xKxkWPS_VRsNxRXbUmkRzTbuoV6OKkKh7duD7MEBi7UySJz5UOaiItkNEkS9JvjqcACbHknc8RpPq4ocuPcxrWbEwY8WGP/s1600/fallen+gods+bay_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbYxG4kJkkjK8NUXg0BcdcNKphz3s0DDdciTfV73V4UjeGy8xKxkWPS_VRsNxRXbUmkRzTbuoV6OKkKh7duD7MEBi7UySJz5UOaiItkNEkS9JvjqcACbHknc8RpPq4ocuPcxrWbEwY8WGP/s400/fallen+gods+bay_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">There are superbly beautiful areas to discover all over the sim.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKsT2GvW7ndBbH1wpJEGHB8UjZ_v7_1wPldxmV_DU2mxxrC_A-tsp5UcTzLNpatRvSfg56bNWYvk40ueKRO4iwbj2fdwz5LqMW9iHR817x8c7xK4m1M0ko-v1N6xBaB34LQMyXbUR9OciA/s1600/Fallen+Gods+Poster.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKsT2GvW7ndBbH1wpJEGHB8UjZ_v7_1wPldxmV_DU2mxxrC_A-tsp5UcTzLNpatRvSfg56bNWYvk40ueKRO4iwbj2fdwz5LqMW9iHR817x8c7xK4m1M0ko-v1N6xBaB34LQMyXbUR9OciA/s400/Fallen+Gods+Poster.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A plateau above the Fallen Gods store hosts a market area, and this is where<br />
my vendor for the pavilion is set up. </td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCH9eAOi5TJ1Y2U-R5cuCgK9dLDjOqB2F0BsV4hCKEGCa_hwlNxw1IVLbxFauauOAOoGVkj0zE_nBkBZvgOGcGh3HGV3giw7ygaAo6Vr_HAou0xNjhc1DLCXUKUOTRrnemuVItxJXzrnQJ/s1600/ACC+Alpha+Pavilion.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCH9eAOi5TJ1Y2U-R5cuCgK9dLDjOqB2F0BsV4hCKEGCa_hwlNxw1IVLbxFauauOAOoGVkj0zE_nBkBZvgOGcGh3HGV3giw7ygaAo6Vr_HAou0xNjhc1DLCXUKUOTRrnemuVItxJXzrnQJ/s400/ACC+Alpha+Pavilion.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I made a variation of the Steward's Pavilion at ACC Alpha for this anniversary<br />
at Fallen Gods. It's a gift when you click.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT9iK6bPprFv_dLMIUedWGmD_LTrQRJOjjx-Wi4jb71S5PkB4PtW6GGHhoY7L_tKneJI7EZTMDJJs664gs9M_rxbGzYxtx4pujUiCKE4kI_QjXzerly242btzVfvKAyuLDqJdkkzDuA0Iz/s1600/Fallen+Gods+Egg.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT9iK6bPprFv_dLMIUedWGmD_LTrQRJOjjx-Wi4jb71S5PkB4PtW6GGHhoY7L_tKneJI7EZTMDJJs664gs9M_rxbGzYxtx4pujUiCKE4kI_QjXzerly242btzVfvKAyuLDqJdkkzDuA0Iz/s400/Fallen+Gods+Egg.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I also made the lady in the background as a gift for the anniversary. She is the<br />
Herbal Medusa. This is in the heart of the ACC Alpha sim, right at the entry<br />
to Paper Tower Court. The serpent and egg ring in the foreground figure is the<br />
key to obtaining the Medusa gift.</td></tr>
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<a href="http://maps.secondlife.com/secondlife/Selidor/145/136/36" target="_blank">CLICK HERE</a> for your taxi to Fallen Gods in SL.<br />
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<a href="http://fallengodsinc.blogspot.com/" target="_blank">CLICK HERE</a> for a link to Fallen Gods for more information.<br />
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<span style="text-align: start;">Let the entertainment commence! </span></div>
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haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com2tag:blogger.com,1999:blog-7315195669663909160.post-6478637576089022862016-07-12T19:17:00.001-07:002016-07-12T22:47:09.434-07:00Gem Preiz' Fractal Works at Accentaury<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFKxPcJ58IRSCGkiMswzPDkeG7AWJrOEx0NoYwGM7DxSFEg33PAGWd4iSNYH024-Va0MLRxmhG6sPgby_BxlG2LnCRE_cKQt2RqcA6GbupF1hM2e_fexdEdfAKH7QitNIm36VmzQJyyMHZ/s1600/gem+10_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFKxPcJ58IRSCGkiMswzPDkeG7AWJrOEx0NoYwGM7DxSFEg33PAGWd4iSNYH024-Va0MLRxmhG6sPgby_BxlG2LnCRE_cKQt2RqcA6GbupF1hM2e_fexdEdfAKH7QitNIm36VmzQJyyMHZ/s400/gem+10_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Inside the large gallery room beneath the Library of Darkrodin.<br />
The spiral staircase between the paintings leads up to the Library.</td></tr>
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In the previous
run of LEA exhibits, Gem Preiz had set up his new works, as well as a
retrospective of his past installations. Lilia and I explored all of its
wonders. I took particular interest in a new series he calls “WRECKS”. The awe
inspiring fractals, meticulously worked in detail, are complemented by a fine
story Gem wrote. Each room, and these were enormous rooms to accommodate the
monolithic canvases, included a panel with a page from the tale. The surface of
the canvases are comprised of around 20 cubes (I haven’t yet actually counted them)
so that when you approach the artwork, you see increasing degrees of detail. The
story itself is on a large scale, yet intimate, and beckons the visitor to walk
into this environment of outer space, all the walls aglitter with stars enlivening
the eternal black upon which the canvases float. I made a film tour of Wrecks which you can watch by clicking <a href="https://vimeo.com/173005571" target="_blank">HERE</a>.<o:p></o:p></div>
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Recently, after
having the good fortune to acquire some of Gem’s new pieces, I terraformed a
small section of Accentaury’s mesa, to create a new ramp leading to the underwater
gallery directly beneath the Library of Darkrodin. Remodeling the massive
room, I placed five large works by Gem in the new space and the area leading up to it. All but one, are from his installation
WRECKS. It’s easy to find the entry. A loggia with many pillars is the only
building along the beach on the east shores of the sim. The reflecting pond
beckons the visitor to enter. The story is not posted in this gallery, but the whole of it can be read on the film mentioned above.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu3q4dx0BOOOa9SgSQgFJN4kuUjyK7IIvJrNHu74PlpV9GBoXVZQm2PCe3LmGxbEL_6tZMjRyK81nQKbxySVsGDhFkdHiwOzLTMkyXzpD1qmKVfWTqEnu6xc2M0vLCCT_syULmrjH9ANrq/s1600/The+Gem+Loggia+8_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu3q4dx0BOOOa9SgSQgFJN4kuUjyK7IIvJrNHu74PlpV9GBoXVZQm2PCe3LmGxbEL_6tZMjRyK81nQKbxySVsGDhFkdHiwOzLTMkyXzpD1qmKVfWTqEnu6xc2M0vLCCT_syULmrjH9ANrq/s400/The+Gem+Loggia+8_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Gem Loggia on the beach in the East side of the sim.<br />
Descend the reflecting pond inside the building to access the exhibit.</td></tr>
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haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0tag:blogger.com,1999:blog-7315195669663909160.post-9336915581165057792016-06-25T10:02:00.002-07:002016-06-25T10:04:47.715-07:00SL13BSecond Life 13th Birthday.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDzKGZtVfuibiWsbajX0amEv620tVQGZi5WWx-NpJIXm6ElhRjZnPPxm07qlDsi2wrYsWPr2w455m-7loy0733hAG8OO9eEJD1ZZJRFmSDsUPWyGbsH2MjkFM5Lqe1iZCuR6CfpzJ8-CwG/s1600/SL13B+1_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDzKGZtVfuibiWsbajX0amEv620tVQGZi5WWx-NpJIXm6ElhRjZnPPxm07qlDsi2wrYsWPr2w455m-7loy0733hAG8OO9eEJD1ZZJRFmSDsUPWyGbsH2MjkFM5Lqe1iZCuR6CfpzJ8-CwG/s400/SL13B+1_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The foreground build by Lilia Artis and me,<br />
with the bright and delicious mega cake by Mikati Slade<br />
extending into the background for miles and miles and miles.</td></tr>
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<br />
It's ENORMOUS, and filled with great curiosities. I've toured several times on the pod vehicles, as well as walking and flying around, and still have barely scratched the surface. There are art galleries, services, hunts, interviews, etc... a wide variety of exciting things to explore.<br />
Lilia Artis and I worked on a piece together. It's on the lower left corner of the sim "Captivate". Our theme is a variation of the Centaur Ball that we'd built for Fantasy Faire 2016. This being a build to celebrate the specialness of SL, we chose to highlight the warm experience we had when a good number of people gifted us with their arrival on our centaur sim as centaur avatars. I describe this in more detail in an earlier post about Fantasy Faire. It touched us very deeply, and we wanted to bring it back to some degree for the birthday celebration. Of course, we added new elements to it, and remodeled it extensively, so there was something fresh for the SL13B build.<br />
I highly recommend celebrating Second Life at its dedicated birthday sims.<br />
<br />
<br />
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<div style="text-align: center;">
XXX</div>
haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com2tag:blogger.com,1999:blog-7315195669663909160.post-11551473327974712772016-06-17T11:26:00.000-07:002016-06-18T10:42:55.463-07:00MARINE GARDEN at Maze Gardens<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0AaRqts8lF9vQB-dJepD0P1c56gzh6CDWxD-kvJ7CklqtQgUo9BtJLykpM_o-QDaCKHlQHSF4d2jtbKwKJsEWqY_S3hCCmMLgfRMSaPBh0nX3Tevi4VJq3wiG9WmRNs0sV7bwxcZkwaQh/s1600/underwater+garden+1_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0AaRqts8lF9vQB-dJepD0P1c56gzh6CDWxD-kvJ7CklqtQgUo9BtJLykpM_o-QDaCKHlQHSF4d2jtbKwKJsEWqY_S3hCCmMLgfRMSaPBh0nX3Tevi4VJq3wiG9WmRNs0sV7bwxcZkwaQh/s400/underwater+garden+1_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Marine Garden is not the first underwater garden at ACC Alpha sim. But it's<br />
the most primmy! The other three submarine gardens have been <br />
the unfortunate casualties of widespread prim deletion, <br />
to the end of needing those prims<br />
for land development. </td></tr>
</tbody></table>
<div style="text-align: center;">
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<br />
The old river running its course down the slope at Maze Gardens since 2010, had quite naturally ended in the sea. But not long after it appeared, the beginnings of the museum had begun. The base of the building, also started in early 2010, simply placed a low stone bridge over the river that now flowed under it. A wall blocked off the flow of the river, so once you walked under the bridge which supports the museum, you came to an anti dynamic end of the river: a little enclosed space without issue. For years I've wanted to address this area.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9A9x0PI_C9488GEMJvSHPWwLcPSqo4FEwvhb1fZ55NwuDGF7HCuPfEKGctUBiweB1Z70sKCqfmMriJrkfmCV-UpwQa_gcIYkIzsel5we14aBgRP7hzuc8NHDnrmyh-ATeHb68IWcn-qUJ/s1600/New+display+5_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9A9x0PI_C9488GEMJvSHPWwLcPSqo4FEwvhb1fZ55NwuDGF7HCuPfEKGctUBiweB1Z70sKCqfmMriJrkfmCV-UpwQa_gcIYkIzsel5we14aBgRP7hzuc8NHDnrmyh-ATeHb68IWcn-qUJ/s400/New+display+5_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Standing at the new addition to the stairs, leading to the river.<br />
The museum hugs this scene.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbtVhhj2Cn36KXl0_stM2nDXoa4oi1JpjMjl1xFedhhK4gfiPuO7Y3GZM2u68Y84777lSz0UCBwP-u6JXVB9HT2ioiKXtscSjHXjaAyQJRZGQYMKciyBHgIVRP6hX-TEjD01KbrgOUZJXy/s1600/Baroque+Steps+2_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbtVhhj2Cn36KXl0_stM2nDXoa4oi1JpjMjl1xFedhhK4gfiPuO7Y3GZM2u68Y84777lSz0UCBwP-u6JXVB9HT2ioiKXtscSjHXjaAyQJRZGQYMKciyBHgIVRP6hX-TEjD01KbrgOUZJXy/s400/Baroque+Steps+2_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Baroque Steps.<br />
The flowing stairway extends itself right down to the river, where you can<br />
now follow its flow into the ocean, and the Marine Garden.</td></tr>
</tbody></table>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;">
The past week or so, I've been remodeling many areas throughout the city of Accentaury. Maze Gardens sees the widening of its entry, a cypress tree lined allee, and hedges give more privacy at the plot called Centaur Garden. The stairs that introduced visitors into the terraced suite of gardens is now greatly expanded, sweeping down the gentle slope like a frozen lava flow. The stairway is entirely rounded to fit the surrounding architecture of the Topiary Fortress... that structure of retaining walls which supports Maze Gardens. The staircase is called Baroque Stairs. One of the key features of the Stairs is a small part which leads down to the river. It is the first indication of something worth wading into the water for. And this brings us back to the new Marine Garden.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBF1G-UlUET3FlHXHPtk_SGdqDEvoN2x8WOeSDPpaThIrDdYVFNxF7I5oLMAeIJWyU_ykyqbKKK62FAPFW-RHpO5c-fOG0QSdVB2sB4p-B8KadYw-SFLWcsVToANXJgKFtK6Qk_H_Gc6Il/s1600/sea+room_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBF1G-UlUET3FlHXHPtk_SGdqDEvoN2x8WOeSDPpaThIrDdYVFNxF7I5oLMAeIJWyU_ykyqbKKK62FAPFW-RHpO5c-fOG0QSdVB2sB4p-B8KadYw-SFLWcsVToANXJgKFtK6Qk_H_Gc6Il/s400/sea+room_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Entering the first chamber of the Marine Garden with Fantasy Faire mural.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp-J4x0P5W69LdHGRruFgO8bCMYqmuuNOGmcqgl21ID46q-EopzZ56rnV4NK_0UwkQQ_9KZ9osHBicMXdAnSX1hfN4rtRIiv9sb2mfAIU-a8qgb2spAk8jLGN6zcDHFdY14MYob2QUyKa2/s1600/advanced+lighting+1_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp-J4x0P5W69LdHGRruFgO8bCMYqmuuNOGmcqgl21ID46q-EopzZ56rnV4NK_0UwkQQ_9KZ9osHBicMXdAnSX1hfN4rtRIiv9sb2mfAIU-a8qgb2spAk8jLGN6zcDHFdY14MYob2QUyKa2/s400/advanced+lighting+1_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">View within the Marine Garden. Advanced Lighting Model is turned on.</td></tr>
</tbody></table>
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<div style="text-align: center;">
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Following the river under the old bridge which supports the Museum Court, we dip below the rushing surface ripples into the calm blue cast light of Linden water. An entry hall greets us with a ship mural of Poseidon's Abyss, the sim I'd build for Fantasy Faire 2015. Indeed, the floor itself is curved like the rounded hull of a ship... an abstract concept of ship wreck. Continuing on, we reach another tunnel, inside of which we get a view onto the main room filled with sea life and vegetation. It is very much a garden, as well as an art gallery. The double function by virtue of its location directly under the museum. In my opinion, ACC Alpha looks better without the ALM (Advanced Lighting Model) checked in preferences, but the Marine Garden is an exception. Last night I purchased a projector which beautifully covers the surfaces of the garden with animated light reflections... the kind you see in shallow waters or in a pool. If you are unfamiliar with ALM, it is simple to get there:<br />
Open your Preferences (for me this is under my viewer's tab AVATAR). Then follow this path:<br />
Graphics > General > then click the Advanced Lighting Model box. Wait about 10 or 15 seconds because your computer takes a breather as it registers the new setting... then you will see the checkmark appear in the box you ticked. Click the button "OK", and you are done. To get out of that setting, do the same proceedure, and uncheck the Advanced Lighting Model box, once the check disappears after a 10 or 15 second wait, then hit the OK button.<br />
<br />
There have been many additions applied to Maze Gardens recently, (as well as Equus fields near the Cabinet of Curiosities, by the way). Here is a map of Maze Gardens. They are also posted in various areas of the gardens.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiq6sclkPAf2-sT5t1FQ3_WNilrwV7Gl8sVvueWjwNXTBVb6HXF_qzPn5MlAiWIERYE2X5BO3kv8E6nOyhu3NUwyhhiIrFgLlCAdNUg9wNEho4LYFo5Hxg_H3X2fS-S9LzQmnbphSxEfBi/s1600/2016+6+14+Maze+Gardens+Map+Complete+%2528512%2529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiq6sclkPAf2-sT5t1FQ3_WNilrwV7Gl8sVvueWjwNXTBVb6HXF_qzPn5MlAiWIERYE2X5BO3kv8E6nOyhu3NUwyhhiIrFgLlCAdNUg9wNEho4LYFo5Hxg_H3X2fS-S9LzQmnbphSxEfBi/s400/2016+6+14+Maze+Gardens+Map+Complete+%2528512%2529.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Marine Garden is not on the map because it's UNDER the Museum Court (A).<br />
Just follow the river down, and you will naturally arrive there.</td></tr>
</tbody></table>
<br /><br />Update, June 18 2016:<div>
<br /></div>
<div>
The largely abandoned garden under Paper Tower Court had suffered many of its prims being removed over time. But this space is not that far from the Marine Garden, so I decided to join them, and went about digging all day yesterday, to connect them. In order to get the prims needed for this remodel, about 50 prims were taken in at the Golden Corridor. Though that corridor has much less detail than its original look, the sparser plantings look clean and attractive still. With these available prims then, I was able to bring a garden effect to the large space below Paper Tower Court. The fantasy plantings are mostly by Elicio Ember of Cerridwyn's Cauldron, and the fantasy deer is the creation of Krystal Rabeni. Other of her deer are on land at Equus Fields (the fields that lead to the Cabinet of Curiosities).</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizivFs0sQh3N11nTI1vQrJ9eAHbBEZbR0rc7_-DxghBmGhv0Vpa1-_Ztb78fkD7aapzvHKTuC34qttLJoWCJqxukl2-IguAqk9S0I6bEbR76s2Eq9HWwmNEmws9cy4YyfMf9A4YS7oIFxW/s1600/Maze+2_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizivFs0sQh3N11nTI1vQrJ9eAHbBEZbR0rc7_-DxghBmGhv0Vpa1-_Ztb78fkD7aapzvHKTuC34qttLJoWCJqxukl2-IguAqk9S0I6bEbR76s2Eq9HWwmNEmws9cy4YyfMf9A4YS7oIFxW/s400/Maze+2_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rejuvenated underwater garden beneath Paper Tower Court.<br />Krystal Rabeni's fantasy deer. Elicio Ember's plants and green slime river.</td></tr>
</tbody></table>
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<br /><br />
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<br />
<br />
<br />
<div style="text-align: center;">
XXX</div>
<div style="text-align: center;">
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haveit neoxhttp://www.blogger.com/profile/04442690664992236775noreply@blogger.com0