Monday, November 19, 2012

A MATTER OF ECONOMICS


     Even though most merchandise in the virtual world is fantastically inexpensive, Second Life has its own kind of ‘expensive’ economics for all we builders and residents. It’s called counting your prims. On my sim ACC Alpha, keeping the 15,000 allowed prims in mind is a constant challenge. Or should I say 14,000 since it is advised to have at least 1,000 unused prims on a sim to reduce lag for visitors. I’m often at a deficit (currently at 740 unused prims) because I rarely stop building new things and refining my older builds.



Interior of the Pen Temple, as seen after passing through the Generator Room.

PEN TEMPLE

     Such was the case yesterday when creating the Pen Temple. In order to build it, I needed to walk around the sim, storing other prims into inventory. First, let me tell you that a pen temple is not a new concept to me, as I have made one in real life too. I write and scribble a lot, and when the pens run out of ink, or the pencils are sharpened down to stubs, I never throw them out. Instead, they are dropped into a ceramic building I made. Hands together in prayer formation, and an informal bow, I acknowledge the usefulness of that implement, and watch it fall into the darkness surrounded by the company of many others. If in 2,000 years, this temple is unearthed, the archeologist will undoubtedly be rather stumped. So, a pen temple is my real life invention that I bring into SL.

     An adventure movie might dramatize a temple’s entrance with dangers where the hero risks his life to reach the inner sanctum. By coincidence this is evident at the entry to the Pen Temple as well. A small, narrow room at the base of Medusa Locks has been an energy generator for over a year. (Medusa Locks is a Cliffside neighborhood). Suited with large moving cogs and a needle sharp giant clock hand, this is not a room you want to walk through. Nevertheless, the area in which I needed to build the temple was just beyond this mechanical nightmare. The whole was made phantom, so a visitor can easily pass through the machine if they realize there is something to see beyond it. And what lies beyond it? Is it a huge secret room like the Library of Darkrodin further down the Medusa Locks? Is it dark and mysterious? Actually, it is more than all that. It is common. The room is small. There is an old bed with a candle, and simple book shelves line the walls. Pens and pencils are appropriately scattered around. Why is it so small and simple? The message: in the world of ideas, not much is needed beyond the imagination. From this little room, anything can be written.



Looking into the Bookbinders work space. The centaur carries a needle to sew signatures.


BOOKBINDERS on the STEPS

     Immediately after completing the Pen Temple, I had another idea for the Medusa Locks. “Bakery on the Steps” was a fun place where you could knead dough with a view onto the bay, but with my friend, Lilia Artis’ “Cake Thieves Patisserie”, there was no longer a need for two pastry houses. What I really wanted was a book bindery. The furnishings of the bakery were taken into inventory to make room for the new establishment. It makes sense to have bookbinders residing so close to the Library of Darkrodin which is just a short walk from this cell.


BACK TO THE DEFICIT

     The only way to approach prim balance properly is to have a list of items that I am willing to remove from the sim in exchange for the new builds. It’s never easy. It’s never easy. It’s never easy. But every once in a while, I hit that 1,000 unused prims. There is an incentive: with the Renaissance Hunt beginning in December, I am hoping to reduce lag as much as possible for the visitors.




XXX

Saturday, November 3, 2012

"At the Beach"


Something quite wonderful and unexpected came from the recent gift I sent out to my Sparcurious group.



NicoleX made a film which includes that nautical build. The sculpture is shown in a world of enriched color and exotic beings. Click here to watch “AT THE BEACH”. Get ready for a ride!






XXX

Friday, October 12, 2012

BURN2 2012 Our Preparations


Post #1: 

“BE FRUITFUL AND MULTIPY”



     Lilia Artis and I are collaborating together for a display at the Burn2 event, which will be opening toward the latter part of this month. Our piece for the moment is titled: “Be Fruitful and Multiply”… though there is a twist to this meaning, as the visitor will no doubt notice. It is an interactive exhibit with a bit of chill, and a bit of fun. When complete, you will be able to follow a mini hunt to acquire the gear needed to escape a very sticky situation.

     The scroll is drawn on photoshop… both on my computer and that of Lilia’s. The surface of the image was built up in turns… I would draw something, then send it to Lilia who added to it, who then sent it back to me to add more, etc, until we were both satisfied that it was the right complement for its surroundings. This was a very enjoyable art activity for both of us, sharing our designs in such a manner. The builds also fall within the vein of collaborative sharing. We work together to arrange the builds until it seems to fit well onto the site.

     When the even opens, I’ll post the landmark here for transport.



XXXXXXXXXXXXXXXXXX



Post #2: 

“RENAISSANCE WHEEL”



     I am hoping to be accepted into the Renaissance Hunt coming up in December. For that, preparations are under way to bring a few new changes to the House of ACCentaury where hunters would land. I removed the previous 2d to 3d illusion of golden people climbing flights of stairs, and reaching for boxes at the top. It was one of the more challenging illusions I’d made, but I made the decision to periodically change the display under the dome of the House of ACCentaury, so that it has something new to see for repeat visitors. This approximates to some degree the window display concept of shops. I woke up last week with an image in my head… a bicycle wheel with a collection of figures holding the spokes in place. (In RL, I love to ride a bicycle). After applying my poses to the wheel, I added a simple rotation script, then rode down a hill where there was a stretch of fine dirt, and rolling my bicycle tires into the fine sediment, I captured its print in a photograph. Then returning home, the photo was altered in Photoshop, and brought into SL. The dirt texture is animated, so as the tires turns slowly, the dirt trails behind it, giving the illusion that the wheel is actually travelling.

     CLICK HERE FOR THE TELEPORT to the Wheel. You can also visit by clicking on my profile, going to picks, and choosing MY SHOP. You can’t miss the slow spinning tire, it’s rather big!


XXX

Thursday, September 20, 2012

A Bridge twixt Sparquerry and ACC Alpha


     The link between the two sims, Sparquerry and ACC Alpha, has always been a bit unresolved. Sim crossings just aren’t easy to address. A string-like sand bank was one of the first attempts to join the islands, but the sight lines didn’t encourage people to risk the crossing. The later strategy of building a high suspension bridge connecting a cliff face in Sparquerry (now eroded away below the sea) to the upper stories of high structures in ACC Alpha was long lasting, but impractical. At least 50 percent of the time, a traveler would plunge into the sea below at the sim border.

     At the end of 2011, the great earthquake shook most of the terrain of Sparquerry into the ocean, destroying over 90% of the city. The sim was rebuilt over a mostly fresh terrain. The oldest surviving structures from pre-earthquake times are entombed in cells of the Sparcurious Gallery. The new city was built for the exhibit “Second Libations”, and was then recently altered for the current exhibit “Stirring the Dreams”. When I noticed that not many people visiting ACC Alpha travelled to Sparquerry to see the exhibit, it occurred to me that I needed some kind of intriguing link, a bridge that would offer an interesting sight line, and be wholly evident that the two sims are meant to be seen together.

The Rusted Arc seen from the House of Curiosities

     On September 17, right after returning from a trip in RL, I was anxious to start building again and  knew just what to do. A low lying bridge would be supported by land underneath the planks near the sim crossing, so that the usual token bits of lag avatars experience at borders wouldn’t sink them through prim structures. For the sight line onto the jungle, I lead the wooden bridge through the base of a large arc standing proud in the shallow sea. As you walk across the bridge, the arc frames the view of Sparquerry. The arc itself is from “A Rusted Development”, the exhibit I built on LEA1, but which will soon be dismantled there. To preserve parts of that Development, I have copied some of the builds. Under the sea, the multi-columned entry is a pavilion from the Development, now home to an octopus and fields of seaweed. The façade to my main build at Development now completes the East wall of the House of Curiosities on ACC Alpha, which also serves as a border post between the two sims. The access to the sim crossing is now very simple and plain to see, with an inviting view onto the next sim. 




XXX

Wednesday, September 19, 2012

“Dreams of an Artist”: an interview by Quan Lavender

This photo by Seashell Dench shows the landing spot for "Stirring the Dreams"

I have the great honor of recently having been interviewed by Quan Lavender in SL’s ‘Avenue Magazine’. Views of my installation, “Stirring the Dreams” were captured for the article in the photography of the talented Seashell Dench. Please click HERE to arrive to page 244 of the magazine where the article begins. When you arrive on that page, just click the page and it will enlarge. (Note: Quan also wrote a great article about the artist Trill Zapatero. Trill’s interview is immediately before mine. Hers begins on page 234.)

You can also access the magazine by going to "Quan's Travelogues". It is a very fine resource for checking out events, developments, and philosophies in SL. Here is the LINK about 'Stirring the Dreams' on her blog.



                                                                    XXX

Monday, September 3, 2012

"FLEETING CAPTIVITIES"




Yesterday was the opening to “Fleeting Captivities”. A two artist show being exhibited at Space 4 Art. Asmita Duranjaya, the owner of the Space, had invited Lilia Artis and myself to do an installation together. Asmita asked us to build in two of her domed galleries. Each gallery’s walls were decorated in the bright palette of our hostess, and that gave me the incentive to try to fit within her parameters of color and glow. That was fun, and a new stretch to use so much of it. There was an extra challenge: to complete the whole exhibit within a 50 prim limit each. Lilia and I actually used fewer to our surprise. This means giving prim generator a good shake, and filling in detail with textures. The two of us gave our photoshop programs quite a workout. The opening was thrilling to me, because one of the qualities I cherish about Lilia is her wonderful story telling voice. She read the fable we wrote together in both English, and then German.



Thirza Ember wrote a very cool article about the exhibit in her blog “Arts Parks”. She took some photos that reveal the saturation of the colors. Lilia’s dome contains her marine environment for the octopuses, and my dome shows the enclosure of the monkeys in an urban setting.


The Fable:

Fleeting Captivities

On that most unfortunate day when the day and the night collided, both falling backwards into the opposite time zone, there arose for certain diurnal and nocturnal animals a bit of a shock. The octopuses must now hunt in the light, and the monkeys straining to find food in near darkness, collect bananas by moon light. Both creatures’ existences perturbed in such a manner, they wish to get back to where they once were. A passage spans the distance between night and day, and it can be traversed, however a greater problem ensues. There has never been accord between monkeys and octopuses. Their rivalry is bitter. In order for the monkeys to arrive in the day, and the octopuses into the night, they would need to pass each other on the expansive sky bridge. Facing each other at the half way mark on the structure, one monkey and one octopus met. Neither would let the other pass. The monkey found this most annoying since he knew that octopuses can fly very much like a helicopter when they spin their many arms around. “Octopus, why can’t you just fly over to the night, so we monkeys can walk on the bridge?” The octopus responded that the bridge is equally for the octopuses, and for this reason, the monkeys cannot take sole possession of it. Very angered by this, the monkey yelled “stupid octopus! Take this!” and the creature bit one of the octopus’s arms. Shrieking, the octopus snapped one of his other arms to whip the monkey’s behind which resulted in a scream of pain. They both hurried back to their camps to tell their own inflated versions of the story. And so, war became inevitable. But the monkeys always felt so tired by the constant night, and the octopuses were exhausted by the ever present daytime. No one had the energy for war. So they both waited a very long time. No one used the span that linked night and day. Of course one day it had to happen, all architectural constructions need maintenance, and this one received none. So, the ropes started weakening, plats loosened, and some of them tumbled down through the infinite space below. Both monkeys and octopuses realized that soon, with the bridge gone, neither would be able to visit their days and nights. And so it was, the days rolled on for the octopuses, and the nights rolled on for the monkeys.

     The yearning grew. One monkey braved the bridge. He recognized the importance of diplomacy and walked cautiously along the creaking structure. On reaching the other side, he extended a friendly upturned hand, and let it come gently to the ground in a gesture for an octopus to rest upon it. One octopus swam forward, aware of the mammal’s humble gesture, and lay in the monkey’s hand. “I will carry you to the night” he said. He brought her up into his arms, and turned to walk back across the bridge. Everyone on both sides of the bridge watched in awe, as the two ambassadors negotiated the dangerous bridge. It swayed, it creaked, and lost pieces of wood. The broken fragments fell so far, they were soon invisible, and one never heard a crash to ground, for there was none. Both octopus and monkey hearts beat quickly. And still, more wood fell, the rope less sure each moment. Suddenly, over half way across, there came a terrible snapping sound. The rope on one side of the bridge had strummed itself like a broken string on an instrument of gigantic proportion. The bridge swayed violently, throwing large amounts of planks into oblivion. The other ropes could no longer tolerate this jarring, and they too gave way, snapping in painful whips against the two defenseless beasts. All observers watched in horror, as this long expanse of bridge took an elegant twisted dive in slow motion. Its enormous body turned in graceful hair-like descent thru the air; a work of calligraphy, becoming ever smaller and fine with distance, while the monkey and octopus were merely dots fading quickly from the sky’s blank page.

Each creature watched in silent shock. Not a sound. All was empty. All was lost. Then, from far below, they saw a new shape rising. It was the monkey riding on the back of the straining octopus, swimming higher and higher in the air regardless of three of her wounded arms. She swam everywhere carrying her simian passenger, from night to day, and day to night. The air was filled with howls and bubbly marine enthusiasm. As if a gun had signaled the beginning of a race, the octopuses unanimously swam to the monkeys’ night, but not to relish in the darkness, rather, to offer the monkeys a ride on their backs to the daytime. It was a most beautiful flock that swam across the sky, thick with populace like migrating birds, and charged in newfound companionship.  The octopuses and monkeys never rebuilt the bridge, for they came to cherish their partnership.

But it’s not the way of Nature to settle in one place for long, no matter how well balanced it may be. There is in the animal kingdom, a creature capable of great cruelty. A descendant of the monkey, this being called human, has histories brimming with enslavement and avarice. And so it was, that a band of humans came into the forest to capture hundreds of monkeys, and deep into the sea to capture hundreds of octopuses. The tension between octopuses and monkeys was popular folklore. And though it was no longer based on truth, legends have no intention of dying. The organizers arranged for this circus, having placed the marine creatures in a giant aquarium within view of a large enclosure of the monkeys. What a violent spectacle it would create, so they thought. It was an unwelcome outcome, as the captives showed not a trace of animosity toward the other, so the humans tried to incite them by tapping the aquarium glass in torturous rhythms, and scaring the monkeys by throwing rocks in their direction. While the creatures reacted to the stress, their animosity was directed toward the humans, not toward their fellow prisoners.

The authorities had built large drains to the sewer lines in order to keep the circus clean, for as all humans know, animals are filthy. The circus staff refused to enter the enclosures to clean, since it appeared to them that the creatures were dangerous and unpredictable. So, in both cases, huge amounts of water were dumped onto the enclosures to simply wash all surfaces with a flush. They knew the monkeys would never venture down into the sewer since they can’t swim, and the octopuses would never get too close to the drains for fear of washing away. This practice continued for some time, before a daring octopus allowed herself to wash down the drain. She swam in many directions, and nearly became lost in the maze of huge pipes extending all through the city. But having an excellent sense of space, she found her way around, and returned to tell the other octopuses what she had discovered. They were ecstatic, and began dancing for joy. The human observers misinterpreted this, and believed the thousands of waving arms to be a sign of hostility. An authority said “Finally, a good show of anger toward the monkeys! Let’s put on a spectacle tonight by dumping some of those dirty primates into the aquarium and watch them fight it out. We can charge triple the entry fee for such a show!”  While the humans began arrangements, the octopus swam back down the sewer pipes to the drain opening of the monkey prison, and whispered to one of them who was nearby and above the drain. She told him that she had swum via the sewerage, and believed that the water must eventually empty into the sea. “Tell the other monkeys that tonight we flee, that all monkeys shall ride on our backs to the coast”.  The octopus only hoped there might be an issue to the sea.

A crowd of people began to gather for the big night event. Tickets were sold out. Before opening the doors to the park, the authorities decided to wash the animals’ compartments prior to the show for a sparkling presentation. Flooding both the aquarium and the monkey enclosure with extra large doses of water, the animals this time allowed their bodies to flow with the water without any resistance, and down they went, every one of them, through the drain into the open sewerage. The octopuses lost not a second in swimming to find each monkey, and support them so that their heads were above the quick twirling currents in the pipes. Around they went in dizzying paths, but at a liberating distance from their prison. Unsure where the waters would carry them, each creature hoped for the sea.




XXX

Sunday, August 26, 2012

The CUBE PROJECT at LEA


The CUBE PROJECT



I made the above film about the Cube Project. I shot it in HD, so you can watch it at better quality on YouTube if you choose that button in the screen above.

The Cube Project is a one week temporary, but huge exhibit sandwiched before the next batch of scheduled installations on the LEA sims. It was a wonderful way to let artists play in a common theme of cubes during the intermission just before the new exhibits go up. The technique of using a limited palette is applied here, where instructions requested everything to be made by a cube, and in black and white. Of course, artists will be artists, and evidence of stretching the limits is evident throughout the 16 or so sims which make up this unusually beautiful collaborative composition. Some cubes have been stretched into rectangles, some are textured with print, and I myself applied cube textures onto alpha spheres, but in all cases, the essence of the cube is preserved. The limited palette unites all the artists’ works successfully into a cubic culture. With so much area to cover while filming, I only hope I included most of the pieces on display. My installation is the landscape with giant spiders in their webs made of cubes. I have two elegantly long legged spiders residing just outside my window. They were the inspiration for my build. The exhibit continues until Sept 1, 2012, after which time, thousands and thousands of cubes will vanish into the infinite void beyond cyberspace.

Here is a list of participating artists:
(Please note: I will update here when I find out any artist's name I may have missed at the time of making the film. The list I have below was taken from Bryn Oh's blog. I add here Rebeca Bashley who made a sweep of finely crafted cubes in a pose similar to a cobra.)

Bryn Oh
Cajska Carlsson
Charlotte Bartlett
Dancoyote Antonelli
Giovanna Cerise
Haveit Neox
Kicca Igaly
L1 Aura Loire
London Junkers
Maya Paris
Misprint Thursday
Nessuno Myoo
Oberon Onmura
PatriciaAnne Daviau
Pol Jarvinen
Rag Randt
Rowan Derryth
Sea Mizin
Secret Rage
Solkide Auer
Remington Aries
Solo Mornington
Tony Resident
Werner Kurosawa
Xineohp Guisse

Added to the list:
Rebeca Bashley



MUSIC:
“The Cannery” Kevin MacLeod (incompetech.com)
“Potential-15” by Denys Rybkin  (musicloops.com)
Sewer sound effect. (findsounds.com)

Thanks for watching!
Haveit Neox 


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