Friday, June 15, 2012

EXHIBITION MAPS


SPARCURIOUS GALLERY


This photo of the Sparcurious gallery's facade was taken
in the NB Misty Day wind setting in Second Life.


The large edifice originally built as the Temple of the Bots for the story of Second Libations, has undergone a major remodel. Only the shell of the older structure remains, with a handful of previously viewed art pieces. Most of the rooms and art in the Sparcurious Gallery are new… and there is a lot of it. If you had visited Second Libations in the past, the new factory-like galleries will feel disorienting.

Currents 2012, the New Media Festival at Santa Fe opens June 22. See the previous post for more specific information about my participation there. As I scurry to finish last minute preparations on the sim of Sparquerry, I have good news to report. I set aside a few small areas within my own exhibit where I will be showing some superb artwork made by a few other artists. The focus of this entry is to provide the visitor with a guide including simple maps, and a list of highlights to see. My installations are usually complex, the Sparcurious Gallery being no exception, so I have made these maps to assist the reader. Click on the map images below to enlarge them.

 I will be updating this post as additions or changes are reported.


Lower Level. Beneath the sea. When you transport to the Sparcurious Gallery, you will land in a room called Chamber of Planets. The Transitional Stairwell will take you up to the next level. 


Land Level. These galleries give the visitor the option to walk up the Labyrinth Staircases into the exhibit higher up in the sky, or to exit into the jungle which fronts the Sparcurious. 


Aerial View of the Sparquerry Sim with the Sparcurious Gallery, Tree House, and Satellite Hub.




PERFORMANCE ART

The date is not yet confirmed when Lilia Artis and Hypatia Pickens will be reading their poetry. I will be posting the time for the performance here in the near future.


Iono Allen's film: "Recursivity"
Click here to watch


Iono Allen’s film “Recursivity” addresses life and death, in their inevitably infinite cycle. From the first prolonged note of music, in the dark, we are dressed in the mood.  The theme and effects are handled in Iono’s highly sensitive palette of color, composition, and collage. Each special effect is summoned from the essence of the moment portrayed, and integrated into the whole, as our limbs are part of our bodies.
Six artists’ works are portrayed in the film. Iono treats each with care. Much of the latter half of the movie is filmed at Sparquerry, as the embodiment of death. We slowly climb the stairway toward the light, as images gently overlap our unimpeded progress forward. The play of continuity both visually and thematically, remind us that we are on this multifaceted yet recursive journey. 




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JJCCC's film: "Skillex I Love You"





JJCCC made a wild painterly film on the sim of Sparquerry, which also includes the neighboring sim of ACC Alpha.  His style jumps quickly from shot to shot, but the viewer can catch the feel of the location due to repetition at different angles of those places. It can almost feel cubist at times. The colors are richly saturated, JJCCC reaches for as much paint as his editing program can afford.  Please indulge. Find the link above to see his film.

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Larkworthy Antfarm's: "Lewiston Factory Girls"

Just updated today, July 29: Larkworthy Antfarm made a film about the exhibit where she bases the theme on escape from the factory. The lyrics guide you toward escape, while the scenes are graced with luminous artistic effects. It's a collage of dreams, and makes me think that the regions of freedom come in waves. You can watch Larkworthy's film by clicking the link just above this text.

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LIST OF ARTWORKS ON DISPLAY AT THE SPARCURIOUS


Above scene at the Court of Libations


LEVEL BENEATH THE SEA:

Chamber of Planets:       “Planet Installation” by Haveit Neox

Hall of the Planets:          “Drowned City Installation” by Haveit Neox
                                                “Dream Climbers 2D” by Haveit Neox

Sanctuary:                           “Green Dreams Installation” by Haveit Neox

Transitional Stairwell:     “The Hunted” by Stephen Venkman
                                                “untitled” by Stephen Venkman
                                                “Dream Climbers 3D” by Haveit Neox


   
LAND LEVEL

Binary Court (ground):   “Floating Along the Drift“ Installation by Lilia Artis
I requested Lilia Artis to make her self portrait at her installation
"Floating Along the Drift"
  
Binary (mezzanine):        Three paintings by Katz Jupiter:
                                                “Approach of the fire 1”
                                                “Approach of the fire 2”
                                                “Approach of the fire 3”
                                                Authors of the ‘Second Libations’ texts on display:
                                                Ambrosius Resident
                                                Apmel Goosson
                                                Auryn Beorn
                                                Hazart Monday
                                                Hypatia Pickens
                                                Katz Jupiter
                                                Lilia Artis
                                                Neva Black
                                                Strat Inshan
                                                Temi Sirbu

Court of Libations:           “Orange Factory Installation” by Haveit Neox
                                                “Body Shop” by Haveit Neox
                                                “Rehydration” by Haveit Neox
                                                “Flies in Tribute of Louis Pons” by Haveit Neox

DaVinci Court:                   “Tribute to Da Vinci’s Vetruvian Man” by Haveit Neox


Dormitory:                          “The Dreamer” by Haveit Neox
                                                “Ship of Fools” by Haveit Neox

Labyrinth Staircases:       “Dogman Wizard” by Haveit Neox


SKY LEVEL

Bridge of Quests:             Series of 8 paintings by Ziki Questi which line the bridge:
Self portrait at her display of art on the bridge in Sparquerry. 
My thanks to Ziki for making her self portrait at my request.

"Zigana at Sea Salts 1"
"Humanoid 17"
"Empress and Hierophant 2"
"Humanoid 2"
"Roche 10"
"Gulf of Lune 1"
"Chouchou 4"
"Felona e Sorona 4"

Lyrical Skywalk:          Poems by Lilia Artis
Self portrait by Lilia Artis, standing amid her poetry
on the Lyrical Skywalk. With my appreciation for her
artistic contributions as well as valuable feedback and suggestions.


Satellite Hub:         

Photo courtesy of Stephen Venkman

 “My Road Less Traveled” by Stephen Venkman
                                                “Drowned Vision” by Stephen Venkman
                                                “Circle of Dreams Installation” by Haveit Neox

THE SIM OF SPARQUERRY
Built by Haveit Neox.



EXHIBIT COVERAGE

Film:

RECURSIVITY by Iono Allen
(Most of the latter half of 'Recursivity' was filmed at the exhibit in Sparquerry)

http://www.youtube.com/watch?v=SkhhJxfpFzo&list=UUau2uwcAq_piedjavtmqp9A&index=1&feature=plcp

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"Skillex I Love You" by JJCCC
(Most of the latter half of 'Recursivity' was filmed at the exhibit in Sparquerry)


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Blogs:


Quan’s Travelogues

Ziki’s Blog



                                               
                                               
                                                



NOTE: Please check back to this blog for further updates.






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Thursday, May 31, 2012

the santa fe international new media festival


I have the great pleasure to announce that I will be one of the artists showing at currents 2012. Please read on...

currents 2012, Santa Fe's annual citywide event, will feature the latest developments in the New Media Arts by over 80 artists from throughout the United States and around the world.

Among installations made of light, the virtual world of Second Life will also be shown at the new media festival. Four artists from our virtual world (Bryn Oh, Artistide Despres, Tyrehl Byk, and yours truly Haveit Neox) will exhibit on the sims they have developed by way of a computer monitor set up at the installation in Santa Fe. Plans are to project this onto a ten foot wall. Wish I could travel there to see SL on such a large scale!
   
In December, I was invited to participate in currents 2012 after one of the curators saw my exhibit called Second Libations. I have preserved some of the elements from Libations, but furthered it into quite another concept for the upcoming festival, like a modern civilization resting upon the ruins of its past.

My contribution is called “Stirring the Dreams” a full sim installation on the sim of Sparquerry. Tomorrow is June 1, which gives me 22 days to finish up before opening day. This is the exciting part of the installation process where I begin to see a coherency in the works as I fill the spaces. I will be updating this page as new developments are readied.

The story:

STIRRING THE DREAMS

     Our nights are filled with dreams - good and bad ones. But a nightmare that persists over months or years may leave a dreamer feeling helpless to escape it. Haunting dreams set the stage for this exhibit at the Sparquerry sim, in the virtual world of Second Life. The scenario takes place in a factory-like structure and I try to match the somber atmosphere of nocturnal disturbances in this artwork. Second Life, this vast 3D computer world where I’ve built my own little corner, is a valuable tool for constructing a three dimensional environment. In such a format, I stir in a new element of light and hope. Now with an equatorial jungle outside the factory walls, and coiffed with a perched ship amid its canopy, the visitor may travel beyond the original dark space into more optimistic outcomes. Experiences and the people we encounter have an influence on our dreams. Therefore, inside the front entrance of the factory, I have installed some poetic works written by my friends in Second Life. Arranged like a Cabinet of Curiosities, they are a collection of pieces whose creators weave a common path, thus keeping my own display company. As a dreamscape is not easily navigated, the visitor may also take a little time before finding the verdant world just outside.



Surfacing above the nightmares, the visitor emerges into a jungle. The factory temple is to the right, and the ship perched among the trees is to the left in the above photo.






The drowned city



Court of Libations




The photo above is a detail from a green dream. It was shot using sunset wind setting.




This section of my installation is near the landing point. From this
area under the sea, visitors will climb up to land then onto a stairway
leading to the sky... if they can find it!



CURRENTS 2012 opens June 22, 2012. The schedule of events and full list of artists are listed on the currents website. Please visit them HERE.



LANDING POINT: Click here to transport.


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Saturday, May 26, 2012

PRIM ARMATURE LANGUAGE


PRIM ARMATURE LANGUAGE

     Over the past couple of months, when I have spare time, I have been developing this abstracted language of prims for my city of ACCentaury. Look at the banner that tops my blog page, and you see its precursor. That graphic prim language used shapes in a concrete fashion. In the current system I’m inventing, you won’t actually see any prims, but you will know they are there! It will become clear as you read this entry. 
     My urban center employs prims not only for building structures, but three among their shapes also serve as an armature for the language. They are the SPHERE, the PYRAMID, and the TORUS. I chose each shape for its unique features. A sphere has no specific beginning or end, as it is perfect roundness. It rolls, spins, turns. The pyramid is composed of planes and points, giving angularity and sharp edges. It sits with stability. The torus weaves in and out of itself like a circulatory system, a pathway ripe to be journeyed within.
     I apply these three building blocks into the English language. But how is that done? The first order of business is to determine which qualities of the shapes listed above apply to the sentence you wish to translate. When the shapes are chosen and set in position to support your sentence, it is called an armature. Here’s an example, first shown in conventional English:




1.       The sim crashed when the count exceeded 45 avatar visitors.

     In this sentence, I might represent the armature as a sphere atop a pyramid. The sphere cannot balance on such a small point at the top of the pyramid, and would roll off. (This assumes of course, that the prims are always physical, in deference to gravity in the Real World). This instability of how one prim interacts with another shows an abstract correlation to the sim which cannot balance a count of 45 or more avatars. At this point, I will insert the first principle of Prim Armature: Prims always come in pairs. They show an interaction. (The only time you don’t use more than one prim is when the pair consists of the same prim, such as two spheres, two tori, or two pyramids. In this case, it’s considered that the single prim is doubled. This language economy saves space and time). Principle two, is that prim armatures are only used when they have cause to be ‘on stage’. A paragraph is usually delineated by the development of a theme, and so the frequency of using the prim armature approximates this ratio, and in so doing, usually only needs to center on the one basic theme for all the sentences in each paragraph. In other words, an armature is typically only used once per paragraph.

ATTRIBUTES of the three prims.

     Inserting a prim armature into a given sentence requires that the writer or speaker assesses the nature of the sentence. Is the feeling one of balance, growth, instability, nurturing, etc? Below are the prims with a brief sampling of their possible attributes. Remember, when you combine them into pairs, they will further hone the abstract quality you wish to convey.

SPHERE:  round, planet, roll, wheels, turn, etc.
PYRAMID: point, blade, slice, stand, cut, plain, field, etc.
TORUS: tube, circulate, journey, flow, system, etc.

SETTING UP the pairs.

     As mentioned above, regarding my interpretation, I chose to place a sphere onto a pyramid where gravity will cause it to roll off. This is the first stage in bringing the armature into the sentence. Find words that fulfill the attributes of the prims you will use (I gave a couple examples in the paragraph above). You will be marrying your appropriate attributes to the original words of the sentence you are translating. Let’s look at it again:

1.       The sim crashed when the count exceeded 45 avatar visitors.

     I’m going to choose the SIM and the VISITORS as my key words of the sentence. I could just as easily have chosen CRASH and COUNT, so it is highly subjective with how you feel on any given day. Today, I gravitate to the sim and visitors, so I’ll demonstrate that version. Now that I have my vocabulary pair selected, I must match them with the attribute vocabulary I wish to assign from their armature prims. SIM is paired with the first prim which is the pyramid. VISITORS is paired with the second prim, which is the sphere that will roll off. My choice for SIM’s partner might be “field” because a sim is a span of land, and for VISITOR, I might choose “turn” because the sphere is readying itself to fall.

So far, this will give us something to work with: The sim + field crashed when the count exceeded 45 avatar visitors + turn.

That’s making progress. Now let’s position them.


POSITION.

     There are only two positions. Horizontal (in a line), and vertical (stacked). I intend to use verticality to show that the sphere is instable on the pyramid’s tip. Grammatically speaking, this is demonstrated in a practical manner. To make something vertical, you add vocabulary that will indicate an upward or downward concept. To make something horizontal, you think in terms of lining up. Here are a few examples:

HORIZONTAL: along, line up, lean against, propel, forward, etc.
VERTICAL: atop, over, balance, up, climb, stack, topple, etc.

     Being that our sample is vertical, I’ll insert “topple”. Position needs to match both the dynamics of the armature prims, as well as the original sentence vocabulary.

NOTE: The default position is horizontal. If you do not insert any qualifier into a sentence, it will be understood as being horizontal.

COMPOSITION

     The last step is fitting the armature prims with the original English sentence in a way that preserves the original sentence, but with an armature inserted. The grammar should also be as close to conventional English as possible. You may wish the sentence to signal itself with just enough quirk so that the listener or reader is aware they are presently facing an armature.
     There is more than one way you can assemble the parts, but here’s what I composed:

1.       The sim crashed when the count exceeded 45 avatar visitors.

     Now I’ll support the original English sentence with the new armature: (+ field, topple, turn). This gives:

“The sim field crashed when the toppled count exceeded the turn of 45 avatar visitors”.


Here's another example sentence:

 2. The birds are flying high in the sky.


I'm choosing two tori and aligning them horizontally to represent a flock of birds in the sky. The torus gives a sense of movement in the context of a path, such as the birds' flight could be described. Since I am doubling up the tori, I only need to refer to it once as described in the economic rule I mentioned earlier. Because a horizontal format is chosen for this sentence, I also can choose to dismiss position, since it is automatically understood by the rule of default: If no position is added to the armature, then it is horizontal by default. So this sentence is really easy to compose. Which word, then, stands out most prominently? This is a sentence about birds, so we already know that. And the word sky is almost unnecessary, because we can assume that's where birds fly naturally. So the most prominent word here, in my opinion, is 'high'. This is in contrast to birds that fly low, a more common sight in my neighborhood. My very simple armature then is condensed into one torus that is affixed to the adjective 'high'. I assigned the circulatory attribute of 'orbit' from the torus. Adding the armature into the original English sentence now yields:

"The birds are flying orbit high in the sky".

Thank you for reading. I hope you have a slice of a fun journey stacked with this! 

- Haveit

May 26, 2012


Monday, May 14, 2012

"A RUSTED DEVELOPMENT"


“A RUSTED DEVELOPMENT”
On view, May and June 2012
Click HERE to transport to the exhibit.


Photo courtesy of Kareena Panthar. 2012
Click on this photo to enlarge it, you'll be glad you did.


“A Rusted Development”, an exhibit curated by Rowan Derryth is now open to the public until the end of June, 2012. Rowan had approached me two months ago with an invitation that knocked my socks off. She had a vision for a full sim exhibit for which she wanted me to build the whole city, into which a dozen other artists would populate the spaces with their masterworks. In her own words: “I envisioned an installation where there exists a main build –a ‘development’ – that has fallen into ruin. It is subsequently rescued and repopulated by a selection of artists whose work loosely embraces similar themes.” For this, I needed a story, and wrote a brief history for the Rusted Development which is contained in the catalog which you will be able to read online by clicking here.



Beautifully crafted film by Chic Aeon about "A Rusted Development"




When Rowan first contacted me about her plans, and started mentioning names of well-known and extremely talented artists who she planned to invite to the project (and in fact she did achieve that goal), the realization hit me that I was entering a realm of collaboration for which I had no previous experience, like walking into a fairy tale, and so prepared myself for this most exceptional ride. I built the city over a month’s time, but the magic which is essential in every fairy tale, didn’t start to flicker until the first artists arrived on the scene, rezzing their imaginations into the rusted shell. As the city planner, I stood back to observe this transformation in amazement. Everyone knew what to do, and Rowan herself kept on top of things, working with all of us when she had suggestions, or alterations to discuss. And she is a most compassionate conductor, giving extraordinary freedom of expressive rights to the participants.

Here are the names of the artists who made A Rusted Development possible. I wrote their names on little pieces of paper, scrambled them up, then stacked them up with eyes closed so the order of names below are totally random:


Stephen Venkman
PJ Trenton
Rose Borchovski
Ziki Questi
Trill Zapatero
Bryn Oh
Scottius Polke
Eliza Weirwight
Artistide Despres
Claudia222 Jewell
Blue Tsuki

Please make sure to click for the catalog. Rowan Derryth and PJ Trenton collaborated their excellent writing and photography skills to produce a wonderful tour of the project for you.
Hope you enjoy the exhibit, it is multi leveled from sea to sky within the dome that covers the city. It is a good idea to walk much of the time, because some of the artists have triggers that initiate only when your avatar approaches them.

ABOUT THE HEADER PHOTOGRAPH:
Yesterday, I received a very encouraging and congratulatory IM from Kareena Panthar. She sent me the photo above as a gift, telling me how much she appreciated the exhibit. I wanted very much to be able to share this fine artistic interpretation of the sim with visitors to my blog. Kareena graciously gave me permission to post it. 

UPDATE:
Larkworthy Antfarm contacted me with information about her new film "PANOPTICON" of which some scenes from A Rusted Development are included. Please watch this highly energetic film below:





UPDATE: NicoleX Moonwall has just made these 5 shorts which she filmed at the installation. They are very short, very very short, but a most interesting perspective Nicole chooses.

http://www.youtube.com/watch?v=stao-H8LFcw
http://www.youtube.com/watch?v=0_o4NmGMZ_Q
http://www.youtube.com/watch?v=wCC-7SngLMk
http://www.youtube.com/watch?v=nA9vbu9L3So

http://www.youtube.com/watch?v=h-B-WwkoS-E

NicoleX has also made another 4 min film. This is quite an exotic ride into the virtual world, into a drawn world:









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Friday, February 17, 2012

DAY OF THE FLYING PRIMS


TWO KNIGHTS IN SHINING ARMOR


(Event occured on Valentine's Day, Feb. 14)


I couldn't have known the enormous mistake I was about to make. The day started out most promising. My friend, Lilia Artis, had offered some wonderful decorating suggestions at the Caravan terminus parcel. Along the ramp, I had 6 very small pavilions which were nearly identical to my Binary Stable (see the original at the House of ACCentaury by the Sea). The wooden sections were dark. Lilia imagined that rustic, but colorful textures could enliven the look of the area, so I followed her advice for a very effective result. She also addressed the three small ramps I'd made leading to the lowest pavilions. Lilia asked permission to build. She constructed three low prim, but very attractive stairways as well as a gangway that runs parallel to the main ramp avenue. Next, she decorated two of the pavilions with her wares (LilArt Creation) while I arranged my paintings in the remaining houses. I should have left it all alone, but an idea for improvement kept nagging me. Wanting to link more land from the adjoining parcel to increase the number of prims we could use, (but not fully understanding permissions and the mathematics of parceling), suddenly hundreds of my prims flew into lost and found. It didn't stop there. Lilia's items were all returned, as well as the few prims Derek Michelson had in the parcel. Approximately 700 prims went missing, and yet Caravan showed that it was full to capacity and I could not return the items in lost and found to the parcel. WHAT to do?


First, Lilia came to my emotional rescue. When she got notices in her email that prims were flying into her lost and found from ACC Alpha, she logged in to see what was happening. She contacted me, and when she learned how extensive the damage was to my builds, she transported immediately to console me. Her presence was a huge moral support. But it was also practical support. She knows that when I obsess about something, I often carry worry into disastrous fixes. She advised me to wait till I could consult with Derek.


Derek Michelson came to the rescue (as he has done numerous times in the past). He instructed me to address ownership of the sim's parcels and to increase the object bonus to ten to make sure no other parcel would return prims from potentially over crowded parcels. In so doing, we could safely restore usable prims to the Caravan Terminus parcel. It worked flawlessly. But because my soft links included various permissions, I had to manually position the large links back to their original place, a process which took two hours. Lilia on the other hand, had more accommodating permissions which got her items back home in only minutes by simply clicking the box: Restore to Last Position.


The moral of the story is simple: Don't be stupid, but when you are, you can depend on friends.




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Wednesday, February 8, 2012

History repeats itself. The camels are back!


CARAVAN TERMINUS


There is a new parcel on ACC Alpha. There were several areas I was considering for a new commercial district on the sim, but Thaddeus Nadeau surprised me with his recommendation to place it in the gardens and along the north cliffs of the Plateau of Man parcel. It seemed like an assault on nature at first, but had an intriguing potential. So I began building. Not only did it not disturb the gardens, but it added sight lines that help to highlight the verdant landscape.


The Plateau of Man used to be a thriving area of the city, the place where hunts brought in a public to the upper floors of the Library of Darkrodin. Camel tours afforded visitors means to view the sim with the ease of a guide. When the top layers of the library came down about a year ago, the camel tours eventually died out as well. The gardens brought a quietness to the plateau.


I decided to make the merchant stalls into separate pavilions, a loose concept borrowed from the Topkapi palace in Istanbul. Each of the 7 structures has plenty of space around it, and a unique view. Most of the pavilions line the old 'caravan route' for the camel tours, thus giving the name Caravan Terminus.


The simple square floor plans of the buildings serve as a base for the unique treatment of the decor. No pavilion is identical to another. The center one received special treatment. It is quadruple in size, and is the only structure on ACC Alpha whose architecture is derived from a real world building. The plan was influenced by the Baghdad Kiosk of the Topkapi Palace in Istanbul. I moved the Japan Memorial fountain I'd made from the reflecting pond area to the interior of the light flooded kiosk. In addition, the space is now furnished with Arabian styled pillows arranged around a communal hookah. One of the camels on the other side of the room is ready for you to hop on its back for a tour. Yes, the camels have returned! Unlike the inexhaustible critters from the library days, these camels will take you on a short tour, around the gardens and the shops. Less is more, as one camel confided.


Click here to visit the Caravan Terminus.


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Sunday, February 5, 2012

TREE HOUSE


Feb. 4, 2012


MEDUSA GALLERY KITCHEN moves to Sparquerry.


The Medusa Galley Kitchen, only a month old institution in ACC Alpha, is already in the process of being transfered to Sparquerry. The reason for its removal is based on ACC's deficit of prims, in conjunction with its new project to build up a merchant's quarter on the Plateau of Man. A sim should always have a reserve of at least 1,000 unused prims. ACC Alpha was down to 500. Its sister sim, Sparquerry is able to absorb the kitchen (café), and so today, the lengthy process of transferal began. Unlike its original location at the pier, in Sparquerry, the galley was placed right atop the Tree House, so that the bow of the ship shaped café sails thru the jungle's tree tops. Going to the top from the forest floor is an expression of verdant density. The views are far reaching from the top.


The photo above shows Two Ships facing each other. The one on the right is the newly arrived café (incorporated into the older build of the Tree House). The one on the left at ACC Alpha will soon be taken into inventory.


How to get there: Type Sparquerry into your map. There is a jungle before the main entrance to the Temple. Walk up the hill in the jungle and you will come to the scaffold-like structure of the Tree House. Walk up. All the way. Have a warm meal. Write a story at the typewriter, kick back, swim upstream on the flooded ship deck, or bake some bread.