Sunday, August 21, 2011

SCULPTURE IN A MIRROR


Sat. Aug 20,2011


“Binary Stable”, the submission I turned into the UWA Art Challenge for August, now has a variation with a 3D mirror.

A mirror is more than a mirror in Second Life. I wanted to stretch the idea of its virtual possibilities. A painter’s gimmick that has been popular with artists for several hundred years is to have the character(s) in the composition face the viewer so that the eyes meet. This draws in the viewer. We museum goers may first notice the character(s) in a painting if they lock eyes with us. I’ve done the same with the centaur. Instead of having him look a little down to the man in his arms, he has turned his head slightly up and to the right, so he stares directly at you, the viewer. This is not an accurate position for the otherwise faithful reversal of poses inside of and outside of the mirror, but in a virtual mirror, you can be so invited.

I’ve experimented with mirrors before. It’s a trial and error process. This is the most convincing one I’ve made. If you observe the mirror while walking around the area, you will see that it is indeed 3D, and the image is far from being static. Included below is the landmark for “Binary Stable” in Second Life so you can come and reflect on the phenomenon!

Click here to see the mirror at Binary Stable

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˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚

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