July 27, 2011
Since July 25, there have been big changes around the Darkrodin jut. Large chunks of land leading to the pier sank into the ocean. The 1 1 11 Room along with the the pier supporting it crumble into inventory. In their place, rises the new Medusa Pavilion, still under construction.
Currently, the pavilion is around 160 prims in size. The floors are being fitted for shadow and light effects. To create these shadows, I plot the shadow shapes on the floor by way of bars set at the angle of incoming light. This was an idea offered to me by Derek Michelson, and it works quite well. I then take an aerial screenshot of the floor with the bars delineating the coordinates for the shadow. In Photoshop, the next step is to draw in the shadows, slice into as many textures as I will be needing to cover a given area, and upload the alphas into SL.