Tuesday, December 30, 2014


Preliminary trial in a sandbox for the eroding mud appearance of the city. 

Two overlapping pages of plans for my exhibit: CITY INSIDE OUT

     On Dec. 16, Ziki Questi asked me about my plans for an exhibit at LEA. I answered her in real time, and actually think its brevity was easier to understand than the longer version I had prepared for the LEA application. She posted my response on her blog (Zikiquesti.blog):

Haveit Neox:My build will center on a city turned inside out. The mud city will have no windows, no doors. It will have the look of an old city eroded. Only holes in the roofs gain access to the interiors. But when visitors climb down the ladders, the interiors are actually exteriors — what we see walking the streets. My intention is to bring about a sense of having no home.

     In the photo above, I’ve overlapped two pages from a sketchbook for my upcoming exhibit “City Inside Out”.  The LEA eighth round of Artists-in-Residence program is a very generous outreach to SL artists. 20 sims are made available to 20 artists for a six month period free of charge. Each artist receives one sim to develop during a 4 month period. By the final two months of residence, the sims are open to the public. How luxurious is that! To have 4 months to develop an idea, rework it, live in it so as to have a more intimate feeling for the relation of its parts. The artists will be able to start building from Jan 1. I started early in sandboxes, to test ideas. Once I receive the land, the arrangement and rearrangement of the city plan will be much easier to build. For artists who finish before the 4 month building period, they can have an opening whenever they wish. But we are all required to have at least one event… an opening, or something other. I might do more than one, depending on how things develop. 

     I will post more information as the project grows. With January 1 just two days away... Happy New Year everyone!


Wednesday, December 24, 2014

Tour of Accentaury on Vimeo

Scene of the Paper Observatory toward the end of the film.


I hurried on a film project the past two days so that I could post it by Christmas. Whatever holidays you celebrate, I hope you enjoy the season. My throat was a bit sore while recording, but the tour must go on! Wishing you all the best in the coming year.

Please click HERE to watch the film on Vimeo.


Friday, December 12, 2014


The decomposing bib of paper announces the main entry to the Paper Observatory
Windlight setting: Sunset

     It has always been my intention to keep refining the structure of the Paper Observatory as it matures. Heading over to the sculpting program Zbrush, I fashioned a bib for the front of the building, so that it would appear that the main entry is a giant tattered piece of paper. Complementing the bib on either side are two waving banners frozen in arcs from a perpetual 'wind'. About a week ago, I added two buttresses from the once existent Paper Tower. Altered a bit in height, these supports give a semblance of grounding to the hovering Observatory. Delicate material tethered to a stake may include ripped sails on a ship, a failing kite in the sky, or sheets having flown off their laundry lines and impaled on some solid object, ripped to shreds by the unmerciful wind. The idea of holding a building made of thin paper in place against the powerful elements sets up a dynamic of braving the elements. At some future date, I may release the Observatory from its constraints, and at that time, the building might seem to float free - for those who will have known it's former arrest.

A glowing city hugs the bay where a galleon performs its trick.

     The interior of the Paper Observatory shows a new installation. Two figures hold up a magic panel through which a ship jumps. The original milky floor serves a new purpose in this exhibit: that of emanating the ocean. Along the 'shores' of this sea, is a city of bright glow. Chairs are set up in various parts of the interior to afford visitors some comfort while they look around, or click for links to watch movies.


Wednesday, December 10, 2014


Ossuaricus fends off the oncoming sandstorm.

     Continuing my celebration of 5 years in Second Life, the Neptune Statue I'd set up at Plusia Arts is also now seen (as a slightly smaller version) at the Paper Tower Court. I frequently place builds I'd made for exhibits outside of ACC Alpha back at the home sim. So Neptune has returned to where he was built, but with a sad story. He transforms into a new identity named Ossuaricus: donning the bones from his subjects of a dying sea. In order to accommodate this prim heavy piece, I had to take in the surfing red cow, blue cat, and yellow dog. The telescope at the South Gate was also taken in, as well as the primmy Centaur from Second Libations who stood until this morning on the floor of the Bookbinders' Stairs. Several pieces of falling pillar and a sheet of paper were removed from the Paper Observatory. When this was all accomplished, the space not only yielded the prims I needed for Ossuaricus, but looked cleaner as well.

Get ready for some wild weather! Ossuaricus is just barely visible in the center
of this image.

     The Paper Tower Court is the only desert-like setting at ACC Alpha. It's in stark contrast to the dominant gardens of the sim. So I went shopping... again! This time for a sand storm. The particle effects are great, and it is timed randomly. Sometimes the storm only lasts 30 seconds, sometimes a couple minutes. And the wait between can range from 5 min to 15 min. It's well worth it to me. The Court isn't the only place I set up an emitter. There is also one down at the ghats below Medusa Locks. The wind whips through the tunnel leading to the Prim Mausoleum. It's not desert down there, but somehow the effect works.


Monday, December 8, 2014

PaperBack Pixels Cafe, remodel

It was the black cat's idea to add aquariums to the cafe.

     I found some gorgeous aquariums tonight, and decided the cafe would be a good place to display them. Since the resizing is by script only, and the pieces were a bit large for their new homes, I had to knock out several walls to accommodate the large aquariums. Bringing blue into the space seems to have offered a refreshing contrast to the predominant oranges and browns. While off on my shopping trip, I also found other goodies, including a tin of cookies and a carousel of cupcakes. Both offer the visitor's sweet tooth a tasty array with just a click. The Paperback Pixels Cafe was built in 2011, so it was about time to spice up its walls.


Wednesday, November 5, 2014

The Library of Darkrodin Gets Furnished.

The Library of Darkrodin was originally a secret cavern for scripting experiments. 
It is inside the largest of the sim's hills. 
The Plateau of  Man park sits above the Library like a roof, 
having been built there to hide the cavern in early 2010.

In mid 2010, it was outfitted into a library with clickable books. 
Starting from that time, entrances have been built where ever possible for easy access.

That tradition of
exhibiting clickable books remains, 
as well as hanging large pages on the walls.

     One thing that I'd never developed in the Library was a sitting area that is really comfortable. The large room is over 4 years old, and has seen several remodels in its history. It used to have a circle of chairs in the middle of the space arranged for discussion groups. Eventually I reduced the number of seats (they were 13 prims each). But this week, the idea hit me to have a very long dining table run along an axis or two in the heart of the room. I told my friend Lilia about the idea. Her response was with another possibility: placing comfortable couches along with some wing back chairs in that area of the Library, something that would induce a reading atmosphere. Her idea immediately struck me as just right. I jumped over to Culprit to see their furnishings, and ended up buying from their Bali line. I enjoyed placing the new furniture at angles that pleased me, each on its own 'raft' of tiles floating on the old reflecting floor of the Library. Then, I simplified the ceiling, and addressed the walls around the harpsichord on the mezzanine floor. It took 6 hours of pure pleasure to make the new changes. Having previously placed my "Lost Alphabet" texts and my Primchords texts on the walls, the atmosphere feels much more like a library. I invited Lilia to see what I set up, and we both sat on some floor pillows to read... as it turns out... the same story.


     And speaking of stories, Lilia, Moe, and I made a machinima film for the UWA's 'Transcending Borders' challenge. It's called "Striding - unknown Roads", and tells about our meeting in real life, and other surprises. Please watch by clicking here.

     I also made a film about the language statue I made for the UWA's 'Transcending Borders' challenge called "Reading Primchords". It refers to the multi-symbol and geometric language I invented for the ACC Alpha sim. Please watch by clicking here.


Monday, September 29, 2014


Poster and graphic editing by Paolo Seaside. Photography of exhibit by Lilia Artis

The party after the lecture tour. Two of the three pavilions seen in this view.

Environmental exhibit by Haveit Neox
Opened Sept 28 2014

Click here for taxi to exhibit.

     I received a fantastic surprise yesterday during the opening of my exhibit at Plusia Ars Island. The curator, Marea2007 Praga gave a talk about my installation as she lead the group to all three buildings in which my three stories were installed. She speaks with confidence, clarity, and went into depth about each aspect of the build and its meaning. Marea had not only read my notecard description about the exhibit, but she did her own research, and so expanded what I’d given her into a full talk. I only understand enough Italian to have gotten the gist, which was enough to see the direction she went. I was at once flattered and intrigued by this unexpected gift. And there was still more. Paolo Seaside who is also one of the hosts had asked me to provide him with some photos of the exhibit and any YouTube film that I might find applicable to the exhibit. I searched and found MAN (about how the environment is used by ‘man’), and also asked my friend Lilia Artis if she would take photos of my installation since she is so much better the photographer than I. Paolo received her photos and made the exhibit poster seen on this entry. He also made a promotional film on YouTube for the exhibit which includes excerpts from the MAN film. 

     Watch the films here:
     "Man" https://www.youtube.com/watch?v=WfGMYdalClU
     "Plusia Ars Island" https://www.youtube.com/watch?v=OF1XLtY3v0E
     Marea added this link for an excellent message delivered by a child:

     Below is the description of the exhibit from my notecard:

     Humanity has devastated the planet. Only three Gods remain: Gaia, the Earth Goddess bleeds internally, her lava burning landmasses, boiling lakes and rivers. Neptune, God of the Sea suffocates in the hot oxygen deprived oceans of dead fish. Horus, the Sky God, gives up the heavens and all his days, freezing time into a mirror.

     The sparse human population lies in wait for death, in disbelief of what the planet has become. They had not imagined that global warming might kill even the Gods. Now, all their resolve can have no effect. The remaining few look around their hot graves. They close their eyes for the last time, their surroundings so unrecognizable, that even death cannot bring them home.

Taking a look at reality:

     It’s almost too late now to change global warming, yet we still have a chance to beat the odds, if we are quick on our feet. Our governments will not do anything of true value for the environment because they have limited imaginations, and center almost exclusively on economics. But I wonder if we, by virtue of being the consumers, might have far more power than our leaders and the corrupt lobbyists. Since half of the global greenhouse gas emissions are caused by animal agriculture, the world population turning predominantly organic vegan could greatly help save the Earth despite the dangerously slow pace of traditional politics. Using our wallets to bring animal agriculture and GMO agriculture to their knees is within our power as consumers. And hey, gaining good health is no bad deal either!



Saturday, September 27, 2014


Map of two neighboring sims. Click on the image to see it much enlarged.

     Here is a bird's eye view of the sim ACC Alpha (also known as the city of Accentaury), and the neighboring sim Sparquerry.

     Visitors to the sims will quickly discover that the cities have many layers. The aerial map here is an overhead shot, helping people see the prevalent landmarks and quarters of the cities. The two tours available at Accentaury will give the visitors an idea of the land.

     Short tour: Starts at Cabinet of Curiosities. Hop the unicycle which will take you past various sites including the Library of Darkrodin, on the way to the Camel Pavilion.

     Long tour: Starts in the Merchants' Quarter in front of the waterfall. The horse and carriage will fly you by Caravan Terminus, Paper Tower Court, Paper Village, under the sea, the neighboring sim of Sparquerry, then return to Accentaury, at the small but scenic Darkrodin Plaza. From there you can continue to explore the adjoining Medusa Locks cliffs, or enter the Library of Darkrodin.


Thursday, September 25, 2014


LEFT: Ice Cap Spill: the fountainhead of the Lost Alphabet Wash.
RIGHT TOP CENTER: Camel Pavilion (aka Camel Kiosk).
FAR RIGHT: Part of the House of ACCentaury tries to pop over the trees.

     Over the past week, big remodeling changes have come to Caravan Terminus. The West and Central Asian styles are giving way to a more indigenous ACC Alpha palette. They are heavily swayed by both modern and South East Asian influences. Following are some of the changes:

1. Modern cap covers the main dome of the Camel Kiosk. It’s silhouette is influenced by South East Asian stupas. When my friend Lilia Artis saw my original stupa, she said it looked too heavy for the Kiosk, and suggested a very modern set of transparent rectangular tiers. I compromised, and threw in areas of stone along with a few circular modern tiers, then combined them into the silhouette of my intended stupa. The original dome of the Kiosk is still in place… nothing was removed from the build, only added to.

2. The main Gate to Caravan Terminus, which lead to Maze Gardens, and had the best views of the garden, has now been removed. This made me unhappy indeed. That large Gate with the comfortably furnished lookout, was one of my favorite buildings. But I felt the move was necessary. The Gate was erected with the intention of drawing visitors’ attention to the end of the reflecting pond, and seeing that beyond it were the gardens. But in fact, it had the opposite effect. Caravan Terminus looked like a closed off square, and few people realized that there was more city beyond.

3. The arcade named “Caravan Tent Theater” gets a new roof too… and quite a large one. The theater was built to house my idea of shadow puppet performances, yet I never had time to build a show. The building simply served as a corridor. Taking the Trevi fountain in Rome as a model, I had decided a long time ago to flood the arcade’s façade, turning it into a wall of water which then flowed into the ancient reflecting pond. The sculpture formed the Lost Alphabet Wash (see earlier blog entry). Now, with the new rooftop and ACC Alpha’s increasing environmental themes, I have renamed the theater to ICE CAP SPILL. Though the gushing façade is the same from its earlier history, its providence falls into a more obvious story: the melting of our polar ice caps. I removed a good number of the statues that stood before the wall of water, but kept enough of them to convey the drama of the coming floods. In addition, the force of the flood is increased as it appears to have washed away two little margin gardens that used to frame the Wash. Aerially the spill has increased in size.


CARAVAN GATE. The cliff-like walls constitute a gateway in effect.
They are an extention of the older walls of the Topiary Fortress.
I decided to photoshop the lighting in this image to darken the shadows.
However, the basic play of light is very similar inworld by virtue of
the sim's windlight settings.

NOTE: The luminous building in the distance is the Camel Kiosk. 

Replacing the old Gate that once stood above the ancient stone steps [from Maze Gardens' earliest days in 2010], the simplified but massive Caravan Gate now stands. Low prim, cliff-like walls, with an added balcony offer visitors a relaxing place to sit while viewing the gardens from a bird's eye perspective.


Saturday, May 24, 2014

HPMD (Happy Mood) at the Plateau of Man

Aerial view over Plateau of Man Park. The addition of 4 new trees
softens the landscape with rich, yet delicate detail.

     SILK ROAD 5 is just around the corner: the upcoming month of June. This year, the theme for the grid-wide hunt is Ali Baba and the Forty Thieves… a story I loved as a child, and one of the many early influences that lead to my continued interest in Asian cultures. Not only did I make a couple decorative changes inside the House of ACCentaury to accommodate the theme, but also, I wanted to enrich the landscaping in the park that visitors overlook from inside the building. I went shopping, and arrived back home with some new trees and orange flowers from Happy Mood (HPMD). Their trees are painterly, like washes of water color. The pastel effect helped soften the old gardens of the Plateau of Man. I removed a few of the older plantings, and laid in 4 HPMD trees, and a small bed of flowers to relieve the uniformity of green grass. 

Bed of orange flowers encroaching on the grassy field
before the Steward's Fountain.

     These few changes brought a huge difference in the feel of the park. There are not enough trees to suggest a forest, but their large trunks and generous canopy of leaves plot spaces such that the visitor sees the sites in the park as partially veiled. This is one of the things I love about trees. They are beautiful in themselves, and they also create mystery about the places behind them, which we cannot yet see in full, until traveling beyond them.


Friday, May 9, 2014


     Delighted by Elizabeth Tinsley’s invitation to create an installation in a garden, I had the opportunity to set up my work on the grounds around Rynn Verwood’s exquisite Palace of Tears. With the massive stone edifice in the background complementing the flowing green gardens framing it, I had an ideal site at my disposal. The cherry on the pie was the hunt story David Abbot had written. He described it briefly to me something along this line: An Emperor has gone missing, and if not found soon, civil war might be on the horizon. With a family visit planned in RL, I would only have about 3 days to build the garden scenes. I decided to base it on my interpretation of the hunt story.

     This being Fantasy Faire, I set down fanciful rival clans: frog people, centaurs, and yes, even humans from average height to the size of a mouse. The armies are composed not only of the soldiers, but their whole villages including streets and houses which are towed into the promise of battle. In the case of the Fiery Centaurs (red, orange and yellow skinned), a city grows from the back of their queen’s long robe, stringing its buildings and streets down the length of the garment, overflowing onto the ground like a delta, and finally disseminating itself into the green hills. Up the weighted robe they gallop, the Fiery centaur warriors, as their giant leader, intent on taking the title of Empress, trails her precious load with slowly measured but enormous steps, shaking the earth and rattling the bones of her enthusiastic subjects. Every citizen of the land, their houses and their fields march, converging on the Palace of Tears.

     This was the first time I participated in Fantasy Faire, which is a week-long charity drive for Relay For Life. There are lots of fabulous stores and events within the eleven highly imaginative sims. Exploring is the name of the game. You can't see it all, but what you will find is guaranteed to spark your imagination. For information, click here for their website. 


Monday, April 14, 2014


April and May, 2014
At the MBK Galerie

The MBK Galerie. My dice, 2D and 3D, are falling from every corner of the
building. I enjoyed texturing from floor to ceiling,
inside this attractive building on a German sim. If you visit, also tour the sim.

     The opening reception for Roll of the Dice was Sunday April 13. Asmita Duranjaya arranged for Miriam Evanier to stream traditional music from all over the world, with a focus on India and Indonesia, because she knows I love that style. There were also Western pieces included. Asmita at the sitar, and Miriam at the tablas, the reception began with a performance of raga music and Indian dancing.


     Survival is a gamble. For many, it is a series of moves in a game of chance. On the face of each die is a number from 1 to 6. The odds are we have a one in six chance of hitting our desired number. The approach we take to the environment is akin to a throw of the dice. The survival of the planet in our hands is a game.

     I’ve referenced Sally Painter’s list of the seven biggest threats to the environment for my exhibit. There are so many others. The melting of the polar ice caps, for instance, is not mentioned. These are seven among the ambassadors of an ailing planet. While creating my build, I couldn’t help from noticing a correlation with the seven deadly sins. These sins turn an indifferent eye to the planet’s rapidly diminishing health. The largest threats to the environment are most surely earned from our deadly sins.

     In each of the six nooks of the MBK gallery, I’ve represented one face of the die. Each roll of the die tells a story for which we gamble. Their faces are represented as follows:

1. Human Population (Over population with resulting depletion of resources)
2. Earth Changes (Human induced climatic changes)
3. Deforestation (Losing biodiversity)
4. Ozone depletion
5. Acid rain
6. 160 Dead Zones in the ocean
     And what of the seventh face of a six sided die? Where is that? And what is the threat related to it? At the end of the center isle of the building, in place of an altar, is the last die. All its faces are blank; there are no punctuated numbers on its surface. It falls upon this last die to reflect a resultant threat:
7. Species Extinction

     Is the Earth real estate? Are its life forms, vegetation, and resources rightfully subject to our beliefs? To what extent do we own it? The classical answer is ‘might makes right’. We are greedily consuming resources, polluting the planet from the oceans to the skies, from a compromised present to an endangered future. The vast majority of humanity doesn’t recognize this emergency state, and find little wrong with our specie’s domination of the planet. But in truth, we did not inherit the earth, we stole it. It is not ours any more than the other non-human inhabitants. We still haven’t learned to share. The Earth is not ours, but the responsibility to clean it up immediately is only ours. That is our charge. Denial is the eighth sin: that sin which escapes the traditional list, the deadliest of all, for which there can be no die face capable of holding a number which erases itself. This 8th nook is not represented in the exhibit. It is something we already carry with us daily, and everywhere we go.

Haveit Neox



Sunday, April 6, 2014

Preparing the Paper Tower

     The Paper Tower is one of my pet builds - one of my first. Working on its grand scale and industrial motifs was an exciting new adventure in my new exposure to 3D building. I have many fond memories with friends, and with public events in and around the Tower. It is one of the last standing of my newbie builds. For years it has been the symbol of the city. In March 2010, Derek Michelson invited me to build his ACC Alpha sim from bottom to top. After terraforming was complete, I built several buildings, of which the arena called ACC Studio of Builds (currently named Paper Tower Court) defined the central hub of the sim, and still does to this day. On April 10, 2010, the Paper Tower was erected over the ACC Studio of Builds, and has remained there ever since. It’s witnessed public events, personal meetings with friends, and even had a jungle which sprawled to two floors in its midsection. The inside walls of the Tower’s shaft was textured with an exhibit that visitors could see as they climbed the spiral staircase rising the whole height of the Tower. Translucent panels around the artwork allowed visitor walking up or down the staircase to see the views of the city below. This was my newbie pride and joy.

Recent photos of the Paper Tower rising above ACC Alpha
have been installed this evening at the Looking Glass Hall
at the museum right below the Tower. I wanted to create this exhibit while the
Paper Tower still stands.

     Because I have a strong emotional attachment to the Paper Tower, it took me about two years to finalize the decision to take it into inventory. It’s simply too high. Theoretically, tall structures give great views over a city, but the default position of the avatar’s camera sees only sky after a certain altitude. In order to see the city as you walk in a high structure, the platform on which you walk must not exceed mid height. My hope is that the translucent floor of the new Paper Observatory will cater to this default.

     The Paper Tower will not disappear entirely. I have preserved a couple of its parts in the new Observatory. Most notably, the dual themes of decomposition, and paper, remain. The Observatory in every respect is the offspring of the Tower, even hovering in the airspace above the Paper Tower Court. It will take over the focal point of the sim and be a place of exhibitions. But instead of art displays, scientific information will fill the Observatory.

     With the Carnival of Architecture less than a week away, I have to concentrate on the positive aspects of the new change, and realize that the sadness I feel at losing the Tower from the sim is the expense due for the regeneration of the sim. As I prepare the Tower for packing, most of the furnishings and plants have been removed already. It's spiral staircase (122 meters high) still takes you on a dizzy walk up to observation deck at 155 meters over the city. The top of the Tower is at 175 meters . Please see the previous post for the date, time, and place of the ceremony. The Paper Tower will already be safely stored in inventory before the festivities begin, so I will pack away my grim face too. I can guarantee one thing, the carnival will be interactive and a lot of fun. This is how I want to issue in the new build. 


Friday, February 21, 2014

PHASE TWO: The Paper Tower Court.

Photo: Trial placement of the Paper Observatory at the base of the Paper Tower. Until the Tower is safely removed to Inventory on April 10, I will have to wait to tweak the proper fitting. It is very hard to tell exactly how it will look as the two buildings overlap for this temporary trial. The following months will undoubtedly see additional adjustments. 

PHASE TWO of the Paper Observatory Project has begun on the ACC Alpha sim. On Feb 19 and 20, the four connected studios composing the Studio of Builds Arena (now called the Paper Tower Court) were replaced by the four new independent standing studios. They are in the style of the sim, and increase the amount of air space circulating in the court. This open architectural feature is meant to create a gesture, like arms reaching skyward toward the hovering structure above.

PHASE ONE was in two parts, beginning in December and continuing into January. Along the perimeter of the shark aquarium on the ground floor of the Studio of Builds, three paper crescent buildings were erected. Soon after this, the Paper Observatory was rezzed on LEA 21 during the month of January, and refined as the weeks rolled on. It was the test area to see in 3D how the ideas in my head really appeared in the context of a city.

PHASE THREE will dramatically unfold on April 10, 2014. On this day, all the preparation that has come before will yield the result. The Paper Tower will be taken into Inventory, and replaced by the Paper Observatory. As this 4 year old build has much nostalgic value to me, it’s unlikely that I will trigger a collapse. Instead, the links will be taken into Inventory with care and respect. But a show will follow, beginning at 2 pm SLT after the Paper Tower will have been removed. Instead of destruction, it will be an imaginative play on construction, in which the public is invited to participate in this interactive festival. Read below for the event description:

     The Paper Tower, the enormous landmark of the ACC Alpha sim, vanishes. On April 10, the 4th anniversary of the Paper Tower, it will be taken into Inventory and be replaced by the new Paper Observatory. This will take the form of a spectacle: the Carnival of Architecture. Visitors to the event can choose to wear selected architectural features and fly around dressed in walls, pillars and domes, joining others in collaboration to build a humorous version of a restless Observatory. At a certain point, the new Paper Observatory will descend onto the festive revelers, bringing the anniversary into a raucous finale of performance art.

At the Paper Tower Court, on the ACC Alpha sim.

THURSDAY, April 10, 2014.
1 pm SLT. Paper Tower is taken into Inventory.
2 pm SLT. The Carnival of Architecture begins.
2:30 pm SLT. The public participates. Free vendors with architectural parts will be placed on site for the public to dress in building parts. At this time, the new Paper Observatory will descend onto the scene for the finale.

As I will be working at the controls for this event, my chat window will most likely be closed. I need full concentration to bring on the performance. I'll get back to people who wanted to speak with me when I bring up the chat window again after the performance. Thanks so much for your patience!

Remember to check this blog for updates:



Saturday, February 1, 2014


     Arranging an exhibit’s closing for last night, at the same time as an opening for today, gave me plenty to do! If you read previous posts, you’ll see that two major projects dominated my time for January. I sweated it and loved it! Instead of writing about them in chronological order, I’m going to start with the opening, since that is the most current for later today.


This poster courtesy of Quan Lavender

     Quan Lavender invited me to exhibit at Art India, on the Shekhawati sim. Aside from the honor of being invited to display in this sizeable room, long like a landscape painting, it also has a personal history for me. It’s probably no surprise to people who know my cities at Sparquerry and ACC Alpha, that I have a great interest in India. A couple years ago, I actually rented a little gallery on the Shekhawati sim. It felt magical to be a part of the Indian virtual world. Now, years later, I am back.

About my exhibit:


     What if our physical world shrunk in proportion to the resources we drain from it?
     We deplete resources all across the globe, yet in our homes we may feel few repercussions. Though we don’t actually visit the oil spills, the cleared forests, or the mines, let’s imagine how it would appear, were our everyday life reflected proportionately to the current depletion. If our bedroom walls were to shrink at the same percentage as the forests or the extinction of species for instance, how high exactly would our walls become?

     In my exhibit, I invite visitors into the miniature world we are in the process of creating. Abundance is shortly to become a historic commodity. A powerfully dangerous monster is being set in motion. Do we simply suppose the scientists can slay such a creature once we create it? Though we cannot cure the common cold, somehow we believe we will be able to cure an ailing planet. 

     Our disproportionate appetite for resources makes it clear that our progress, and therefore our goal, will succumb to a miniature plan. We will eventually come to realize that the planet's current ecosystems are being damaged to a point where we may not be able to save them. Where does that leave us when we become so small?

-Haveit Neox. 2014

     My opening is at 2 pm SLT today, Saturday. There will be the live and beautifully exotic music by Nnoiz Papp at the reception. Quan is also presenting at the same time Trill Zapatero’s “Wal Mart” in a sky gallery, and the digital illustrations of Ranadeep at the Art Bazaar. There is plenty to see AND hear at this opening of three artists. See Quan Lavender’s blog for more information:



A scene from the fiery collapse of the Paper Observatory and the metropolitan dish below it.

     30 minutes before going to a marvelous farewell party that Secret Rage was throwing for the Interim Project participants and visitors, I had begun saving the paper observatory in linksets. The strong winds outside were worrisome, because that frequently means the electricity could fail. The LEA builds would have to be removed by midnight, and I hadn’t yet saved the city below the observatory. But since the observatory in the sky and some of the statues were already safe in inventory, I joined the enthusiastic party celebrating Secret’s spontaneous idea of the interim project that worked so well for all of us. I left the party around 9:30 or so, figuring there were still over two hours to carefully pack up the city. But then, a few people contacted me asking when the show was going to start. I thought they were jokingly referring to the destruction show I’d performed for Second Libations in 2011. 

     Bit by bit, I saw people gathering in the corner of the sim, and then it hit me that the announcement I’d sent out earlier in the day must have been misleading (though I had suggested in an earlier post that I might do a tear down event, I never did get the time to entertain such a plan) . What I had meant was that the activities were portrayed by the fire and dioramas that I’d built during the month. I had no plans to perform. More people were arriving, so at 9:45, I felt compelled to announce that I would bring the Observatory down as a performance in 15 minutes, at 10 pm. My hands were shaking, my brow sweating under the pressure, because it meant relinking much of the building which was too large to make physical (only about 35 pieces can be in a link for physical effects). I rushed to delink, and relink, to simultaneously decide which parts should come down first for the performance. There would be no time to save the city in inventory the way I wanted, but this was the case of priority. So I plunged in. My friend Lilia Artis suggested I add more fire throughout the city, and I spread it all over. This looked wonderful, but the difficulty comes with trying to select building parts, because the fire has extensive invisible margins of alpha layers. I hate building around accumulations of trees in SL for this reason. It was with great difficulty finding my way around these ghastly prims. “You’re getting a good dunk in the ocean after the show!”  After the sky observatory fell, section after section, I felt that the show was over. But Lilia contacted me, and suggested that I also bring down the city. And so I did. But not the whole thing, because what remained gave a good sense of a ruin.

     As this had not been rehearsed, the process of the collapse of the city and the observatory was nearly unpredictable. I made a fast, approximate guideline in my head on the spot. But I was mostly guided by the results, each phase requiring me to consider other angles. The falling debris delighted me. When I let go of the edit window, I watched as if someone else had set the trigger. Massive walls and shards licked with fire fell down to the ocean below a sky of rich orange and dark purple, and I anticipated what might come next.

     The closing, thanks to Lilia, and thanks to the visitors, turned out to be an energetic end… quite different from my original plan to pack calmly. So, as the Paper Observatory came in with a sudden burst of Secret Rage’s spontaneous, immediate and unexpected invitation, so too the Observatory exited in a spontaneous swoosh. I… had… fun!! Thanks to everyone for that! 

     Just a side note: I didn’t end up drowning the prim fire in the ocean. Instead, I took out a book of matches, struck one, and blew out its flame with gusto saying: “SO THERE!” 


Thursday, January 30, 2014

Paper Observatory's Last Full Day. Removal on Friday.

     To think I almost wasn't able to accept Secret Rage's extremely generous offer to build a full sim exhibit at LEA. I was working on two other projects, and didn't see how I could manage a full sim in addition. Plus, the invitation came two days before New Years, and the exhibit would have to be built quickly, for I would have the sim for only the month of January. Then it struck me, this was a golden opportunity I couldn't pass up. For months, I'd been leisurely considering working on plans to make a variation of the Paper Tower at ACC Alpha. In addition, I'd been visualizing a city with a skyline resembling a satellite dish's dip. To fashion a city that looked like a giant lens. I could see it in my head, but I didn't have enough prims at my sky studio to attempt such a project. I accepted Secret Rage's invitation and got right to work.

     It's been a very exciting experience, and the feedback has been so encouraging. With only a bit over a day left, I'm rushing to finish up as much filming and photographing as I can in preparation for the machinima. I'm also preparing for my next exhibit opening the day after, Feb 1, which I will include in the next post.

     For those who were able to come see the Paper Observatory, I'm very grateful that you did. And for those who weren't able to visit, I will post the link to the film I'm planing to make on this blog, probably sometime around April.

The Paper Observatory at the LEA21 sim in Second Life will be disassembled in the evening of January 31 (Friday).


Tuesday, January 14, 2014


Don't miss the fun! Make your excuses at those somber meetings, and fly
instead above the Observatory to meet the planets and stars.
PHOTO: A new scene in the arena area of the exhibit.


On January 18, at 1 pm SLT, avatars will be orbiting the space around the Paper Observatory at the LEA21 sim. Will you be one of them? I am planning to film, no lag willing! If you would like to fly among the stars, please dress as a star, satellite, or sun, however you imagine them to be. Or just come as you are, if you prefer :)

WHEN: Saturday, January 18, at 1 PM SLT.

             SLURL: http://maps.secondlife.com/secondlife/LEA21/184/113/51

WHY: Because you are a star.

HOW: Come as you are, or in your celestial trappings.

WHAT: This is an installation I built called PAPER OBSERVATORY, on view during the month of January 2014. I decided to make a film about it. The lower levels of the build show people performing rituals, from a time when superstition defined the world: disease was the work of demons and the world was flat. Floating above this, is the Observatory which issued a new era of discovery: questioning by evidence.

Please join in!

Haveit Neox

APOLOGY: As I'll be filming parts of the event, I close my IM windows so they do not block the screen. So, if you speak to me and I don't respond, it is because my windows are closed. I'll read the messages after filming and get back to people. Thanks for your understanding :)

P.S.   I am also considering creating a tear-down event on January 31, where the build collapses. Please check my blog listed above to check for developments. Thanks!


Wednesday, January 8, 2014



by Haveit Neox
on the LEA 21 sim
full month of January, 2014

     Having been invited on very short notice (2 days!) to build on the LEA 21 sim in January, I gratefully accepted this opportunity to develop and work on the concept of an observatory, the “Paper Observatory”. After a week of building, the exhibit is ready to be seen. The inspiration and initial model for this project is the 4 year old Paper Tower on the sim ACC Alpha, this tower being a giant structure in the center of my sim which harbors the visitor center and galleries.

     The new Paper Observatory on the LEA21 sim hovers above an ample arena. The city leading up to this build is concentric; rooftops conforming into one large sweep of concavity, suggests a satellite dish. The human activities displayed in the streets and the main square reflect on superstitious times before science’s tenet of universal proof, before disease was known to be microbial or before the earth was discovered to be round. In the sky, the Observatory catches the sunlight. This is Second Life, and we can flap our way up to the building’s landing. Requiring flight into the Observatory is an intended motion which I equate with the turning of a page in a book. The walls are of paper since this structure, as its predecessor, is my version of a book. During the month of January, I will continue to refine the textures and the shapes. The deconstruction motif at the base of the structure reflects directly onto the Paper Tower’s story, whose exposed girder skeleton belies questions of permanence.

     As the Paper Tower is dedicated to arts, the Observatory will be connected to science and therefore be a venue where one could gather information and get in touch with thought provoking theories.

     We live in a time of challenges unlike any other in history. Global Warming is not a political issue, it is an ecological one with direct biological consequences, and it is here now. It affects all of us, no matter our belief systems. In the very near future, as we advance into a world which will be much compromised and readied for the wars of water and the wars of food, the best strategy we can have is to assimilate education from proper scientists, and take the necessary steps without delay. As I learn more about science, I would like to share some of these valuable tools with visitors.

Please check accalpha.blogspot.com for information about my builds and for updates on the latest projects.

Click ME to teleport to the landing spot of the exhibit.