Thursday, April 21, 2016

Fantasy Faire 2016 Opens Today

View of a procession at one of the sea temples on Sapphire Mirror Lake.
For reflections, make sure your preference settings in Graphics is set for "everything" for water.


     This year, the Fairelands extends over a territory of 14 sims. I created the one for Arts and Performance which is called "Sapphire Mirror Lake", and was very fortunate to have the assistance of Lilia Artis, as we both worked on various aspects of the sim development.


Some costume details. All photos are taken with the sim windlight. 

     Each day, performance groups will present their acts on the main stage of the sim. Please check for information on the Fantasy Faire schedule of events HERE.





     Under the mirror lake is a large underwater build. Make sure to descend the entrance stairways to get there. They will deliver you to a long gallery hall of artworks, and through glass walls, an good view onto a lost centaur civilization.

Walking along the gallery hall. To the right are paintings, to the left are glass
walls looking onto a watery civilization.

     I plan to add more info and pictures on this post over the 10 days remaining for the Faire. More to come.





XXX

Friday, April 1, 2016

BRIDGE OF QUESTS

Bridge of Quests on the Sparquerry sim.
Ziki Questi pays close attention to all aspects of her artwork.
On the reverse side of each work is a canvas backing with information.


    Recently, Ziki Questi added new works onto the Bridge of Quests at Sparquerry. The bridge was built for a RL art festival where several SL sims (including Sparquerry) were accessed onto a computer and projected onto the wall at the museum. That exhibit was called Currents 2012, which was shown during June 2012 at the Santa Fe International New Media Festival. I asked Ziki at the time if she would line the bridge with her work. It was in one of the parts of the exhibit which represented optimism, and she brought in works that lifted one's spirits. These beautiful works remained for years on the spot, until recently she had the idea to replace them with pictures she's taken of my own exhibits, so it would fit the style of the sim like a custom glove. She didn't say it in those words, but it's what she has accomplished. Ziki has a marvelous eye for composition. I'm always surprised how her personal interpretation of what she sees takes on such a unique balance. She has brought this wonderful gift to the sim, and it's there for visitors to see at any time. She made a post about this on her blog.





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Thursday, March 31, 2016

EXPANDING THE TRAIN ENVIRONMENT

Maze Gardens looking toward Entry to Caravan Terminus atop the hill.
Photo courtesy: Lilia Artis

About a month ago, I had the idea to weave the train tracks in Maze Gardens around a giant figure coming out of the garden walls. Once that was achieved, the fountain area above that section of the garden seemed to call out for a miniature castle, which in turn announces the full scale entrance to Caravan Terminus beyond. One installation leads to the next, so the eye is always traveling.






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Sunday, January 17, 2016

D-LAB and LIZAIL at Maze Gardens

I'm sitting on the reclining chair on the 'shipwreck'. Toward the center
of the photo, is the new castle I built, but used the D-Lab tree tops for the domes.
The sheep on the roof, of course, is a chair to sit on!


     Is there no end to my shopping at the toy store! A few days ago, I made a film about the new train set at Maze Gardens. Click HERE to watch my film, though after only a day or two, the set up has changed quite a bit. Just about everything in the D-Lab and Lizail shops seems to fit my needs for this public space. They are fun, colorful, interactive, and very high quality. The shipwreck, a tree stump next to a duck, and the sheep are all 'chairs'... click to sit for a variety of positions. No doubt I will continue to make adjustments to this train terrace over time. One of the pleasures of the D-Lab + LIZAIL line, is that the scripts allow random behavior, so you never know where the little piccoli people are headed to next. Also notice that the wheels on the train cars do turn as they travel along the tracks. At the station, the trains stop for a few seconds. I love the attention to details like these.

     Confession: When I saw the trains in the shop, I couldn't wait to set it up. I found a video later that describes the proper way to connect the tracks. It's so simple. I wish I'd watched that first. I aligned the tracks by eye, so the joints are not perfect, but you know what... that doesn't matter. The scripting is so good, that my imperfect joints don't prevent the train from functioning. It still runs smoothly. I had spent some time aligning the tracks by eye, when the process could have taken only 15 minutes, had I followed the instructions. Watch HERE for an impressive display of the proper way to align the tracks for the Railroad Poppo.

A visitor to the train terrace at Maze Gardens
came by to discuss programs for shy trees with a couple of concerned sheep.

Photograph courtesy of Art Oluja

     The miniature architectural elements I added on the terrace today are variations of the surrounding Topiary Fortress which holds up much of Maze Gardens. In this way, the toy-like additions still fit within the context of the style of the ACC Alpha sim.






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"Fading Mask"

Showing at the gallery 'Berg by Nordan Art' from Jan 3, to March 31, 2016 is my exhibit called Fading Mask. It is on the ground level of the sim. I have found a few references listed below, of people who have written or filmed about the exhibit.

Distant view of the exhibit. Please watch films below to see details.

At the Berg gallery, there are always two exhibits being shown at the same time. My installation is on the ground level over the ocean, while up in the sky are photographs by Mich Michabo. Tutsy Navarathna made a film about the opening reception which shows both exhibits.

Film by Tutsy:
Berg by Nordan Art, Opening January 2016
CLICK HERE TO WATCH


Article by Ziki Questi:
CLICK HERE TO READ



Films by Haveit Neox:
1. Fading Mask.CLICK HERE TO WATCH

2. Fading Mask. Extended music score.
CLICK HERE TO WATCH




XXX

Thursday, September 24, 2015

MAZE GARDENS and VISITOR CENTER


A miniature Piccoli world on a terrace within Maze Gardens.


     I went shopping today after speaking with a friend who has a collection of interactive animated little figures. Hers were birds. Intrigued, I went to the shop and found the Piccoli2 line. I believe the makers are d-lab and Lizail. The selection of toys and fantasy-like trees kept me busy for a long time, and I returned home to ACC Alpha loaded down with new treasures for the sim. I replaced some of the older trees at MAZE GARDENS with the new colorful ones, and transformed a terrace into a miniature woods for the new Piccoli figures. Each figure has a home base that you rezz, and once done, the figures (called dolls) interact by travelling between the various bases. They water the plants, they sit on mushrooms, and due to their slow yet nearly constant motion, I made a new texture for the ground on one of the terraces in Maze Gardens: a patch of moss with little roads for the busy little inhabitants. The tree trunks of this area are chairs. Click to sit on them, and enjoy this curious little civilization as if you were Gulliver.

The Visitor Center is not wall to wall carpeted, but wall to wall watered.
Enjoy the Crossroads game on the wall. Fair warning: it is addictive. 


     A couple days earlier, I'd worked on the Visitor Center. It's across the Paper Tower Court from the newly remodeled spa. As if there weren't enough water up there, I decided to go even further with the water motif at the Visitor Center. I bought a pool. It wasn't modify, so I had to cover much of the decking with my own prims, and grind my teeth just a bit, for the pool (and the jacuzzi at the spa, for that matter) do not have copy/mod permissions. To accommodate this pool which was too large for the space, I thinned down the side walls of the building, and did some fancy positioning of the new aquatic feature. Unfortunately there was a camp fire by the pool, and a shower. Being no mod, I extended a sand dune to hide the fire that is not separable from the pool. A few flames still shoot up past the sand. You can impress your friends by your fire walking, or bring some veggies on a skewer to roast there. Inside the Visitor Center are posters with information about the sim, and a link to suggested music to listen to while walking around the city. By chance, the wide view from the Center onto Maze Gardens, now enjoys the scene of the Piccoli figures roaming around the middle terrace. While in the pool, click the dark brown areas of the deck, or the shower to get a blue menu. There are ample animations to enjoy using the pool, and cooling off your feet in case you did do some fire walking after all.





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Wednesday, September 16, 2015

New Spa at ACC Alpha

Not shown in the picture above are the tub and the shower, but you can see
a slice of the stream behind the masseur.



     The public bath is a key feature in many cultures across the world, and across time. In such countries, the bath is a place where people take cures, or socialize. ACC Alpha joins in, and so I remodeled the interior of a pavilion on the Paper Tower Court. It is currently set up like a spa with semi private areas, all with views onto Equus Fields outside the huge moving window. My hope is that people visiting will relax with their thoughts as if at home.

A day after writing this post, I found a jacuzzi that sits three. I placed one of
Lilia Artis' poem paintings on the wall there, and also a functional
tic tac toe game. This view is looking out toward Paper Tower Court.


     This new establishment on the Paper Tower Court, rests atop one of the oldest surviving structures of early ACC Alpha history. The colonnade supporting the Court was built in early 2010. The buildings atop the colonnade were once in the shape of a drum, but in later years, the walls were broken into sections to eventually yield the three pavilions we see today. The spa is in one of these updated structures.

     If you do some of your best thinking in the shower or tub, come over to the spa. The animations in the appliances are very good quality. One of my favorites is at the washbasin in the jacuzzi area. I just shaved there, and combed my hair, then followed that up with the same, in Real Life. Such an inspiration!

Click here to visit the spa in Second Life.






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