Monday, September 29, 2014

THE GODS DWINDLE


Poster and graphic editing by Paolo Seaside. Photography of exhibit by Lilia Artis


The party after the lecture tour. Two of the three pavilions seen in this view.




THE GODS DWINDLE
Environmental exhibit by Haveit Neox
Opened Sept 28 2014

Click here for taxi to exhibit.

     I received a fantastic surprise yesterday during the opening of my exhibit at Plusia Ars Island. The curator, Marea2007 Praga gave a talk about my installation as she lead the group to all three buildings in which my three stories were installed. She speaks with confidence, clarity, and went into depth about each aspect of the build and its meaning. Marea had not only read my notecard description about the exhibit, but she did her own research, and so expanded what I’d given her into a full talk. I only understand enough Italian to have gotten the gist, which was enough to see the direction she went. I was at once flattered and intrigued by this unexpected gift. And there was still more. Paolo Seaside who is also one of the hosts had asked me to provide him with some photos of the exhibit and any YouTube film that I might find applicable to the exhibit. I searched and found MAN (about how the environment is used by ‘man’), and also asked my friend Lilia Artis if she would take photos of my installation since she is so much better the photographer than I. Paolo received her photos and made the exhibit poster seen on this entry. He also made a promotional film on YouTube for the exhibit which includes excerpts from the MAN film. 

     Watch the films here:
     "Man" https://www.youtube.com/watch?v=WfGMYdalClU
     "Plusia Ars Island" https://www.youtube.com/watch?v=OF1XLtY3v0E
     Marea added this link for an excellent message delivered by a child:
     https://www.youtube.com/watch?v=9MFbIX1LqHg



     Below is the description of the exhibit from my notecard:

     Humanity has devastated the planet. Only three Gods remain: Gaia, the Earth Goddess bleeds internally, her lava burning landmasses, boiling lakes and rivers. Neptune, God of the Sea suffocates in the hot oxygen deprived oceans of dead fish. Horus, the Sky God, gives up the heavens and all his days, freezing time into a mirror.

     The sparse human population lies in wait for death, in disbelief of what the planet has become. They had not imagined that global warming might kill even the Gods. Now, all their resolve can have no effect. The remaining few look around their hot graves. They close their eyes for the last time, their surroundings so unrecognizable, that even death cannot bring them home.

Taking a look at reality:

     It’s almost too late now to change global warming, yet we still have a chance to beat the odds, if we are quick on our feet. Our governments will not do anything of true value for the environment because they have limited imaginations, and center almost exclusively on economics. But I wonder if we, by virtue of being the consumers, might have far more power than our leaders and the corrupt lobbyists. Since half of the global greenhouse gas emissions are caused by animal agriculture, the world population turning predominantly organic vegan could greatly help save the Earth despite the dangerously slow pace of traditional politics. Using our wallets to bring animal agriculture and GMO agriculture to their knees is within our power as consumers. And hey, gaining good health is no bad deal either!

Haveit




XXX

Saturday, September 27, 2014

AERIAL MAP OF 2 SIMS

Map of two neighboring sims. Click on the image to see it much enlarged.



     Here is a bird's eye view of the sim ACC Alpha (also known as the city of Accentaury), and the neighboring sim Sparquerry.

     Visitors to the sims will quickly discover that the cities have many layers. The aerial map here is an overhead shot, helping people see the prevalent landmarks and quarters of the cities. The two tours available at Accentaury will give the visitors an idea of the land.

     Short tour: Starts at Cabinet of Curiosities. Hop the unicycle which will take you past various sites including the Library of Darkrodin, on the way to the Camel Pavilion.

     Long tour: Starts in the Merchants' Quarter in front of the waterfall. The horse and carriage will fly you by Caravan Terminus, Paper Tower Court, Paper Village, under the sea, the neighboring sim of Sparquerry, then return to Accentaury, at the small but scenic Darkrodin Plaza. From there you can continue to explore the adjoining Medusa Locks cliffs, or enter the Library of Darkrodin.





XXX

Thursday, September 25, 2014

ICE CAP SPILL



LEFT: Ice Cap Spill: the fountainhead of the Lost Alphabet Wash.
RIGHT TOP CENTER: Camel Pavilion (aka Camel Kiosk).
FAR RIGHT: Part of the House of ACCentaury tries to pop over the trees.


     Over the past week, big remodeling changes have come to Caravan Terminus. The West and Central Asian styles are giving way to a more indigenous ACC Alpha palette. They are heavily swayed by both modern and South East Asian influences. Following are some of the changes:

1. Modern cap covers the main dome of the Camel Kiosk. It’s silhouette is influenced by South East Asian stupas. When my friend Lilia Artis saw my original stupa, she said it looked too heavy for the Kiosk, and suggested a very modern set of transparent rectangular tiers. I compromised, and threw in areas of stone along with a few circular modern tiers, then combined them into the silhouette of my intended stupa. The original dome of the Kiosk is still in place… nothing was removed from the build, only added to.

2. The main Gate to Caravan Terminus, which lead to Maze Gardens, and had the best views of the garden, has now been removed. This made me unhappy indeed. That large Gate with the comfortably furnished lookout, was one of my favorite buildings. But I felt the move was necessary. The Gate was erected with the intention of drawing visitors’ attention to the end of the reflecting pond, and seeing that beyond it were the gardens. But in fact, it had the opposite effect. Caravan Terminus looked like a closed off square, and few people realized that there was more city beyond.


3. The arcade named “Caravan Tent Theater” gets a new roof too… and quite a large one. The theater was built to house my idea of shadow puppet performances, yet I never had time to build a show. The building simply served as a corridor. Taking the Trevi fountain in Rome as a model, I had decided a long time ago to flood the arcade’s façade, turning it into a wall of water which then flowed into the ancient reflecting pond. The sculpture formed the Lost Alphabet Wash (see earlier blog entry). Now, with the new rooftop and ACC Alpha’s increasing environmental themes, I have renamed the theater to ICE CAP SPILL. Though the gushing façade is the same from its earlier history, its providence falls into a more obvious story: the melting of our polar ice caps. I removed a good number of the statues that stood before the wall of water, but kept enough of them to convey the drama of the coming floods. In addition, the force of the flood is increased as it appears to have washed away two little margin gardens that used to frame the Wash. Aerially the spill has increased in size.


LEADING UP TO CARAVAN TERMINUS

CARAVAN GATE. The cliff-like walls constitute a gateway in effect.
They are an extention of the older walls of the Topiary Fortress.
I decided to photoshop the lighting in this image to darken the shadows.
However, the basic play of light is very similar inworld by virtue of
the sim's windlight settings.

NOTE: The luminous building in the distance is the Camel Kiosk. 


Replacing the old Gate that once stood above the ancient stone steps [from Maze Gardens' earliest days in 2010], the simplified but massive Caravan Gate now stands. Low prim, cliff-like walls, with an added balcony offer visitors a relaxing place to sit while viewing the gardens from a bird's eye perspective.






XXX

Saturday, May 24, 2014

HPMD (Happy Mood) at the Plateau of Man

Aerial view over Plateau of Man Park. The addition of 4 new trees
softens the landscape with rich, yet delicate detail.


     SILK ROAD 5 is just around the corner: the upcoming month of June. This year, the theme for the grid-wide hunt is Ali Baba and the Forty Thieves… a story I loved as a child, and one of the many early influences that lead to my continued interest in Asian cultures. Not only did I make a couple decorative changes inside the House of ACCentaury to accommodate the theme, but also, I wanted to enrich the landscaping in the park that visitors overlook from inside the building. I went shopping, and arrived back home with some new trees and orange flowers from Happy Mood (HPMD). Their trees are painterly, like washes of water color. The pastel effect helped soften the old gardens of the Plateau of Man. I removed a few of the older plantings, and laid in 4 HPMD trees, and a small bed of flowers to relieve the uniformity of green grass. 

Bed of orange flowers encroaching on the grassy field
before the Steward's Fountain.


     These few changes brought a huge difference in the feel of the park. There are not enough trees to suggest a forest, but their large trunks and generous canopy of leaves plot spaces such that the visitor sees the sites in the park as partially veiled. This is one of the things I love about trees. They are beautiful in themselves, and they also create mystery about the places behind them, which we cannot yet see in full, until traveling beyond them.





XXX

Friday, May 9, 2014

FANTASY FAIRE 2014


     Delighted by Elizabeth Tinsley’s invitation to create an installation in a garden, I had the opportunity to set up my work on the grounds around Rynn Verwood’s exquisite Palace of Tears. With the massive stone edifice in the background complementing the flowing green gardens framing it, I had an ideal site at my disposal. The cherry on the pie was the hunt story David Abbot had written. He described it briefly to me something along this line: An Emperor has gone missing, and if not found soon, civil war might be on the horizon. With a family visit planned in RL, I would only have about 3 days to build the garden scenes. I decided to base it on my interpretation of the hunt story.



     This being Fantasy Faire, I set down fanciful rival clans: frog people, centaurs, and yes, even humans from average height to the size of a mouse. The armies are composed not only of the soldiers, but their whole villages including streets and houses which are towed into the promise of battle. In the case of the Fiery Centaurs (red, orange and yellow skinned), a city grows from the back of their queen’s long robe, stringing its buildings and streets down the length of the garment, overflowing onto the ground like a delta, and finally disseminating itself into the green hills. Up the weighted robe they gallop, the Fiery centaur warriors, as their giant leader, intent on taking the title of Empress, trails her precious load with slowly measured but enormous steps, shaking the earth and rattling the bones of her enthusiastic subjects. Every citizen of the land, their houses and their fields march, converging on the Palace of Tears.



     This was the first time I participated in Fantasy Faire, which is a week-long charity drive for Relay For Life. There are lots of fabulous stores and events within the eleven highly imaginative sims. Exploring is the name of the game. You can't see it all, but what you will find is guaranteed to spark your imagination. For information, click here for their website. 



XXX

Monday, April 14, 2014

ROLL OF THE DICE

“ROLL OF THE DICE”
April and May, 2014
At the MBK Galerie

The MBK Galerie. My dice, 2D and 3D, are falling from every corner of the
building. I enjoyed texturing from floor to ceiling,
inside this attractive building on a German sim. If you visit, also tour the sim.


   
     The opening reception for Roll of the Dice was Sunday April 13. Asmita Duranjaya arranged for Miriam Evanier to stream traditional music from all over the world, with a focus on India and Indonesia, because she knows I love that style. There were also Western pieces included. Asmita at the sitar, and Miriam at the tablas, the reception began with a performance of raga music and Indian dancing.

THE EXHIBIT

     Survival is a gamble. For many, it is a series of moves in a game of chance. On the face of each die is a number from 1 to 6. The odds are we have a one in six chance of hitting our desired number. The approach we take to the environment is akin to a throw of the dice. The survival of the planet in our hands is a game.

     I’ve referenced Sally Painter’s list of the seven biggest threats to the environment for my exhibit. There are so many others. The melting of the polar ice caps, for instance, is not mentioned. These are seven among the ambassadors of an ailing planet. While creating my build, I couldn’t help from noticing a correlation with the seven deadly sins. These sins turn an indifferent eye to the planet’s rapidly diminishing health. The largest threats to the environment are most surely earned from our deadly sins.

     In each of the six nooks of the MBK gallery, I’ve represented one face of the die. Each roll of the die tells a story for which we gamble. Their faces are represented as follows:

1. Human Population (Over population with resulting depletion of resources)
2. Earth Changes (Human induced climatic changes)
3. Deforestation (Losing biodiversity)
4. Ozone depletion
5. Acid rain
6. 160 Dead Zones in the ocean
     And what of the seventh face of a six sided die? Where is that? And what is the threat related to it? At the end of the center isle of the building, in place of an altar, is the last die. All its faces are blank; there are no punctuated numbers on its surface. It falls upon this last die to reflect a resultant threat:
7. Species Extinction

     Is the Earth real estate? Are its life forms, vegetation, and resources rightfully subject to our beliefs? To what extent do we own it? The classical answer is ‘might makes right’. We are greedily consuming resources, polluting the planet from the oceans to the skies, from a compromised present to an endangered future. The vast majority of humanity doesn’t recognize this emergency state, and find little wrong with our specie’s domination of the planet. But in truth, we did not inherit the earth, we stole it. It is not ours any more than the other non-human inhabitants. We still haven’t learned to share. The Earth is not ours, but the responsibility to clean it up immediately is only ours. That is our charge. Denial is the eighth sin: that sin which escapes the traditional list, the deadliest of all, for which there can be no die face capable of holding a number which erases itself. This 8th nook is not represented in the exhibit. It is something we already carry with us daily, and everywhere we go.

Haveit Neox

2014




XXX

Sunday, April 6, 2014

Preparing the Paper Tower

     The Paper Tower is one of my pet builds - one of my first. Working on its grand scale and industrial motifs was an exciting new adventure in my new exposure to 3D building. I have many fond memories with friends, and with public events in and around the Tower. It is one of the last standing of my newbie builds. For years it has been the symbol of the city. In March 2010, Derek Michelson invited me to build his ACC Alpha sim from bottom to top. After terraforming was complete, I built several buildings, of which the arena called ACC Studio of Builds (currently named Paper Tower Court) defined the central hub of the sim, and still does to this day. On April 10, 2010, the Paper Tower was erected over the ACC Studio of Builds, and has remained there ever since. It’s witnessed public events, personal meetings with friends, and even had a jungle which sprawled to two floors in its midsection. The inside walls of the Tower’s shaft was textured with an exhibit that visitors could see as they climbed the spiral staircase rising the whole height of the Tower. Translucent panels around the artwork allowed visitor walking up or down the staircase to see the views of the city below. This was my newbie pride and joy.

Recent photos of the Paper Tower rising above ACC Alpha
have been installed this evening at the Looking Glass Hall
at the museum right below the Tower. I wanted to create this exhibit while the
Paper Tower still stands.


     Because I have a strong emotional attachment to the Paper Tower, it took me about two years to finalize the decision to take it into inventory. It’s simply too high. Theoretically, tall structures give great views over a city, but the default position of the avatar’s camera sees only sky after a certain altitude. In order to see the city as you walk in a high structure, the platform on which you walk must not exceed mid height. My hope is that the translucent floor of the new Paper Observatory will cater to this default.

     The Paper Tower will not disappear entirely. I have preserved a couple of its parts in the new Observatory. Most notably, the dual themes of decomposition, and paper, remain. The Observatory in every respect is the offspring of the Tower, even hovering in the airspace above the Paper Tower Court. It will take over the focal point of the sim and be a place of exhibitions. But instead of art displays, scientific information will fill the Observatory.


     With the Carnival of Architecture less than a week away, I have to concentrate on the positive aspects of the new change, and realize that the sadness I feel at losing the Tower from the sim is the expense due for the regeneration of the sim. As I prepare the Tower for packing, most of the furnishings and plants have been removed already. It's spiral staircase (122 meters high) still takes you on a dizzy walk up to observation deck at 155 meters over the city. The top of the Tower is at 175 meters . Please see the previous post for the date, time, and place of the ceremony. The Paper Tower will already be safely stored in inventory before the festivities begin, so I will pack away my grim face too. I can guarantee one thing, the carnival will be interactive and a lot of fun. This is how I want to issue in the new build. 




XXX