Tuesday, March 21, 2017

BLEEDING BOOKS

     My new exhibit, "Bleeding Books" is showing from March 4 - April 30, 2017 at Split Screen Installation Space. My deep appreciation to the curator, Dividni Shostakovich for having invited me to install an exhibit at Split Screen.

Taxi to the landing spot: CLICK HERE

The exhibit starts in the sky, then sinks to the land level seen in the photo above.


About the build:

‘Bleeding Books’ begins in the sky, and drops to the large fortress at ground level. It is a story in my ongoing series on abuse as seen through the lens of language. What happens when knowledge is so disrespected that it is freely contaminated with doses of falsehood? There are avenues to properly sort facts in this information age, yet we easily turn a blind eye to certain evidence if it goes counter to our beliefs – even when our choices may cause immeasurable harm. In the exhibit, the texts of books bleed falling letters of the alphabet, for they can no longer contain any structure of value.  




http://maps.secondlife.com/secondlife/Amra/57/128/130







XXX

Tuesday, February 21, 2017

CARAVAN INN

Lobby, with entry to room 201 in forground.

Aerial view of the Caravan Inn, with some nearby amenities.
A pool was added to room 200.  Pass your mouse over the rim of the pool
and you will see your cursor switch to the chair icon in several places
and even on the lion fountain ledge, where you can click
to sit - or wade in this case.



     Gardens are nice, museums and galleries are nice, and restaurants are nice to park your avatar during a visit, but what if you want to feel at home at Accentaury? A couple days ago, remodeling of the building at Alphabet Wash Fountain began, converting it into a hotel. Here, you can kick back and relax in the comforts of home. There is a fully functional bathroom, a bed, and seating. Artwork on the walls are very fine works by SL artists. Each room has a unique view onto the Caravan Terminus neighborhood. Room 200 has an additional panoramic view onto the museum way below the cliff. Though the architecture of the buildings and the furnishings are similar, the feel and layout of each room differ greatly. Try them out for your best fit. No reservations necessary. If a room is not being occupied, it's yours, but don't hold your breath waiting for room service. The lobby joins rooms 201 and 202, but room 200 is off on its own. The Menagerie Court Restaurant, Cake Thieves Patisserie, and Dog Wears A Bib Cafe are in the immediate vicinity.

ROOM 200





ROOM 201





ROOM 202



There's lots of spray coming off the waterfall fountain at Alphabet Wash. You will see an umbrella provided in rooms 201 and 202. Enjoy your stay!









XXX

Monday, February 6, 2017

Building and decorating frenzies.

Darkrodin's Sketchbook, sometimes called the Paper Village, finds its habitable spaces.


     For the past couple months, I have been remodeling several areas in the city of Accentaury. Some are mentioned in previous posts, but more recently, due to a suggestion by Lilia Artis, I am addressing the quarter called Darkrodin’s Sketchbook. There had been only a couple furnished houses in this cluster of charcoal sketch facades, the remainder of the buildings were simple hollowed cubes with textures inside and out, but not habitable spaces. That is different now. Most of the structures are finally accessible. Both Lilia and I are shopping like mad to furnish the new spaces. She brilliantly decorated the Parrot Troubadour Café and the Gemusy Market.

Lilia and I sit in a small corner of the Parrot Troubadour Cafe, between two
cat pastels made by Silas Merlin.

The Parrot Troubadour Cafe, furnished by Lilia Artis

Another view in the Parrot Troubadour Cafe.

Gemusy Market. This old square is refreshed by Lilia's choice of a vegetable
and fruit market. Her birds and cats give it a realistic charm.

Gemusy Market looks onto the distant waterfall.


Silas Merlin's works (pastels and sculpture), which are to be found in many areas of the sim, have a dedicated showcase in the newly remodeled room called the Curious Butterfly.

Silas Merlin's works can be found at the Curious Butterfly.


Lilia also furnished the Stargazer’s Sanctuary. 

The Stargazer's Sanctuary. Interior furnished by Lilia Artis.



     I’ve done a major remodel to the interior of the Library of Darkrodin, removing the waterfalls, opacifying the floor, rearranging the furniture, etc. Lilia will set up the little bookstand/snack area at the much enlarged opening onto North Shore. For now, I’m only posting pictures of the finished areas. There is more to come as spaces are filled. Make sure to have your sounds enabled when you visit the Parrot Troubadour Café, as Lilia has endowed the comfortable space with a number of parrots chirping pleasantly adding to the enchanting atmosphere she created.






XXX

Sunday, February 5, 2017

The Haul

Today is the opening of my exhibit "The Haul" at the MetaLES sim. Below, is the flyer with information about it. Please note that I also give a tour of the installation in the film on vimeo.

Poster created by Ux Hax


THE HAUL
by Haveit Neox
@ MetaLES ..O..
February 5 to March 31, 2017

Hauling, on land and in the sea.
Exploring limits and bypassing any respect for them, while stringing our catch into a growing story.

I am very grateful to the generosity of Metales for having invited me.

There is a film tour of the installation on vimeo which you can watch here:
Film: THE HAUL 


Additional information about my works:
Haveit Neox, 3D installation artist, and creator of indigenous centaur architecture on the sims ACC Alpha, and Sparquerry.



ACC Alpha sim. Please click to visit the Visitor Center





XXX

Monday, January 9, 2017

CAPTAIN'S CABIN

A place where visitors can sit in comfort while conversing, or simply taking in the view.
You can also sit on the counters, and there are cupcakes for the sweet tooth.

     Recruiting a little house into an extreme remodel which enlarged it significantly, the Captain’s Cabin becomes the third corner of a usable triangle of buildings at Venice Under Glass. Earlier visitors might remember that at first, this network of canals was arranged as a set design, with only one focal building containing an interior: the Orange Gallery. The next to come was the Peace Gallery to house images of Lilia Artis’ exhibit “The Cruelty of Peace”. In order to balance the habitable space, I began work the past week on the café now called the Captain’s Cabin.

These three walls were only one hollowed out prim.

Molding was added at the floor and ceiling, and the alpha texture for walls
was removed. The pillars and arches are prims with non-alpha textures.



     The two pictures above show the progress of the build. Thank goodness for the alpha wars inherent in transparent textures. It was for this reason that I didn’t settle for the first draft of the walls. The building’s upper exterior gave precedence to the alpha glass floor above it, rendering the typical ghost effect. Though this kind of blending is often desired, in this case I felt it weakened the overall look of the building. I took a deep breath and decided to spend the extra prims necessary to construct non-alpha walls. Going from one prim to about 20 is the result. That wasn’t so painful after all thanks to the savings with convex hulling.


     To acquire an Italian look, I take inspiration from Loggias. If you notice the pillars, they are a device to call on classical architecture, and are actually photos I took of an iron building in New York. It seemed to fit the bill, though a continent away. The wide open arches on three sides allow an extraordinary amount of light to engulf the interior, and afford the opportunity for a panorama looking out. The Captain’s Cabin is one among the choice spots for a view at Accentaury, so the generous windows were essential.

The counters are arranged as an oval, to suggest the shape of a ship.



     Venice Under Glass is not a copy of its namesake in any manner. No buildings are copied from the real life city. It is simply a fantasy adaptation, yet still has the gondolas and poles to show for it. However, Venice, whether in real life or in a virtual world, is indebted to its glass. Wanting to include this aspect, I sculpted some glass pieces which are given for free to visitors when they click on them. I might make variations in the near future so anyone who wants can build up a collection. 

There was a wall of rock facing this doorway. Yesterday I removed it,
and just by chance, the view looks onto the shipwreck, which has
been a part of ACC Alpha since its early days. It was not
touched to accommodate the view, it remains steadfast.





XXX

Monday, January 2, 2017

The Peace Gallery





     The Peace Gallery is part of the Studio of Builds Museum. It is composed of ‘canals’ in an area called Venice Under Glass. Navigating the little gallery islands makes it a fun way to experience the art displays. The Peace Gallery takes its name from the recent full sim exhibit Lilia Artis build on LEA6. I took photos around her installation “The Cruelty of Peace”, placing them on the walls of this small gallery. Over the past couple days, I reworked the façade, until it reached its current melty appearance. Undoubtedly, there will still be refinements applied to the architecture over time, but the photos here show its progress. These melting walls are similar in style to the architecture right overhead on the Paper Tower Court.







     Lilia’s “Cruelty of Peace” came down on December 31, 2016. But both she and I will preserve it to the best of our abilities in a film to come out in the near future. I’ll announce the film when it is finished. 





XXX

Saturday, December 31, 2016

Colorful 2016, and Welcome to 2017

Looking onto Venice Under Glass



    To celebrate the year 2016, ACC Alpha has had quite a number of recent changes, and BIG ones which you can read about in recent posts. Refinements continue to be underway, most evident at the sea level of the Studio of Builds arena (right beneath Paper Tower Court). This ancient aquarium from 2010 has been remodeled to fit a small town, warmly referred to by the residents as "Venice Under Glass". It is part of the expansive Studio of Builds museum, and if you fall into the water and sink to the bottom of the sea, you will find yourself in yet another museum gallery called The Dead Mariner's Treasury.


Garden below painting of dancer by Tishati.

Artwork by Ziki Questi at the Orange Gallery.



     Various artists' works can be seen in the arena area, including Tishati's painting of a dancer at the garden. There is an exhibit of Ziki Questi's work in the Orange Gallery in Venice Under Glass, as well as a special exhibit dedicated to "Cruelty of Peace" by Lilia Artis. These pictures of her exhibit on the LEA6 sim will come down today at midnight, so I wanted to preserve it in some way on ACC Alpha. If you read this post before the end of the day, there is still time to see Cruelty of Peace. Both Lilia and I are burning the midnight oil to film her creation before it disappears shortly. I will post a link when it is complete. We intend to spend some time in making the movie, reflecting Lilia's philosophy of making everything from scratch. All the terraforming on her LEA6 sim, mesh and textures are by Lilia, and the film will be the music that she and I create also.


Views of "Cruelty of Peace" by Lilia Artis. Still on view at the LEA6 sim
until the end of  the night December 31.

The Peace Gallery seen in the middle of the photo with melting Baroque
facade is where images from Cruelty of Peace are displayed.



     As 2016 is honored at ACC Alpha, so 2017 is welcomed. On Saturday, January 14th at 1 PM SLT, Paradox Messmer will have an opening of his works at the Dead Mariner's Treasury. There will be an announcement prior to the opening with more information.



     Have a wonderful New Year everyone.





XXX