Saturday, March 3, 2018


Sitting comfortably at the highest elevation, toward the end of the crescent bridge

Anyone who knows the city of Accentaury on the ACC Alpha sim, may be familiar with the periodic remodeling of its existing structures and parks. Recently I’ve been watching films by architects who address the question of what makes a city enjoyable for its inhabitants. Naturally, I want to apply many of these concepts to areas where I feel improvements would make a difference for the visitors. Accentaury is an old city established in early 2010. Its historic layering makes applying new ideas an interesting challenge in such a complex setting.

The old carousel from 2010, never having been removed from its
present location, but what changes it has seen all around it for years!

My focus is now on opening several areas which could feel more inviting to the visitor. Public spaces should feel comfortable but also be a place where people congregate. Previously, the park benches at Plateau of Man faced interesting views, but they were distant from each other. I removed most of them, and brought in new benches in closer proximity around the carousel. This area has challenged me for eight years now. What was missing was the human scale. The old carousel was there to be ridden, but the area around it did not feel inviting enough. The placement of seating is key, as are the paths in a park. Before adjusting the landscaping a bit and adding the benches, I would have enjoyed walking through such a space were it in RL, but now with the changes, it is a place I would want to sit down and stay a while.

Looking onto the crescent bridge from Maze Gardens

The same energy went into the crescent bridge at Maze Gardens. For years, a lone bench at the end of the walkway delivered the visitor to the cello statue, overlooking a dangerous precipice. It had a sense of adventure, but the path was quite Spartan. Rethinking the structure, I decide to increase the benches to three, and have two face the museum, and one face the ocean. They are flanked by plantings, and the path now bulges wider in front of them so passersby can continue on their way without encroaching on the space of seated visitors. The bulged terraces are ideal places to stand and look out at the view as well. People like being around others, and still enjoy having their own space. My hope is to increase the sense of comfort across the sim.

Aerial view of the remodeled pathway atop the crescent bridge


This is one of the reasons that the transportation system was built. People tell me that it is easy to get lost on the ACC Alpha sim. They like the adventure, but they have no idea how much of the sim they have seen. Train lines make most of the sim accessible. When we think of rails, buses, and trams in Second Life, they usually are for show, and quite slow. You could walk here or there far quicker and more easily. However in Accentaury, the railway is practical since the sim does not have a predictable layout, thus making it so easy to get lost. Whether you actually click on a vehicle to ride, or just walk along the rail tracks, you will find your way around as if you’d dropped bread crumbs to mark your journey as did Hansel and Gretel. There are very few streets on the sim, so the train tracks are your best bet to keep on a path.

The train tracks have another function as of tonight. I just purchased a bicycle rezzer that either one person or two people can ride. You will need to develop skill to cycle around the ACC Alpha sim, as it has its share of unforgiving terrain. However, it can be done. I tested it tonight, and had a good deal of fun in the process. I recommend staying on the train tracks, as some areas are impossible to climb without them. It will be difficult enough to stay on the narrow tracks. Biking is now considered Accentaury's national sport! If you want to try it, as of today there are two places to find a bicycle. You can hop on a bike at the Museum, or at the Darkrodin pier by the Flea Market. If you want some practice first before tackling the difficult terrain, ride the bike at the museum, and peddle along the North Shore (east of the Museum's North wing). It is flat there for a little distance. It then becomes a dirt road with rolling bumps, but still easier than other parts of the sim. Once you get the hang of it, it's a good way to explore the sim with some added adrenaline. 

Following your path


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